From e7eec2f3489eb00aaf3ec57303904c26a8f97c8c Mon Sep 17 00:00:00 2001 From: haven1433 Date: Tue, 12 Dec 2023 06:44:04 -0600 Subject: [PATCH] spritebehave should use FacingOptions list --- src/HexManiac.Core/Models/Code/scriptReference.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/HexManiac.Core/Models/Code/scriptReference.txt b/src/HexManiac.Core/Models/Code/scriptReference.txt index f2f5fc84..1fa33f75 100644 --- a/src/HexManiac.Core/Models/Code/scriptReference.txt +++ b/src/HexManiac.Core/Models/Code/scriptReference.txt @@ -286,7 +286,7 @@ double.battle.continue.silent 5C 08 trainer:data.trainers.stats 00 00 star 62 readytrainer trainer:data.trainers.stats # set flag 0x500+trainer to 0. That trainer now counts as active. 63 movesprite2 npc: x: y: # permanently move the npc to the x/y location 64 moveoffscreen npc: # moves the npc to just above the left-top corner of the screen -65 spritebehave npc: behavior. # temporarily changes the movement type of a selected NPC. +65 spritebehave npc: behavior.FacingOptions # temporarily changes the movement type of a selected NPC. 66 waitmsg # block script execution until box/text is fully drawn 67 preparemsg text<""> # text can be a pointer to a text pointer, or just a pointer to text # starts displaying text in a textbox. Does not block. Call waitmsg to block.