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add turnobject alias for spriteface
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@ -258,6 +258,7 @@ double.battle.continue.silent 5C 08 trainer:data.trainers.stats 00 00 star
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59 spriteinvisible npc: bank. map. # hides the sprite on the given map by setting its invisibility to true.
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5A faceplayer # if the script was called by a person event, make that person face the player
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5B spriteface npc: direction.directions
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5B turnobject npc: direction.directions
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5C trainerbattle 00 trainer:data.trainers.stats arg: start<""> playerwin<"">
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5C trainerbattle 01 trainer:data.trainers.stats arg: start<""> playerwin<""> winscript<`xse`> # doesn't play encounter music, continues with winscript
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