5 Commits
0.9 ... 1.1

Author SHA1 Message Date
Lesserkuma
3e0a6e89cb 1.1 2024-02-16 13:55:23 +01:00
Lesserkuma
89b22c8205 1.0 2024-02-07 16:12:44 +01:00
Lesserkuma
39ab8936ec - 2024-01-06 19:27:44 +01:00
Lesserkuma
a2fa155e8e fixes 2024-01-06 14:16:48 +01:00
Lesserkuma
f756a705ae New config option + autoboot if there is only one game in the list 2024-01-06 11:47:03 +01:00
7 changed files with 167 additions and 55 deletions

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@@ -23,6 +23,7 @@ Set `type` to `1` or `2`:
- `1` = MSP55LV100S (e.g. The Legend of Zelda Collection - Classic Edition 7-in-1, 64 MiB)
- `2` = 6600M0U0BE (e.g. 369IN1 2048M, 256 MiB)
- `3` = MSP54LV100 (e.g. The Legend of Zelda Collection - Classic Edition 7-in-1, 128 MiB)
- `4` = F0095H0 (e.g. 53 in one 4G, 512 MiB)
Set `battery_present` to `true` or `false`. This will enable enhanced save data handling which will only be functional with a working battery.
@@ -51,6 +52,7 @@ In the `games` section, you can edit the game-related stuff:
- `6` = Pokémon Black & White condensed battle font
- `save_slot` defines which save slot your game uses. Set it to `null` for no saving or a number starting from `1`. Multiple games can share a save slot.
- `map_256m`, if set to `true`, can serve as a workaround for a glitch with the cartridge mapper that causes games to freeze with screeching noises upon launch.
- `keys` will let you specify a list of keys that must be held down at startup for this ROM to appear in the menu, e.g. `[ "L", "R", "DOWN" ]`.
### ROM Builder Command Line Arguments
@@ -61,6 +63,7 @@ No command line arguments are required for creating a compilation, however there
--no-wait don't wait for user input when finished
--no-log don't write a log file
--config config.json sets the config file to use
--bg bg.png sets the background image to use
--output output.gba sets the file name of the compilation ROM
```
@@ -82,11 +85,12 @@ Tested repro cartridges:
- 100SOP with MSP55LV100S
- 100BS6600_48BALL_V4 with 6600M0U0BE
- SUN100S_MSP54_XXX_BGA48 with MSP54LV100
- F0095_4G_V1 with F0095H0
The generated compilation ROM can be written and read using a [GBxCart RW v1.4+](https://www.gbxcart.com/) device by insideGadgets and the [FlashGBX](https://github.com/lesserkuma/FlashGBX) software.
## Thanks
Thanks to FraX, Ausar, liuyunx, BennVenn, Jenetrix
Thanks to FraX, Ausar, liuyunx, BennVenn, Jenetrix, Matt
## Screenshots

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@@ -5,7 +5,7 @@
import sys, os, glob, json, math, re, struct, hashlib, argparse, datetime
# Configuration
app_version = "0.9"
app_version = "1.1"
default_file = "LK_MULTIMENU_<CODE>.gba"
################################
@@ -14,7 +14,6 @@ def UpdateSectorMap(start, length, c):
sector_map[start + 1:start + length] = c * (length - 1)
sector_map[start] = c.upper()
def formatFileSize(size):
if size == 1:
return "{:d} Byte".format(size)
@@ -57,6 +56,12 @@ cartridge_types = [
"sector_size":0x20000,
"block_size":0x80000,
},
{
"name":"F0095H0",
"flash_size":0x20000000,
"sector_size":0x40000,
"block_size":0x80000,
},
]
now = datetime.datetime.now()
log = ""
@@ -68,6 +73,7 @@ parser.add_argument("--split", help="splits output files into 32 MiB parts", act
parser.add_argument("--no-wait", help="dont wait for user input when finished", action="store_true", default=False)
parser.add_argument("--no-log", help="dont write a log file", action="store_true", default=False)
parser.add_argument("--config", type=str, default="config.json", help="sets the config file to use")
parser.add_argument("--bg", type=str, help="sets the background image to use")
parser.add_argument("--output", type=str, default=default_file, help="sets the file name of the compilation ROM")
args = parser.parse_args()
output_file = args.output
@@ -145,6 +151,7 @@ block_size = cartridge_types[cartridge_type]["block_size"]
block_count = flash_size // block_size
sectors_per_block = 0x80000 // sector_size
compilation = bytearray()
roms_keys = [0]
for i in range(flash_size // 0x2000000):
chunk = bytearray([0xFF] * 0x2000000)
compilation += chunk
@@ -152,7 +159,36 @@ sector_map = list("." * sector_count)
# Read menu ROM
with open("lk_multimenu.gba", "rb") as f:
menu_rom = f.read()
menu_rom = bytearray(f.read())
menu_rom += bytearray([0xFF] * ((len(menu_rom) + 0x10 - (len(menu_rom) % 0x10)) - len(menu_rom)))
menu_rom += bytearray([0xFF] * 0x20)
build_timestamp_offset = len(menu_rom) - 0x20
build_timestamp = datetime.datetime.now().astimezone().replace(microsecond=0).isoformat().encode("ASCII")
menu_rom[build_timestamp_offset:build_timestamp_offset+len(build_timestamp)] = build_timestamp
# Change background image
if args.bg or os.path.exists("bg.png"):
try:
from PIL import Image
if args.bg:
img = Image.open(args.bg)
else:
img = Image.open("bg.png")
img = img.convert('P')
palette = img.getpalette()
palette_rgb555 = [((b >> 3) << 10) | ((g >> 3) << 5) | (r >> 3) for r, g, b in zip(palette[::3], palette[1::3], palette[2::3])]
raw_bitmap = bytearray(list(img.tobytes()))
raw_palette = bytearray(0x200)
pos = 0
for color in palette_rgb555:
raw_palette[pos:pos+2] = struct.pack("<H", color)
pos += 2
menu_rom_bg_offset = menu_rom.find(b"RTFN\xFF\xFE") - 0x9800
menu_rom[menu_rom_bg_offset:menu_rom_bg_offset+0x9600] = raw_bitmap
menu_rom[menu_rom_bg_offset+0x9600:menu_rom_bg_offset+0x9800] = raw_palette
except ImportError:
print("Error: Couldnt update background image. Pillow library is not installed.")
menu_rom_size = menu_rom.find(b"dkARM\0\0\0") + 8
compilation[0:len(menu_rom)] = menu_rom
UpdateSectorMap(start=0, length=math.ceil(len(menu_rom) / sector_size), c="m")
@@ -198,7 +234,37 @@ for game in games:
else:
game["title_font"] = 0
game["sector_count"] = int(size / sector_size)
# Hidden ROMs
keys = 0
if "keys" in game:
for key in game["keys"]:
if key.upper() == "A":
keys |= (1 << 0)
elif key.upper() == "B":
keys |= (1 << 1)
elif key.upper() == "SELECT":
keys |= (1 << 2)
elif key.upper() == "START":
keys |= (1 << 3)
elif key.upper() == "RIGHT":
keys |= (1 << 4)
elif key.upper() == "LEFT":
keys |= (1 << 5)
elif key.upper() == "UP":
keys |= (1 << 6)
elif key.upper() == "DOWN":
keys |= (1 << 7)
elif key.upper() == "R":
keys |= (1 << 8)
elif key.upper() == "L":
keys |= (1 << 9)
game["keys"] = keys
if keys > 0:
roms_keys.append(keys)
roms_keys = list(set(roms_keys))
if battery_present and game["save_slot"] is not None:
game["save_type"] = 2
game["save_slot"] -= 1
@@ -240,7 +306,6 @@ for game in games:
# Read ROM data
games.sort(key=lambda game: game["size"], reverse=True)
c = 0
for game in games:
found = False
for i in range(save_end_offset, len(sector_map)):
@@ -284,40 +349,51 @@ logp("{:.2f}% ({:d} of {:d} sectors) used\n".format(sectors_used / sector_count
logp(f"Added {len(games)} ROM(s) to the compilation\n")
if battery_present:
logp (" | Offset | Map Size | Save Slot | Title")
toc_sep = "----+-----------+-----------+----------------+---------------------------------"
logp (" | Offset | Map Size | Save Slot | Title")
toc_sep = "----+------------+-----------+----------------+--------------------------------"
else:
logp (" | Offset | Map Size | Title")
toc_sep = "----+-----------+-----------+--------------------------------------------------"
logp (" | Offset | Map Size | Title")
toc_sep = "----+------------+-----------+-------------------------------------------------"
item_list = bytearray()
for game in games:
title = game["title"]
if len(title) > 0x30: title = title[:0x2F] + ""
table_line = \
f"{game['index'] + 1:3d} | " \
f"0x{game['block_offset'] * block_size:07X} | "\
f"0x{game['block_count'] * block_size:07X} | "
if battery_present:
if game['save_type'] > 0:
table_line += f"{game['save_slot']+1:2d} (0x{(save_data_sector_offset + game['save_slot']) * sector_size:07X}) | "
else:
table_line += " | "
table_line += f"{title}"
if c % 8 == 0: logp(toc_sep)
logp(table_line)
c += 1
title = title.ljust(0x30, "\0")
item_list += bytearray(struct.pack("B", game["title_font"]))
item_list += bytearray(struct.pack("B", len(game["title"])))
item_list += bytearray(struct.pack("<H", game["block_offset"]))
item_list += bytearray(struct.pack("<H", game["block_count"]))
item_list += bytearray(struct.pack("B", game["save_type"]))
item_list += bytearray(struct.pack("B", game["save_slot"]))
item_list += bytearray([0] * 8)
item_list += bytearray(title.encode("UTF-16LE"))
for key in roms_keys:
c = 0
for game in games:
if game["keys"] != key: continue
title = game["title"]
if len(title) > 0x30: title = title[:0x2F] + ""
table_line = \
f"{game['index'] + 1:3d} | " + \
f"0x{game['block_offset'] * block_size:X} | ".rjust(13, " ") + \
f"0x{game['block_count'] * block_size:X} | ".rjust(12, " ")
if battery_present:
if game['save_type'] > 0:
table_line += f"{game['save_slot']+1:2d} (0x{(save_data_sector_offset + game['save_slot']) * sector_size:07X}) | "
else:
table_line += " | "
table_line += f"{title}"
if c % 8 == 0:
if game['keys'] != 0:
temp = toc_sep[:-9] + "[Hidden]-"
logp(temp)
else:
logp(toc_sep)
logp(table_line)
c += 1
title = title.ljust(0x30, "\0")
item_list += bytearray(struct.pack("B", game["title_font"]))
item_list += bytearray(struct.pack("B", len(game["title"])))
item_list += bytearray(struct.pack("<H", game["block_offset"]))
item_list += bytearray(struct.pack("<H", game["block_count"]))
item_list += bytearray(struct.pack("B", game["save_type"]))
item_list += bytearray(struct.pack("B", game["save_slot"]))
item_list += bytearray(struct.pack("<H", game["keys"]))
item_list += bytearray([0] * 6)
item_list += bytearray(title.encode("UTF-16LE"))
compilation[item_list_offset * sector_size:item_list_offset * sector_size + len(item_list)] = item_list
rom_code = "L{:s}".format(hashlib.sha1(status + item_list).hexdigest()[:3]).upper()
@@ -331,14 +407,15 @@ for i in range(0xA0, 0xBD):
checksum = (checksum - 0x19) & 0xFF
compilation[0xBD] = checksum
logp("")
logp("Menu ROM: 0x{:07X}0x{:07X}".format(0, len(menu_rom)))
logp("Game List: 0x{:07X}0x{:07X}".format(item_list_offset * sector_size, item_list_offset * sector_size + len(item_list)))
logp("Status Area: 0x{:07X}0x{:07X}".format(status_offset * sector_size, status_offset * sector_size + 0x1000))
logp("Menu ROM: 0x{:08X}0x{:08X}".format(0, len(menu_rom)))
logp("Game List: 0x{:08X}0x{:08X}".format(item_list_offset * sector_size, item_list_offset * sector_size + len(item_list)))
logp("Status Area: 0x{:08X}0x{:08X}".format(status_offset * sector_size, status_offset * sector_size + 0x1000))
logp("")
logp("Cartridge Type: {:d} ({:s}) {:s}".format(cartridge_type + 1, cartridge_types[cartridge_type]["name"], "with battery" if battery_present else "without battery"))
logp("Output ROM Size: {:.2f} MiB".format(rom_size / 1024 / 1024))
logp("Output ROM Code: {:s}".format(rom_code))
output_file = output_file.replace("<CODE>", rom_code)
if args.split:
for i in range(0, math.ceil(flash_size / 0x2000000)):
pos = i * 0x2000000

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@@ -12,6 +12,7 @@ Author: Lesserkuma (github.com/lesserkuma)
u8 flash_type;
u8 *itemlist;
u16 itemlist_offset;
u32 flash_sector_size;
u32 flash_itemlist_sector_offset;
u32 flash_status_sector_offset;

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@@ -27,6 +27,7 @@ extern s8 FontMarginBottom;
extern const u8* font;
extern u8 *itemlist;
extern u8 flash_type;
extern u16 itemlist_offset;
extern u32 flash_sector_size;
extern u32 flash_itemlist_sector_offset;
extern u32 flash_status_sector_offset;
@@ -60,6 +61,7 @@ int main(void) {
u8 redraw_items = 0xFF;
u8 roms_page = 7;
u16 kHeld = 0;
u16 kHeld_boot = 0;
BOOL show_debug = FALSE;
BOOL show_credits = FALSE;
BOOL boot_failed = FALSE;
@@ -90,9 +92,38 @@ int main(void) {
SetMode(MODE_4 | BG2_ENABLE);
dmaCopy(bgBitmap, (void*)AGB_VRAM+0xA000, SCREEN_WIDTH * SCREEN_HEIGHT);
// Check on-boot keys
scanKeys();
kHeld = keysHeld();
kHeld_boot = kHeld;
if ((kHeld & KEY_SELECT) && (kHeld & KEY_R)) {
show_credits = TRUE;
} else if (kHeld & KEY_SELECT) {
show_debug = TRUE;
}
if (kHeld) {
BOOL found_keys = FALSE;
for (itemlist_offset = 0; itemlist_offset < 0xE000; itemlist_offset += 0x70) {
memcpy(&sItemConfig, ((u8*)itemlist)+itemlist_offset, sizeof(sItemConfig));
if (sItemConfig.title_length == 0) break;
if (sItemConfig.title_length == 0xFF) break;
if (sItemConfig.keys == kHeld) {
found_keys = TRUE;
break;
}
}
if (!found_keys) {
kHeld = 0;
itemlist_offset = 0;
}
}
// Count number of ROMs
for (roms_total = 0; roms_total < 512; roms_total++) {
if ((itemlist[(0x70*roms_total+1)] == 0) || (itemlist[(0x70*roms_total+1)] == 0xFF)) break;
memcpy(&sItemConfig, ((u8*)itemlist+itemlist_offset)+(0x70*roms_total), sizeof(sItemConfig));
if (sItemConfig.keys != kHeld) break;
if (sItemConfig.title_length == 0) break;
if (sItemConfig.title_length == 0xFF) break;
}
if (roms_total == 0) {
LoadFont(2);
@@ -103,6 +134,10 @@ int main(void) {
DrawText(14, SCREEN_HEIGHT - sFontSpecs.max_height - 3 - FontMarginBottom, ALIGN_RIGHT, u"No ROMs", 10, font, (void*)AGB_VRAM+0xA000, FALSE);
REG_DISPCNT ^= 0x0010;
while (1) { VBlankIntrWait(); }
} else if (roms_total == 1) {
memcpy(&sItemConfig, ((u8*)itemlist+itemlist_offset), sizeof(sItemConfig));
u8 error_code = BootGame(sItemConfig, sFlashStatus);
boot_failed = error_code;
}
page_total = (roms_total + 8.0 - 1) / 8.0;
@@ -119,15 +154,6 @@ int main(void) {
page_active = sFlashStatus.last_boot_menu_index / 8;
}
// Check on-boot keys
scanKeys();
kHeld = keysHeld();
if ((kHeld & KEY_SELECT) && (kHeld & KEY_R)) {
show_credits = TRUE;
} else if (kHeld & KEY_SELECT) {
show_debug = TRUE;
}
s32 wait = 0;
u8 f = 0;
while (1) {
@@ -143,9 +169,8 @@ int main(void) {
}
if (roms_page < 7) ClearList((void*)AGB_VRAM+0xA000, 26+(roms_page+1)*14, 14*(8-roms_page));
if (cursor_pos > roms_page) cursor_pos = roms_page;
for (u8 i = 0; i <= roms_page; i++) {
memcpy(&sItemConfig, ((u8*)itemlist)+0x70*(page_active*8+i), sizeof(sItemConfig));
memcpy(&sItemConfig, ((u8*)itemlist+itemlist_offset)+0x70*(page_active*8+i), sizeof(sItemConfig));
ClearList((void*)AGB_VRAM+0xA000, 27+i*14, 14);
LoadFont(sItemConfig.font);
DrawText(28, 26+i*14, ALIGN_LEFT, sItemConfig.title, sItemConfig.title_length, font, (void*)AGB_VRAM+0xA000, i == cursor_pos);
@@ -154,7 +179,7 @@ int main(void) {
// Re-draw only changed list items (cursor moved up or down)
for (u8 i = 0; i < 8; i++) {
if ((redraw_items >> i) & 1) {
memcpy(&sItemConfig, ((u8*)itemlist)+0x70*(page_active*8+i), sizeof(sItemConfig));
memcpy(&sItemConfig, ((u8*)itemlist+itemlist_offset)+0x70*(page_active*8+i), sizeof(sItemConfig));
ClearList((void*)AGB_VRAM+0xA000, 27+i*14, 14);
LoadFont(sItemConfig.font);
DrawText(28, 26+i*14, ALIGN_LEFT, sItemConfig.title, sItemConfig.title_length, font, (void*)AGB_VRAM+0xA000, i == cursor_pos);
@@ -162,8 +187,8 @@ int main(void) {
}
}
memcpy(&sItemConfig, ((u8*)itemlist)+0x70*(page_active*8+cursor_pos), sizeof(sItemConfig));
memcpy(&sItemConfig, ((u8*)itemlist+itemlist_offset)+0x70*(page_active*8+cursor_pos), sizeof(sItemConfig));
// Draw cursor
LoadFont(1);
ClearList((void*)AGB_VRAM+0xA000, SCREEN_HEIGHT - sFontSpecs.max_height - 1, sFontSpecs.max_height);
@@ -212,6 +237,11 @@ int main(void) {
// Check for menu keys
scanKeys();
kHeld = keysHeld();
if ((kHeld_boot == 0) || (kHeld != kHeld_boot)) {
kHeld_boot = 0;
} else {
kHeld = 0;
}
if (kHeld != 0) {
wait++;
} else {

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@@ -66,7 +66,7 @@ typedef struct ItemConfig_
u16 rom_size;
SAVE_TYPE save_type;
u8 save_index;
u16 index;
u16 keys;
u8 reserved[6];
u16 title[0x30];
} ItemConfig;