Updated Getting Started (markdown)

Valentin 2023-02-01 23:46:42 +01:00
parent adfd127e17
commit d57001f3cf

@ -106,7 +106,7 @@ When saving a material, you will get a `.json` file containing the properties of
Coming soon. In the meantime, if one of your package's exports type is a `AnimSequence`, <kbd>Right Click</kbd> it to save the animation it contains as `.psa`.
### Level
There is no "Level Viewer" per se. Instead, we use the 3DViewer (3V) to display levels. Everything works the same, the only difference is that all models referenced in the level will be loaded and it may take some time. The only supported type is `World`, so if you are expecting to see the 3V pops up, the package you selected simply doesn't have any export type like this. You can also load lighting levels to add lights to your world, you'll have to enable the lights under the World tab though.
There is no "Level Viewer" per se. Instead, we use the 3D Viewer (3V) to display levels. Everything works the same, the only difference is that all models referenced in the level will be loaded and it may take some time. The only supported type is `World`, so if you are expecting to see the 3V pops up, the package you selected simply doesn't have any export type like this. You can also load lighting levels to add lights to your world, you'll have to enable the lights under the World tab though.
While you can save individual models by <kbd>Right Clicking</kbd> them in the outliner, it is not recommended to save them all and there's currently no way to save the whole world into a single file. But the excellent [BlenderUmap2](https://github.com/MinshuG/BlenderUmap2) exists to port it to Blender.