From d57001f3cf02897251cd0d9e9296351f6d429f91 Mon Sep 17 00:00:00 2001 From: Valentin Date: Wed, 1 Feb 2023 23:46:42 +0100 Subject: [PATCH] Updated Getting Started (markdown) --- Getting-Started.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Getting-Started.md b/Getting-Started.md index 285f84c..91a6c3c 100644 --- a/Getting-Started.md +++ b/Getting-Started.md @@ -106,7 +106,7 @@ When saving a material, you will get a `.json` file containing the properties of Coming soon. In the meantime, if one of your package's exports type is a `AnimSequence`, Right Click it to save the animation it contains as `.psa`. ### Level -There is no "Level Viewer" per se. Instead, we use the 3DViewer (3V) to display levels. Everything works the same, the only difference is that all models referenced in the level will be loaded and it may take some time. The only supported type is `World`, so if you are expecting to see the 3V pops up, the package you selected simply doesn't have any export type like this. You can also load lighting levels to add lights to your world, you'll have to enable the lights under the World tab though. +There is no "Level Viewer" per se. Instead, we use the 3D Viewer (3V) to display levels. Everything works the same, the only difference is that all models referenced in the level will be loaded and it may take some time. The only supported type is `World`, so if you are expecting to see the 3V pops up, the package you selected simply doesn't have any export type like this. You can also load lighting levels to add lights to your world, you'll have to enable the lights under the World tab though. While you can save individual models by Right Clicking them in the outliner, it is not recommended to save them all and there's currently no way to save the whole world into a single file. But the excellent [BlenderUmap2](https://github.com/MinshuG/BlenderUmap2) exists to port it to Blender.