Commit Graph

52 Commits

Author SHA1 Message Date
Rob Trame
4c233f9947
feat(images): Migrate BitmapImage/ImageSource to Avalonia.Media.Imaging.Bitmap [P2-011] (#79)
* feat(images): Migrate BitmapImage/ImageSource to Avalonia.Media.Imaging.Bitmap [P2-011]

Replace WPF image types in the three affected ViewModels with their
Avalonia.Media.Imaging.Bitmap equivalents. Closes #24.

TabControlViewModel.cs (TabImage):
- Remove 'using System.Windows' and 'using System.Windows.Media.Imaging'
- Add 'using Avalonia.Media.Imaging'
- BitmapImage _image / public BitmapImage Image -> Bitmap
- Both SetImage overloads (SKBitmap and CTexture): replace
  BeginInit/CacheOption/StreamSource/EndInit/Freeze pattern
  with 'Image = new Bitmap(stream)'. Bitmap reads the stream
  into an internal buffer at construction; disposing the
  MemoryStream after is safe.

GameFileViewModel.cs:
- Remove 'using System.Windows', '.Windows.Media',
  '.Windows.Media.Imaging'
- Add 'using Avalonia.Media.Imaging', 'using Avalonia.Threading'
- ImageSource _previewImage / public ImageSource PreviewImage -> Bitmap
- SetPreviewImage: replace WPF BitmapImage construction +
  Application.Current.Dispatcher.InvokeAsync with
  new Bitmap(stream) + Dispatcher.UIThread.Post. Bitmap is
  immutable and not UI-thread-affine; constructing on the
  background Thread and posting the property assignment is safe.

CustomDirectoriesViewModel.cs:
- Remove 'using System.Windows', '.Windows.Controls',
  '.Windows.Media.Imaging'
- Add 'using Avalonia.Controls', 'using Avalonia.Layout',
  'using Avalonia.Media.Imaging', 'using Avalonia.Platform'
- MenuItem/Image/Separator/Control -> Avalonia equivalents
  (same class names, different namespaces)
- BitmapImage(new Uri('/FModel;component/Resources/xxx.png'))
  -> new Bitmap(AssetLoader.Open(new Uri('avares://FModel/...')))
  for the four directory-icon menu items

* fix(images): Address PR #79 review findings [P2-011]

FModel.csproj [C1]:
- Change <Resource> to <AvaloniaResource> for the four directory icon
  PNGs (add_directory, delete, edit, go_to_directory). WPF <Resource>
  items are not processed into Avalonia's avares resource manifest,
  so AssetLoader.Open would have thrown at runtime on every app startup.

GameFileViewModel.cs [m1 + PR comment]:
- Remove redundant 'ms.Position = 0' in SetPreviewImage: MemoryStream
  initializes to position 0, making the reset a no-op.
- Fix 'Resolved |= ~EResolveCompute.Preview' to 'Resolved &= ~...'.
  The bitwise-NOT operator on an enum value produces a large negative
  int, ORing in undefined bits; ORing never clears bits, so the intent
  (undo the premature Preview flag set at the top of
  ResolveByExtensionAsync) required &= ~, not |= ~.

CustomDirectoriesViewModel.cs [PR comment]:
- Extract private static LoadIcon(string filename) helper to wrap each
  AssetLoader.Open call in a using, ensuring the stream returned by
  AssetLoader.Open is disposed after Bitmap copies its data.

[m2] (Bitmap disposal in Image/PreviewImage setters) is intentionally
deferred: disposing the old Bitmap in the setter while the Avalonia
render thread may still hold it for the current frame risks a crash.

* fix(magnifier): Address review findings [M1, m1, m2, S1]

MagnifierManager.cs [M1]:
- Replace AdornerLayer.SetAdornment(element, adorner) / SetAdornment(element, null)
  with AdornerLayer.SetAdornedElement + layer.Children.Add in VerifyAdornerLayer
  and Parent-cast + Children.Remove in Detach().  SetAdornment is a single-slot
  API that silently evicts any other adornment on the same element; the collection
  API matches WPF's AdornerLayer.Add/Remove semantics and allows co-existing
  adorners.

MagnifierManager.cs [S1]:
- Set e.Handled = true after a zoom change when the adorner is visible so that
  a parent ScrollViewer does not also scroll while the user is zooming the
  magnifier.
- Adjust the zoom-out floor from 0 to ZoomFactorOnMouseWheel now that the
  ZoomFactor validator rejects values <= 0.
- Only call UpdateViewBox when the adorner is visible (no-op otherwise).

Magnifier.cs [m1]:
- Change ZoomFactor validate: v >= 0 -> v > 0.  ZoomFactor = 0 produced a
  zero-sized SourceRect on the VisualBrush which rendered undefined content.
  The minimum meaningful zoom is any positive value.

MagnifierAdorner.cs [m2]:
- Return early from HandlePointerEvent when Bounds.Width and Bounds.Height are
  both 0: the first PointerPressed arrives before the adorner canvas has been
  through a layout pass, so GetPosition(this) returns meaningless coordinates.
  The subsequent PointerMoved fires after layout and picks up correct values.

* Fix reviewer to stop it getting confused
2026-03-15 19:09:04 -06:00
Rob Trame
7e66c44f90
chore: update identity, branding, and CI for FModel Linux fork (#69)
* chore: update identity, branding, and CI for FModel Linux fork

- README.md: complete rewrite with fork identity disclaimer, upstream
  attribution, updated links, and removal of sponsorship section
- NOTICE: add upstream FModel GPL-3 attribution; update library list
  (add Avalonia/AvaloniaEdit/Svg.Skia/Twizzle.ImGui-Bundle.NET, remove
  AdonisUI/AutoUpdater.NET/CSCore/ImGui.NET/Ookii.Dialogs.Wpf)
- Constants.cs: update ISSUE_LINK and GH_REPO to r6e/FModel-Linux;
  clear DISCORD_LINK pending app registration
- FModel.csproj: add opt-in USE_FMODEL_API build flag
  (-p:UseFModelApi=true) for upstream api.fmodel.app integration
- FModelApiEndpoint.cs: gate all api.fmodel.app calls behind
  #if USE_FMODEL_API; rewrite CheckForUpdatesAsync to use GitHub
  Releases API and return GitHubRelease? for caller-side notification
- GitHubApiEndpoint.cs: add GetLatestReleaseAsync() for /releases/latest
- GitHubResponse.cs: add TagName/HtmlUrl/Body to GitHubRelease; replace
  AutoUpdater.DownloadUpdate with Process.Start(UseShellExecute=true)
- MainWindow.xaml.cs: surface update availability via FLogger [WRN] entry
  at startup when a newer GitHub release is found
- DiscordService.cs: disable RPC (empty APP_ID, early-return guard)
  pending Discord application registration for the fork
- About.xaml: version label reads 'FModel Linux {0}'; dual credit lines
  for Asval (original) and Rob Trame (Linux port)
- AboutViewModel.cs: update description, contributors, and references
  list to reflect current Avalonia-based dependency set
- .github/workflows: target ubuntu-latest, linux-x64, net8.0; remove
  fmodel.app deploy steps; rename artifact to FModel-Linux.zip
- .github/ISSUE_TEMPLATE: update assignee and remove Discord link
- .github/FUNDING.yml: note donation link points to upstream project

* Fix whitespace issues

* chore: address PR review feedback

- NOTICE: remove orphaned MS-PL and BSD 3-Clause license texts; the
  index already lists only MIT and Apache 2.0, and no current dependency
  uses either of those licenses
- GitHubResponse.cs: guard against null Asset/BrowserDownloadUrl in
  Download(); log a warning via Serilog instead of NullReferenceException
  or re-throwing InvalidOperationException
- MainWindow.xaml.cs: run update check in a background Task.Run to
  avoid blocking startup; post FLogger notification back on
  Dispatcher.UIThread; swallow exceptions so a failed check never
  impacts startup
- FModelApiEndpoint.cs: log a warning when the current application
  version string cannot be parsed, matching the existing behaviour for
  an unparseable latest-release tag
- .github/workflows: add `permissions: contents: write` to both
  main.yml and qa.yml (GitHub Advanced Security finding)

* chore: address second round of PR review feedback

- NOTICE: add missing direct NuGet dependencies —
  EpicManifestParser.ZlibngDotNetDecompressor, Serilog.Sinks.Console,
  Serilog.Sinks.File, and SkiaSharp.HarfBuzz — each with their
  respective copyright notice and license (MIT / Apache 2.0)
- FModelApiEndpoint.cs: remove now-unused _applicationView property
  (CheckForUpdatesAsync was refactored to use GitHubApi directly;
  _applicationView is dead code outside of #if USE_FMODEL_API blocks)
- DiscordService.cs: fix DiscordRpcClient being constructed at
  field-init time with an empty APP_ID string; make _client nullable
  and only instantiate when APP_ID is non-empty; update all call sites
  to use null-safe pattern matching (_client is not { IsInitialized:
  true }) so callers are safe without runtime client construction

* chore: address third round of PR review feedback

- MenuCommand.cs: guard Help_Discord action against empty DISCORD_LINK;
  Process.Start with an empty FileName throws at runtime, so the action
  is now a no-op when no Discord server URL is configured
- qa.yml: zip the full publish output directory (./FModel/bin/Publish/)
  rather than just the single executable; --no-self-contained publishes
  companion files (*.deps.json, *.runtimeconfig.json) that are required
  at runtime alongside the PublishSingleFile output
- main.yml: same fix — zip ./FModel/bin/Publish/ so the release artifact
  includes all required publish outputs, not just the executable

* Update FModel/ViewModels/ApiEndpoints/FModelApiEndpoint.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-03-12 11:13:00 -06:00
Rob Trame
4d82992237
phase2: migrate App.xaml + App.xaml.cs to Avalonia bootstrap (#14) (#67)
* feat(#14): migrate App.xaml + App.xaml.cs to Avalonia bootstrap

- App.xaml: replace WPF/AdonisUI xmlns with Avalonia xmlns=https://github.com/avaloniaui; add FluentTheme; remove AdonisUI MergedDictionaries and BooleanToVisibilityConverter (Views/Resources/* will be re-added as they are migrated in later issues)
- App.xaml.cs: inherit Avalonia.Application; OnFrameworkInitializationCompleted replaces OnStartup; AppExit wired via IClassicDesktopStyleApplicationLifetime.Exit; AdonisUI MessageBox replaced with inline Avalonia Window dialog; P/Invokes guarded with OperatingSystem.IsWindows(); GetRegistryValue guarded for Linux (P3-006 will replace fully)
- Program.cs (new): Avalonia entry point with BuildAvaloniaApp + Main; AppDomain.UnhandledException registered to drive ShowErrorDialog
- AssemblyInfo.cs: remove WPF ThemeInfoAttribute (no Avalonia equivalent)
- FModel.csproj: StartupObject -> FModel.Program; add Serilog.Sinks.Console 6.1.1 (needed for AnsiConsoleTheme in debug logger); exclude Properties/Resources.resx + Designer.cs (WPF boilerplate, unreferenced)

Closes #14

* fix(#14): address code review findings in App bootstrap

[C1] Replace AppDomain.UnhandledException with Dispatcher.UIThread
     .UnhandledExceptionFilter — fires on UI thread, allows Handled=true
[C2] Wrap dialog.Show() fallback in try/catch; return early if app is
     shutting down to avoid silent crash
[M1] Add TODO(#15) comment for desktop.MainWindow assignment
[M2] Change Dispatcher.UIThread.Post → InvokeAsync; restructure
     ShowErrorDialog to only use tcs.Task in the modeless path
[M3] Restore Environment.Exit(0) in AppExit to preserve original
     termination behaviour until proper cancellation is in place
[m2] Add SolidColorBrush resources (AccentColorBrush, AlertColorBrush,
     ErrorColorBrush) alongside Color resources in App.xaml

* fix(#14): address second-pass review findings

[m1/s1] Move Dispatcher.UIThread.UnhandledExceptionFilter subscription
        to after Log.Logger is configured; Log.Error calls inside the
        handler were no-ops when exceptions occurred during the ~80-line
        init block (settings load, directory creation)
[m2]    Attach .ContinueWith(OnlyOnFaulted) to the InvokeAsync task in
        ShowErrorDialog so secondary exceptions in the error-handling
        path (UserSettings.Delete, Restart) are logged rather than
        silently swallowed as unobserved task faults

* Address review feedback
2026-03-11 20:32:20 -06:00
Rob Trame
ec0bb2b43b
Finish setting up env 2026-03-11 17:28:01 -06:00
Rob Trame
62a0d846f9
Set up dev env 2026-03-11 15:51:34 -06:00
Marlon
4e0efe779b
action updates 2025-12-10 21:59:59 +01:00
Marlon
0f20b543ca
use zip 2024-04-27 12:33:58 +02:00
Marlon
81be2dacec
7z 2024-04-27 12:14:28 +02:00
Marlon
2d87dcf83c
grr 2024-04-27 12:10:24 +02:00
Marlon
5965cb7e7f
fix 2024-04-27 12:09:30 +02:00
Marlon
049a4434c9
updated qa qorkflow 2024-04-27 12:07:00 +02:00
Asval
0551bc3731 .NET 8 2023-11-17 23:08:34 +01:00
Asval
88adcd03be load ondemand archives 2023-11-08 22:15:04 +01:00
Valentin
5ef205c142
Update qa.yml 2023-11-04 20:23:37 +01:00
Valentin
b5a3b1c655
Update qa.yml 2023-11-04 20:18:11 +01:00
Valentin
e81259b298
Update qa.yml 2023-11-04 20:14:18 +01:00
Valentin
f510ca0a0c
Update qa.yml 2023-11-04 20:10:15 +01:00
Valentin
26a0dfcde8
Update qa.yml 2023-11-04 20:08:53 +01:00
Valentin
1e9f7e7355
Update qa.yml 2023-11-04 20:03:55 +01:00
Valentin
0f7bd1833a
Update qa.yml 2023-11-04 19:59:12 +01:00
Valentin
88e3ab1a71
Update qa.yml 2023-11-04 19:51:21 +01:00
Valentin
3b2a0fb044
Update qa.yml 2023-11-04 19:42:41 +01:00
Valentin
33e311c457
Update qa.yml 2023-11-04 19:05:58 +01:00
Valentin
3afb34018d
Update qa.yml 2023-11-04 19:04:10 +01:00
Valentin
5f2fea6828
Update qa.yml 2023-11-04 18:54:02 +01:00
Valentin
3cab5e6a27
Create qa.yml 2023-11-04 18:47:02 +01:00
4sval
41adc2412a FModel v4.4.1 2022-12-28 16:18:55 +01:00
4sval
69592ad46d FModel v4.4 2022-12-04 23:35:16 +01:00
4sval
807029d211 better 2022-09-07 00:39:56 +02:00
4sval
77903bad20 hmmm odd chance 🤔 2022-08-15 19:23:43 +02:00
4sval
ffedb2be90 I feel a little scammed 2022-07-26 18:47:12 +02:00
4sval
3bc1d10988 grrrr 2022-07-24 20:55:53 +02:00
GMatrixGames
5a31f9662c Set back to net 6.0 until another solution is done 2022-06-12 16:30:33 -04:00
GMatrixGames
e21a3be55b
Update/net7 (#290)
* file-scoped namespace & net7.0

* Workflow
2022-06-11 20:07:59 -04:00
iAmAsval
19bf7403f9 prout 2021-11-21 18:21:51 +01:00
Tiger
83b5c9a9c7
fixed publish for net 6 2021-11-08 20:04:44 +01:00
MountainFlash
07282faf8c
updated action 2021-09-15 20:46:30 +05:30
iAmAsval
664ddfcb7f because human input can be trusted 2021-09-06 18:21:44 +02:00
Not Officer
5abde2d7a4 disabled ready-to-run compile feature 2021-08-17 02:35:10 +02:00
iAmAsval
d4e8e5abc4 finally it worked out 2021-06-04 00:03:07 +02:00
iAmAsval
23fc8c6c8f test again 2021-06-03 23:58:54 +02:00
Not Officer
af0eae58d3 Merge branch 'dev' of https://github.com/iAmAsval/FModel into dev 2021-06-03 20:34:37 +02:00
iAmAsval
836d80f779 i give up now 2021-06-03 18:38:37 +02:00
iAmAsval
e52054695d test 2021-06-03 18:34:40 +02:00
iAmAsval
fca9856c85 i'm dumb 2021-06-03 17:22:23 +02:00
iAmAsval
e575b5fb3b base map viewer v2 2021-06-01 00:10:30 +02:00
Valentin
e37a09b42d
Update main.yml 2021-05-22 22:20:18 +02:00
Valentin
c403453cc3 FModel v4.0 2021-05-22 22:10:08 +02:00
Valentin
7cc9c376a5 Update issue templates again 2020-12-30 01:21:27 +01:00
Valentin
f77dcddb60 Update issue templates 2020-12-30 00:30:02 +01:00