Commit Graph

152 Commits

Author SHA1 Message Date
Krowe Moh
51541e5ef9 Use Refactored blueprint decompilation (unfinished code)
ignore the json var and GetLoadPackageResult, will be removed once the method is found

Removed the KismetExtensions.cs file and refactored blueprint decompilation logic in CUE4ParseViewModel.cs to use a new DecompileBlueprintToPseudo method. Updated CUE4ParseExtensions.cs with GetLoadPackageResult helper. Improved C++ syntax highlighting in Cpp.xshd by adding 'default' keyword and enhanced comment rule. Minor formatting and code organization improvements across affected files.
2025-07-24 14:36:38 +10:00
Krowe Moh
a8a5207dec Improvements 2025-07-07 07:52:34 +10:00
Krowe Moh
e78c7a7be9 Cpp xshd by Masus
added projectstore as it said unknown type
2025-07-06 12:21:10 +10:00
Asval
239f130e66 fixed shader compilation error for some gpus
Some checks are pending
FModel QA Builder / build (push) Waiting to run
2025-03-16 12:44:27 +01:00
Asval
e3764ef2d0 bump c4p + spline mesh preview in umaps
Some checks are pending
FModel QA Builder / build (push) Waiting to run
2025-03-16 02:01:19 +01:00
GMatrixGames
631530dbf7
Outline Shader Drifting 2024-05-29 14:39:59 -04:00
Asval
9781446aef juno building preview 2024-05-25 00:19:47 +02:00
Asval
d7dac033cb bump 2024-05-18 21:09:11 +02:00
Asval
0bef5967c4 improved shader 2024-05-18 05:48:57 +02:00
Asval
967ffefbe0 point clouds for now + reduced opacity 2024-05-06 23:22:59 +02:00
Asval
ca95df2dd4 convex collision preview 2024-05-04 23:25:01 +02:00
Asval
071d32b2da 8 bone influence 2024-04-30 02:54:40 +02:00
Asval
eb9983bb18 improvements
- custom imgui settings directory
- viewport icons (not finished)
- can read ue version project name, number of archives, number of aes from logs
- bug fixes
2024-04-06 20:38:45 +02:00
Asval
cf512a3d3d default checker texture instead of red + same vertex color texture 2023-08-30 18:47:18 +02:00
Asval
b1be4da9b5 better skeleton tree 2023-08-28 23:50:09 +02:00
Asval
3c2795cded draw skeleton POC 2023-08-27 23:59:29 +02:00
Asval
841f40e32b skeleton tree + fixed skeleton bones incorrect relation 2023-08-20 03:54:39 +02:00
Asval
d97f570328 GetBoneTransform at runtime but it's flickering now, for later me 2023-08-12 06:34:12 +02:00
4sval
edd3a47353 section colors + no empty morph target 2023-02-26 16:39:04 +01:00
4sval
4eb220168e new timeline part 1 2023-02-17 04:58:29 +01:00
4sval
3b3fe6cb95 fixed outliner messing up vertex normal scale 2023-02-15 00:54:12 +01:00
4sval
2a6c42d15f fixed outliner 2023-02-08 23:29:28 +01:00
4sval
9da407ea39 using SSBOs for unlimited bones 2023-02-08 22:18:19 +01:00
4sval
f288791b71 fix picking texture + static meshes 2023-02-05 03:15:15 +01:00
4sval
a636c1ff84 play anim at the right pace + fixed outliner 2023-02-05 01:03:50 +01:00
4sval
f36a7b79cd some animations work, others do not, awaiting improvements 2023-02-04 01:31:37 +01:00
4sval
79399e5db2 usable again 2023-01-27 23:45:55 +01:00
4sval
e96a3b6d4d fu 2023-01-25 00:04:53 +01:00
4sval
09ab40ad37 ctrl s, don't use this commit for tomorrow 2023-01-16 23:16:53 +01:00
4sval
481d9d3032 more world lights 2023-01-14 00:37:51 +01:00
4sval
835d5f9d40 IsAttachment 2023-01-09 19:53:28 +01:00
4sval
8d986c4dc6 socket frontend 2023-01-09 19:06:50 +01:00
GMatrixGames
ac3a0e344e
naming 2023-01-07 23:26:14 -05:00
4sval
0221405758 I should have persevered with quaternions 2023-01-06 15:14:58 +01:00
4sval
174401ec42 morph tangent + cull facing 2023-01-02 20:36:38 +01:00
4sval
26f9b5b9ce camera mode 2023-01-01 03:49:25 +01:00
4sval
9a0e6aa6c6 improved generic roughness 2022-12-31 04:52:58 +01:00
4sval
b068e446d0 kinda cleaned the big mess 2022-12-27 19:26:41 +01:00
4sval
2fee3c6ffa increased texture count for custom uv-ed models 2022-12-22 02:18:12 +01:00
4sval
2c4c1faeaa bump ogl to 4.6 2022-12-20 23:46:39 +01:00
4sval
35f3ce38fb Emissive Region 2022-12-20 18:31:28 +01:00
4sval
e5b66bb8d9 improved maths for point & spot lights to make them look more realistic 2022-12-18 02:54:28 +01:00
4sval
91858ca5ca valorant specular 2022-12-11 23:00:00 +01:00
4sval
8ad48736f0 improved shader light reflection 2022-12-11 01:29:57 +01:00
4sval
1d22fa6cf6 fixed vertex colors + TextureData incorrect mapping 2022-12-06 22:54:31 +01:00
4sval
31e2a867fa fixed negative uv layer 2022-12-06 00:41:45 +01:00
4sval
617dfad22e fixed 0 padding + ao pixel color fighting 2022-12-04 02:15:42 +01:00
4sval
1ae75d36d2 fixed clamp + meow roughness + ui stuff 2022-11-30 02:03:07 +01:00
4sval
fd7b1226b5 merged options and cache + imgui lights + roughness parameter 2022-11-29 21:58:42 +01:00
4sval
53dd500e03 System.Numerics + cached uniforms location 2022-11-24 19:09:15 +01:00