Krowe Moh
51541e5ef9
Use Refactored blueprint decompilation (unfinished code)
...
ignore the json var and GetLoadPackageResult, will be removed once the method is found
Removed the KismetExtensions.cs file and refactored blueprint decompilation logic in CUE4ParseViewModel.cs to use a new DecompileBlueprintToPseudo method. Updated CUE4ParseExtensions.cs with GetLoadPackageResult helper. Improved C++ syntax highlighting in Cpp.xshd by adding 'default' keyword and enhanced comment rule. Minor formatting and code organization improvements across affected files.
2025-07-24 14:36:38 +10:00
Krowe Moh
a8a5207dec
Improvements
2025-07-07 07:52:34 +10:00
Krowe Moh
e78c7a7be9
Cpp xshd by Masus
...
added projectstore as it said unknown type
2025-07-06 12:21:10 +10:00
Asval
239f130e66
fixed shader compilation error for some gpus
FModel QA Builder / build (push) Waiting to run
2025-03-16 12:44:27 +01:00
Asval
e3764ef2d0
bump c4p + spline mesh preview in umaps
FModel QA Builder / build (push) Waiting to run
2025-03-16 02:01:19 +01:00
GMatrixGames
631530dbf7
Outline Shader Drifting
2024-05-29 14:39:59 -04:00
Asval
9781446aef
juno building preview
2024-05-25 00:19:47 +02:00
Asval
d7dac033cb
bump
2024-05-18 21:09:11 +02:00
Asval
0bef5967c4
improved shader
2024-05-18 05:48:57 +02:00
Asval
967ffefbe0
point clouds for now + reduced opacity
2024-05-06 23:22:59 +02:00
Asval
ca95df2dd4
convex collision preview
2024-05-04 23:25:01 +02:00
Asval
071d32b2da
8 bone influence
2024-04-30 02:54:40 +02:00
Asval
eb9983bb18
improvements
...
- custom imgui settings directory
- viewport icons (not finished)
- can read ue version project name, number of archives, number of aes from logs
- bug fixes
2024-04-06 20:38:45 +02:00
Asval
cf512a3d3d
default checker texture instead of red + same vertex color texture
2023-08-30 18:47:18 +02:00
Asval
b1be4da9b5
better skeleton tree
2023-08-28 23:50:09 +02:00
Asval
3c2795cded
draw skeleton POC
2023-08-27 23:59:29 +02:00
Asval
841f40e32b
skeleton tree + fixed skeleton bones incorrect relation
2023-08-20 03:54:39 +02:00
Asval
d97f570328
GetBoneTransform at runtime but it's flickering now, for later me
2023-08-12 06:34:12 +02:00
4sval
edd3a47353
section colors + no empty morph target
2023-02-26 16:39:04 +01:00
4sval
4eb220168e
new timeline part 1
2023-02-17 04:58:29 +01:00
4sval
3b3fe6cb95
fixed outliner messing up vertex normal scale
2023-02-15 00:54:12 +01:00
4sval
2a6c42d15f
fixed outliner
2023-02-08 23:29:28 +01:00
4sval
9da407ea39
using SSBOs for unlimited bones
2023-02-08 22:18:19 +01:00
4sval
f288791b71
fix picking texture + static meshes
2023-02-05 03:15:15 +01:00
4sval
a636c1ff84
play anim at the right pace + fixed outliner
2023-02-05 01:03:50 +01:00
4sval
f36a7b79cd
some animations work, others do not, awaiting improvements
2023-02-04 01:31:37 +01:00
4sval
79399e5db2
usable again
2023-01-27 23:45:55 +01:00
4sval
e96a3b6d4d
fu
2023-01-25 00:04:53 +01:00
4sval
09ab40ad37
ctrl s, don't use this commit for tomorrow
2023-01-16 23:16:53 +01:00
4sval
481d9d3032
more world lights
2023-01-14 00:37:51 +01:00
4sval
835d5f9d40
IsAttachment
2023-01-09 19:53:28 +01:00
4sval
8d986c4dc6
socket frontend
2023-01-09 19:06:50 +01:00
GMatrixGames
ac3a0e344e
naming
2023-01-07 23:26:14 -05:00
4sval
0221405758
I should have persevered with quaternions
2023-01-06 15:14:58 +01:00
4sval
174401ec42
morph tangent + cull facing
2023-01-02 20:36:38 +01:00
4sval
26f9b5b9ce
camera mode
2023-01-01 03:49:25 +01:00
4sval
9a0e6aa6c6
improved generic roughness
2022-12-31 04:52:58 +01:00
4sval
b068e446d0
kinda cleaned the big mess
2022-12-27 19:26:41 +01:00
4sval
2fee3c6ffa
increased texture count for custom uv-ed models
2022-12-22 02:18:12 +01:00
4sval
2c4c1faeaa
bump ogl to 4.6
2022-12-20 23:46:39 +01:00
4sval
35f3ce38fb
Emissive Region
2022-12-20 18:31:28 +01:00
4sval
e5b66bb8d9
improved maths for point & spot lights to make them look more realistic
2022-12-18 02:54:28 +01:00
4sval
91858ca5ca
valorant specular
2022-12-11 23:00:00 +01:00
4sval
8ad48736f0
improved shader light reflection
2022-12-11 01:29:57 +01:00
4sval
1d22fa6cf6
fixed vertex colors + TextureData incorrect mapping
2022-12-06 22:54:31 +01:00
4sval
31e2a867fa
fixed negative uv layer
2022-12-06 00:41:45 +01:00
4sval
617dfad22e
fixed 0 padding + ao pixel color fighting
2022-12-04 02:15:42 +01:00
4sval
1ae75d36d2
fixed clamp + meow roughness + ui stuff
2022-11-30 02:03:07 +01:00
4sval
fd7b1226b5
merged options and cache + imgui lights + roughness parameter
2022-11-29 21:58:42 +01:00
4sval
53dd500e03
System.Numerics + cached uniforms location
2022-11-24 19:09:15 +01:00