mirror of
https://github.com/4sval/FModel.git
synced 2026-03-21 17:24:26 -05:00
improvements
- custom imgui settings directory - viewport icons (not finished) - can read ue version project name, number of archives, number of aes from logs - bug fixes
This commit is contained in:
parent
1852eb1b7d
commit
eb9983bb18
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@ -1 +1 @@
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Subproject commit 7ea875e520ce683f03ca46c688e9bee1aad32fa4
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Subproject commit 50d5e06d421e2935cc4107df6352b36c341ec7c0
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@ -45,6 +45,12 @@
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<None Remove="Resources\gear.png" />
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<None Remove="Resources\localization.png" />
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<None Remove="Resources\materialicon.png" />
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<None Remove="Resources\square.png" />
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<None Remove="Resources\square_off.png" />
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<None Remove="Resources\cube.png" />
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<None Remove="Resources\cube_off.png" />
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<None Remove="Resources\light.png" />
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<None Remove="Resources\light_off.png" />
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<None Remove="Resources\pc.png" />
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<None Remove="Resources\puzzle.png" />
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<None Remove="Resources\roguecompany.png" />
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@ -145,7 +151,7 @@
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<PackageReference Include="CSCore" Version="1.2.1.2" />
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<PackageReference Include="DiscordRichPresence" Version="1.2.1.24" />
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<PackageReference Include="EpicManifestParser" Version="2.2.0" />
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<PackageReference Include="ImGui.NET" Version="1.89.9.4" />
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<PackageReference Include="ImGui.NET" Version="1.90.1.1" />
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<PackageReference Include="K4os.Compression.LZ4.Streams" Version="1.3.8" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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<PackageReference Include="NVorbis" Version="0.10.5" />
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@ -181,6 +187,12 @@
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<Resource Include="Resources\gear.png" />
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<Resource Include="Resources\localization.png" />
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<Resource Include="Resources\materialicon.png" />
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<Resource Include="Resources\square.png" />
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<Resource Include="Resources\square_off.png" />
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<Resource Include="Resources\cube.png" />
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<Resource Include="Resources\cube_off.png" />
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<Resource Include="Resources\light.png" />
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<Resource Include="Resources\light_off.png" />
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<Resource Include="Resources\pc.png" />
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<Resource Include="Resources\puzzle.png" />
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<Resource Include="Resources\roguecompany.png" />
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@ -1,10 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Windows;
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using System.Windows.Forms;
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using FModel.Settings;
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using ImGuiNET;
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using OpenTK.Graphics.OpenGL4;
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using OpenTK.Windowing.Desktop;
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@ -34,7 +37,6 @@ public class ImGuiController : IDisposable
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private int _windowWidth;
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private int _windowHeight;
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// private string _iniPath;
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public ImFontPtr FontNormal;
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public ImFontPtr FontBold;
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@ -49,7 +51,6 @@ public class ImGuiController : IDisposable
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{
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_windowWidth = width;
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_windowHeight = height;
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// _iniPath = Path.Combine(UserSettings.Default.OutputDirectory, ".data", "imgui.ini");
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int major = GL.GetInteger(GetPName.MajorVersion);
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int minor = GL.GetInteger(GetPName.MinorVersion);
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@ -58,9 +59,13 @@ public class ImGuiController : IDisposable
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IntPtr context = ImGui.CreateContext();
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ImGui.SetCurrentContext(context);
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// ImGui.LoadIniSettingsFromDisk(_iniPath);
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var io = ImGui.GetIO();
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unsafe
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{
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var iniFileNamePtr = Marshal.StringToCoTaskMemUTF8(Path.Combine(UserSettings.Default.OutputDirectory, ".data", "imgui.ini"));
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io.NativePtr->IniFilename = (byte*)iniFileNamePtr;
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}
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FontNormal = io.Fonts.AddFontFromFileTTF("C:\\Windows\\Fonts\\segoeui.ttf", 16 * DpiScale);
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FontBold = io.Fonts.AddFontFromFileTTF("C:\\Windows\\Fonts\\segoeuib.ttf", 16 * DpiScale);
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FontSemiBold = io.Fonts.AddFontFromFileTTF("C:\\Windows\\Fonts\\seguisb.ttf", 16 * DpiScale);
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@ -71,7 +76,6 @@ public class ImGuiController : IDisposable
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io.Fonts.Flags |= ImFontAtlasFlags.NoBakedLines;
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CreateDeviceResources();
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SetKeyMappings();
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SetPerFrameImGuiData(1f / 60f);
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@ -271,8 +275,8 @@ outputColor = color * texture(in_fontTexture, texCoord);
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foreach (Keys key in Enum.GetValues(typeof(Keys)))
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{
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if (key == Keys.Unknown || io.KeyMap[(int) key] == -1) continue;
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io.AddKeyEvent((ImGuiKey) io.KeyMap[(int) key], kState.IsKeyDown(key));
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if (key == Keys.Unknown) continue;
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io.AddKeyEvent(TranslateKey(key), kState.IsKeyDown(key));
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}
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foreach (var c in PressedChars)
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@ -292,115 +296,6 @@ outputColor = color * texture(in_fontTexture, texCoord);
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PressedChars.Add(keyChar);
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}
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private static void SetKeyMappings()
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{
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ImGuiIOPtr io = ImGui.GetIO();
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io.KeyMap[(int)ImGuiKey.LeftShift] = (int)Keys.LeftShift;
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io.KeyMap[(int)ImGuiKey.RightShift] = (int)Keys.RightShift;
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io.KeyMap[(int)ImGuiKey.LeftCtrl] = (int)Keys.LeftControl;
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io.KeyMap[(int)ImGuiKey.RightCtrl] = (int)Keys.RightControl;
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io.KeyMap[(int)ImGuiKey.LeftAlt] = (int)Keys.LeftAlt;
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io.KeyMap[(int)ImGuiKey.RightAlt] = (int)Keys.RightAlt;
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io.KeyMap[(int)ImGuiKey.LeftSuper] = (int)Keys.LeftSuper;
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io.KeyMap[(int)ImGuiKey.RightSuper] = (int)Keys.RightSuper;
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io.KeyMap[(int)ImGuiKey.Menu] = (int)Keys.Menu;
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io.KeyMap[(int)ImGuiKey.UpArrow] = (int)Keys.Up;
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io.KeyMap[(int)ImGuiKey.DownArrow] = (int)Keys.Down;
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io.KeyMap[(int)ImGuiKey.LeftArrow] = (int)Keys.Left;
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io.KeyMap[(int)ImGuiKey.RightArrow] = (int)Keys.Right;
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io.KeyMap[(int)ImGuiKey.Enter] = (int)Keys.Enter;
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io.KeyMap[(int)ImGuiKey.Escape] = (int)Keys.Escape;
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io.KeyMap[(int)ImGuiKey.Space] = (int)Keys.Space;
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io.KeyMap[(int)ImGuiKey.Tab] = (int)Keys.Tab;
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io.KeyMap[(int)ImGuiKey.Backspace] = (int)Keys.Backspace;
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io.KeyMap[(int)ImGuiKey.Insert] = (int)Keys.Insert;
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io.KeyMap[(int)ImGuiKey.Delete] = (int)Keys.Delete;
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io.KeyMap[(int)ImGuiKey.PageUp] = (int)Keys.PageUp;
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io.KeyMap[(int)ImGuiKey.PageDown] = (int)Keys.PageDown;
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io.KeyMap[(int)ImGuiKey.Home] = (int)Keys.Home;
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io.KeyMap[(int)ImGuiKey.End] = (int)Keys.End;
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io.KeyMap[(int)ImGuiKey.CapsLock] = (int)Keys.CapsLock;
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io.KeyMap[(int)ImGuiKey.ScrollLock] = (int)Keys.ScrollLock;
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io.KeyMap[(int)ImGuiKey.PrintScreen] = (int)Keys.PrintScreen;
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io.KeyMap[(int)ImGuiKey.Pause] = (int)Keys.Pause;
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io.KeyMap[(int)ImGuiKey.NumLock] = (int)Keys.NumLock;
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io.KeyMap[(int)ImGuiKey.KeypadDivide] = (int)Keys.KeyPadDivide;
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io.KeyMap[(int)ImGuiKey.KeypadMultiply] = (int)Keys.KeyPadMultiply;
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io.KeyMap[(int)ImGuiKey.KeypadSubtract] = (int)Keys.KeyPadSubtract;
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io.KeyMap[(int)ImGuiKey.KeypadAdd] = (int)Keys.KeyPadAdd;
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io.KeyMap[(int)ImGuiKey.KeypadDecimal] = (int)Keys.KeyPadDecimal;
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io.KeyMap[(int)ImGuiKey.KeypadEnter] = (int)Keys.KeyPadEnter;
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io.KeyMap[(int)ImGuiKey.GraveAccent] = (int)Keys.GraveAccent;
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io.KeyMap[(int)ImGuiKey.Minus] = (int)Keys.Minus;
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io.KeyMap[(int)ImGuiKey.Equal] = (int)Keys.Equal;
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io.KeyMap[(int)ImGuiKey.LeftBracket] = (int)Keys.LeftBracket;
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io.KeyMap[(int)ImGuiKey.RightBracket] = (int)Keys.RightBracket;
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io.KeyMap[(int)ImGuiKey.Semicolon] = (int)Keys.Semicolon;
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io.KeyMap[(int)ImGuiKey.Apostrophe] = (int)Keys.Apostrophe;
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io.KeyMap[(int)ImGuiKey.Comma] = (int)Keys.Comma;
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io.KeyMap[(int)ImGuiKey.Period] = (int)Keys.Period;
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io.KeyMap[(int)ImGuiKey.Slash] = (int)Keys.Slash;
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io.KeyMap[(int)ImGuiKey.Backslash] = (int)Keys.Backslash;
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io.KeyMap[(int)ImGuiKey.F1] = (int)Keys.F1;
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io.KeyMap[(int)ImGuiKey.F2] = (int)Keys.F2;
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io.KeyMap[(int)ImGuiKey.F3] = (int)Keys.F3;
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io.KeyMap[(int)ImGuiKey.F4] = (int)Keys.F4;
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io.KeyMap[(int)ImGuiKey.F5] = (int)Keys.F5;
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io.KeyMap[(int)ImGuiKey.F6] = (int)Keys.F6;
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io.KeyMap[(int)ImGuiKey.F7] = (int)Keys.F7;
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io.KeyMap[(int)ImGuiKey.F8] = (int)Keys.F8;
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io.KeyMap[(int)ImGuiKey.F9] = (int)Keys.F9;
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io.KeyMap[(int)ImGuiKey.F10] = (int)Keys.F10;
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io.KeyMap[(int)ImGuiKey.F11] = (int)Keys.F11;
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io.KeyMap[(int)ImGuiKey.F12] = (int)Keys.F12;
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io.KeyMap[(int)ImGuiKey.Keypad0] = (int)Keys.KeyPad0;
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io.KeyMap[(int)ImGuiKey.Keypad1] = (int)Keys.KeyPad1;
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io.KeyMap[(int)ImGuiKey.Keypad2] = (int)Keys.KeyPad2;
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io.KeyMap[(int)ImGuiKey.Keypad3] = (int)Keys.KeyPad3;
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io.KeyMap[(int)ImGuiKey.Keypad4] = (int)Keys.KeyPad4;
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io.KeyMap[(int)ImGuiKey.Keypad5] = (int)Keys.KeyPad5;
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io.KeyMap[(int)ImGuiKey.Keypad6] = (int)Keys.KeyPad6;
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io.KeyMap[(int)ImGuiKey.Keypad7] = (int)Keys.KeyPad7;
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io.KeyMap[(int)ImGuiKey.Keypad8] = (int)Keys.KeyPad8;
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io.KeyMap[(int)ImGuiKey.Keypad9] = (int)Keys.KeyPad9;
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io.KeyMap[(int)ImGuiKey._0] = (int)Keys.D0;
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io.KeyMap[(int)ImGuiKey._1] = (int)Keys.D1;
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io.KeyMap[(int)ImGuiKey._2] = (int)Keys.D2;
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io.KeyMap[(int)ImGuiKey._3] = (int)Keys.D3;
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io.KeyMap[(int)ImGuiKey._4] = (int)Keys.D4;
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io.KeyMap[(int)ImGuiKey._5] = (int)Keys.D5;
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io.KeyMap[(int)ImGuiKey._6] = (int)Keys.D6;
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io.KeyMap[(int)ImGuiKey._7] = (int)Keys.D7;
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io.KeyMap[(int)ImGuiKey._8] = (int)Keys.D8;
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io.KeyMap[(int)ImGuiKey._9] = (int)Keys.D9;
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io.KeyMap[(int)ImGuiKey.A] = (int)Keys.A;
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io.KeyMap[(int)ImGuiKey.B] = (int)Keys.B;
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io.KeyMap[(int)ImGuiKey.C] = (int)Keys.C;
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io.KeyMap[(int)ImGuiKey.D] = (int)Keys.D;
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io.KeyMap[(int)ImGuiKey.E] = (int)Keys.E;
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io.KeyMap[(int)ImGuiKey.F] = (int)Keys.F;
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io.KeyMap[(int)ImGuiKey.G] = (int)Keys.G;
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io.KeyMap[(int)ImGuiKey.H] = (int)Keys.H;
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io.KeyMap[(int)ImGuiKey.I] = (int)Keys.I;
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io.KeyMap[(int)ImGuiKey.J] = (int)Keys.J;
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io.KeyMap[(int)ImGuiKey.K] = (int)Keys.K;
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io.KeyMap[(int)ImGuiKey.L] = (int)Keys.L;
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io.KeyMap[(int)ImGuiKey.M] = (int)Keys.M;
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io.KeyMap[(int)ImGuiKey.N] = (int)Keys.N;
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io.KeyMap[(int)ImGuiKey.O] = (int)Keys.O;
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io.KeyMap[(int)ImGuiKey.P] = (int)Keys.P;
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io.KeyMap[(int)ImGuiKey.Q] = (int)Keys.Q;
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io.KeyMap[(int)ImGuiKey.R] = (int)Keys.R;
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io.KeyMap[(int)ImGuiKey.S] = (int)Keys.S;
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io.KeyMap[(int)ImGuiKey.T] = (int)Keys.T;
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io.KeyMap[(int)ImGuiKey.U] = (int)Keys.U;
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io.KeyMap[(int)ImGuiKey.V] = (int)Keys.V;
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io.KeyMap[(int)ImGuiKey.W] = (int)Keys.W;
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io.KeyMap[(int)ImGuiKey.X] = (int)Keys.X;
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io.KeyMap[(int)ImGuiKey.Y] = (int)Keys.Y;
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io.KeyMap[(int)ImGuiKey.Z] = (int)Keys.Z;
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}
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private void RenderImDrawData(ImDrawDataPtr draw_data)
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{
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if (draw_data.CmdListsCount == 0)
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@ -643,4 +538,71 @@ outputColor = color * texture(in_fontTexture, texCoord);
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{
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return Math.Max((float)(Screen.PrimaryScreen.Bounds.Width / SystemParameters.PrimaryScreenWidth), (float)(Screen.PrimaryScreen.Bounds.Height / SystemParameters.PrimaryScreenHeight));
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}
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public static ImGuiKey TranslateKey(Keys key)
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{
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if (key is >= Keys.D0 and <= Keys.D9)
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return key - Keys.D0 + ImGuiKey._0;
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if (key is >= Keys.A and <= Keys.Z)
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return key - Keys.A + ImGuiKey.A;
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if (key is >= Keys.KeyPad0 and <= Keys.KeyPad9)
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return key - Keys.KeyPad0 + ImGuiKey.Keypad0;
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if (key is >= Keys.F1 and <= Keys.F24)
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return key - Keys.F1 + ImGuiKey.F24;
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return key switch
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{
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Keys.Tab => ImGuiKey.Tab,
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Keys.Left => ImGuiKey.LeftArrow,
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Keys.Right => ImGuiKey.RightArrow,
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Keys.Up => ImGuiKey.UpArrow,
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Keys.Down => ImGuiKey.DownArrow,
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Keys.PageUp => ImGuiKey.PageUp,
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Keys.PageDown => ImGuiKey.PageDown,
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Keys.Home => ImGuiKey.Home,
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Keys.End => ImGuiKey.End,
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Keys.Insert => ImGuiKey.Insert,
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Keys.Delete => ImGuiKey.Delete,
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Keys.Backspace => ImGuiKey.Backspace,
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Keys.Space => ImGuiKey.Space,
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Keys.Enter => ImGuiKey.Enter,
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Keys.Escape => ImGuiKey.Escape,
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Keys.Apostrophe => ImGuiKey.Apostrophe,
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Keys.Comma => ImGuiKey.Comma,
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Keys.Minus => ImGuiKey.Minus,
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Keys.Period => ImGuiKey.Period,
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Keys.Slash => ImGuiKey.Slash,
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Keys.Semicolon => ImGuiKey.Semicolon,
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Keys.Equal => ImGuiKey.Equal,
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Keys.LeftBracket => ImGuiKey.LeftBracket,
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Keys.Backslash => ImGuiKey.Backslash,
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Keys.RightBracket => ImGuiKey.RightBracket,
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Keys.GraveAccent => ImGuiKey.GraveAccent,
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Keys.CapsLock => ImGuiKey.CapsLock,
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Keys.ScrollLock => ImGuiKey.ScrollLock,
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Keys.NumLock => ImGuiKey.NumLock,
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Keys.PrintScreen => ImGuiKey.PrintScreen,
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Keys.Pause => ImGuiKey.Pause,
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Keys.KeyPadDecimal => ImGuiKey.KeypadDecimal,
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Keys.KeyPadDivide => ImGuiKey.KeypadDivide,
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Keys.KeyPadMultiply => ImGuiKey.KeypadMultiply,
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Keys.KeyPadSubtract => ImGuiKey.KeypadSubtract,
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Keys.KeyPadAdd => ImGuiKey.KeypadAdd,
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Keys.KeyPadEnter => ImGuiKey.KeypadEnter,
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Keys.KeyPadEqual => ImGuiKey.KeypadEqual,
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Keys.LeftShift => ImGuiKey.LeftShift,
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Keys.LeftControl => ImGuiKey.LeftCtrl,
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Keys.LeftAlt => ImGuiKey.LeftAlt,
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Keys.LeftSuper => ImGuiKey.LeftSuper,
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Keys.RightShift => ImGuiKey.RightShift,
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Keys.RightControl => ImGuiKey.RightCtrl,
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Keys.RightAlt => ImGuiKey.RightAlt,
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Keys.RightSuper => ImGuiKey.RightSuper,
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Keys.Menu => ImGuiKey.Menu,
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_ => ImGuiKey.None
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};
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}
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}
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@ -61,8 +61,8 @@ public partial class MainWindow
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break;
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}
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await _applicationView.CUE4Parse.InitOodle();
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await _applicationView.CUE4Parse.InitZlib();
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await _applicationView.InitOodle();
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await _applicationView.InitZlib();
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await _applicationView.CUE4Parse.Initialize();
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await _applicationView.AesManager.InitAes();
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await _applicationView.UpdateProvider(true);
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@ -85,10 +85,7 @@ public partial class MainWindow
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#if DEBUG
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await _threadWorkerView.Begin(cancellationToken =>
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_applicationView.CUE4Parse.Extract(cancellationToken,
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"fortnitegame/Content/Characters/Player/Female/Medium/Bodies/F_Med_Soldier_01/Meshes/F_Med_Soldier_01.uasset"));
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await _threadWorkerView.Begin(cancellationToken =>
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_applicationView.CUE4Parse.Extract(cancellationToken,
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"fortnitegame/Content/Animation/Game/MainPlayer/Emotes/Cowbell/Cowbell_CMM_Loop_M.uasset"));
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"ShooterGame/Content/Characters/Smonk/S0/3P/Models/TP_Smonk_S0_Skelmesh.uasset"));
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#endif
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}
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|
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BIN
FModel/Resources/cube.png
Normal file
BIN
FModel/Resources/cube.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 831 B |
BIN
FModel/Resources/cube_off.png
Normal file
BIN
FModel/Resources/cube_off.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 1.1 KiB |
BIN
FModel/Resources/light.png
Normal file
BIN
FModel/Resources/light.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 1.2 KiB |
BIN
FModel/Resources/light_off.png
Normal file
BIN
FModel/Resources/light_off.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 1.5 KiB |
BIN
FModel/Resources/square.png
Normal file
BIN
FModel/Resources/square.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 1.2 KiB |
BIN
FModel/Resources/square_off.png
Normal file
BIN
FModel/Resources/square_off.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.3 KiB |
|
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@ -4,7 +4,7 @@ using System.IO;
|
|||
using System.IO.Compression;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
|
||||
using CUE4Parse.Compression;
|
||||
using FModel.Extensions;
|
||||
using FModel.Framework;
|
||||
using FModel.Services;
|
||||
|
|
@ -190,13 +190,46 @@ public class ApplicationViewModel : ViewModel
|
|||
|
||||
public async Task InitImGuiSettings(bool forceDownload)
|
||||
{
|
||||
var imgui = Path.Combine(/*UserSettings.Default.OutputDirectory, ".data", */"imgui.ini");
|
||||
if (File.Exists(imgui) && !forceDownload) return;
|
||||
var imgui = "imgui.ini";
|
||||
var imguiPath = Path.Combine(UserSettings.Default.OutputDirectory, ".data", imgui);
|
||||
|
||||
await ApplicationService.ApiEndpointView.DownloadFileAsync("https://cdn.fmodel.app/d/configurations/imgui.ini", imgui);
|
||||
if (new FileInfo(imgui).Length == 0)
|
||||
if (File.Exists(imgui)) File.Move(imgui, imguiPath, true);
|
||||
if (File.Exists(imguiPath) && !forceDownload) return;
|
||||
|
||||
await ApplicationService.ApiEndpointView.DownloadFileAsync($"https://cdn.fmodel.app/d/configurations/{imgui}", imguiPath);
|
||||
if (new FileInfo(imguiPath).Length == 0)
|
||||
{
|
||||
FLogger.Append(ELog.Error, () => FLogger.Text("Could not download ImGui settings", Constants.WHITE, true));
|
||||
}
|
||||
}
|
||||
|
||||
public async Task InitOodle()
|
||||
{
|
||||
var oodlePath = Path.Combine(UserSettings.Default.OutputDirectory, ".data", OodleHelper.OODLE_DLL_NAME);
|
||||
if (File.Exists(OodleHelper.OODLE_DLL_NAME))
|
||||
{
|
||||
File.Move(OodleHelper.OODLE_DLL_NAME, oodlePath, true);
|
||||
}
|
||||
else if (!File.Exists(oodlePath))
|
||||
{
|
||||
await OodleHelper.DownloadOodleDllAsync(oodlePath);
|
||||
}
|
||||
|
||||
OodleHelper.Initialize(oodlePath);
|
||||
}
|
||||
|
||||
public async Task InitZlib()
|
||||
{
|
||||
var zlibPath = Path.Combine(UserSettings.Default.OutputDirectory, ".data", ZlibHelper.DLL_NAME);
|
||||
if (File.Exists(ZlibHelper.DLL_NAME))
|
||||
{
|
||||
File.Move(ZlibHelper.DLL_NAME, zlibPath, true);
|
||||
}
|
||||
else if (!File.Exists(zlibPath))
|
||||
{
|
||||
await ZlibHelper.DownloadDllAsync(zlibPath);
|
||||
}
|
||||
|
||||
ZlibHelper.Initialize(zlibPath);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -262,16 +262,18 @@ public class CUE4ParseViewModel : ViewModel
|
|||
break;
|
||||
case DefaultFileProvider:
|
||||
{
|
||||
var ioStoreOnDemandPath = Path.Combine(UserSettings.Default.GameDirectory,
|
||||
"..\\..\\..\\Cloud\\IoStoreOnDemand.ini");
|
||||
using var tr = File.OpenText(ioStoreOnDemandPath);
|
||||
var ioStoreOnDemandPath = Path.Combine(UserSettings.Default.GameDirectory, "..\\..\\..\\Cloud\\IoStoreOnDemand.ini");
|
||||
if (File.Exists(ioStoreOnDemandPath))
|
||||
IoStoreOnDemand.Read(tr);
|
||||
{
|
||||
using var s = new StreamReader(ioStoreOnDemandPath);
|
||||
IoStoreOnDemand.Read(s);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Provider.Initialize();
|
||||
Log.Information($"{Provider.Versions.Game} ({Provider.Versions.Platform}) | Archives: x{Provider.UnloadedVfs.Count} | AES: x{Provider.RequiredKeys.Count}");
|
||||
|
||||
foreach (var vfs in Provider.UnloadedVfs) // push files from the provider to the ui
|
||||
{
|
||||
|
|
@ -319,6 +321,10 @@ public class CUE4ParseViewModel : ViewModel
|
|||
}
|
||||
|
||||
InternalGameName = Provider.InternalGameName;
|
||||
|
||||
var aesMax = Provider.RequiredKeys.Count + Provider.Keys.Count;
|
||||
var archiveMax = Provider.UnloadedVfs.Count + Provider.MountedVfs.Count;
|
||||
Log.Information($"Project: {InternalGameName} | Mounted: {Provider.MountedVfs.Count}/{archiveMax} | AES: {Provider.Keys.Count}/{aesMax}");
|
||||
}
|
||||
|
||||
public void ClearProvider()
|
||||
|
|
@ -365,44 +371,6 @@ public class CUE4ParseViewModel : ViewModel
|
|||
});
|
||||
}
|
||||
|
||||
public async Task<bool> InitOodle()
|
||||
{
|
||||
var dataDir = Directory.CreateDirectory(Path.Combine(UserSettings.Default.OutputDirectory, ".data")).FullName;
|
||||
var oodlePath = Path.Combine(dataDir, OodleHelper.OODLE_DLL_NAME);
|
||||
bool result;
|
||||
if (File.Exists(OodleHelper.OODLE_DLL_NAME))
|
||||
{
|
||||
File.Move(OodleHelper.OODLE_DLL_NAME, oodlePath, true);
|
||||
result = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
result = await OodleHelper.DownloadOodleDllAsync(oodlePath);
|
||||
}
|
||||
|
||||
OodleHelper.Initialize(oodlePath);
|
||||
return result;
|
||||
}
|
||||
|
||||
public async Task<bool> InitZlib()
|
||||
{
|
||||
var dataDir = Directory.CreateDirectory(Path.Combine(UserSettings.Default.OutputDirectory, ".data")).FullName;
|
||||
var zlibPath = Path.Combine(dataDir, ZlibHelper.DLL_NAME);
|
||||
bool result;
|
||||
if (File.Exists(ZlibHelper.DLL_NAME))
|
||||
{
|
||||
File.Move(ZlibHelper.DLL_NAME, zlibPath, true);
|
||||
result = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
result = await ZlibHelper.DownloadDllAsync(zlibPath);
|
||||
}
|
||||
|
||||
ZlibHelper.Initialize(zlibPath);
|
||||
return result;
|
||||
}
|
||||
|
||||
public Task InitMappings(bool force = false)
|
||||
{
|
||||
if (!UserSettings.IsEndpointValid(EEndpointType.Mapping, out var endpoint))
|
||||
|
|
|
|||
|
|
@ -42,6 +42,12 @@ public class Options
|
|||
Icons = new Dictionary<string, Texture>
|
||||
{
|
||||
["material"] = new ("materialicon"),
|
||||
["square"] = new ("square"),
|
||||
["square_off"] = new ("square_off"),
|
||||
["cube"] = new ("cube"),
|
||||
["cube_off"] = new ("cube_off"),
|
||||
["light"] = new ("light"),
|
||||
["light_off"] = new ("light_off"),
|
||||
["noimage"] = new ("T_Placeholder_Item_Image"),
|
||||
["checker"] = new ("checker"),
|
||||
["pointlight"] = new ("pointlight"),
|
||||
|
|
|
|||
|
|
@ -215,15 +215,9 @@ public class SnimGui
|
|||
ImGui.SeparatorText("Editor");
|
||||
if (ImGui.BeginTable("world_editor", 2))
|
||||
{
|
||||
Layout("Skybox");ImGui.PushID(1);
|
||||
ImGui.Checkbox("", ref s.Renderer.ShowSkybox);
|
||||
ImGui.PopID();Layout("Grid");ImGui.PushID(2);
|
||||
ImGui.Checkbox("", ref s.Renderer.ShowGrid);
|
||||
ImGui.PopID();Layout("Lights");ImGui.PushID(3);
|
||||
ImGui.Checkbox("", ref s.Renderer.ShowLights);
|
||||
ImGui.PopID();Layout("Animate With Rotation Only");ImGui.PushID(4);
|
||||
Layout("Animate With Rotation Only");ImGui.PushID(1);
|
||||
ImGui.Checkbox("", ref s.Renderer.AnimateWithRotationOnly);
|
||||
ImGui.PopID();Layout("Vertex Colors");ImGui.PushID(5);
|
||||
ImGui.PopID();Layout("Vertex Colors");ImGui.PushID(2);
|
||||
var c = (int) s.Renderer.Color;
|
||||
ImGui.Combo("vertex_colors", ref c,
|
||||
"Default\0Sections\0Colors\0Normals\0Texture Coordinates\0");
|
||||
|
|
@ -783,13 +777,36 @@ Snooper aims to give an accurate preview of models, materials, skeletal animatio
|
|||
s.CursorState = CursorState.Normal;
|
||||
}
|
||||
|
||||
const float margin = 7.5f;
|
||||
var buttonWidth = 14.0f * ImGui.GetWindowDpiScale();
|
||||
var basePos = new Vector2( size.X - buttonWidth - margin * 2, ImGui.GetFrameHeight() + margin);
|
||||
ImGui.SetCursorPos(basePos);
|
||||
ImGui.PushStyleColor(ImGuiCol.Button, Vector4.Zero);
|
||||
ImGui.PushStyleColor(ImGuiCol.ButtonHovered, new Vector4(0.2f));
|
||||
ImGui.ImageButton("skybox_btn", s.Renderer.Options.Icons[s.Renderer.ShowSkybox ? "cube" : "cube_off"].GetPointer(), new Vector2(buttonWidth));
|
||||
TooltipCheckbox("Skybox", ref s.Renderer.ShowSkybox);
|
||||
|
||||
basePos.X -= buttonWidth + margin;
|
||||
ImGui.SetCursorPos(basePos);
|
||||
ImGui.ImageButton("grid_btn", s.Renderer.Options.Icons[s.Renderer.ShowGrid ? "square" : "square_off"].GetPointer(), new Vector2(buttonWidth));
|
||||
TooltipCheckbox("Grid", ref s.Renderer.ShowGrid);
|
||||
|
||||
basePos.X -= buttonWidth + margin;
|
||||
ImGui.SetCursorPos(basePos);
|
||||
ImGui.ImageButton("lights_btn", s.Renderer.Options.Icons[s.Renderer.ShowLights ? "light" : "light_off"].GetPointer(), new Vector2(buttonWidth));
|
||||
TooltipCheckbox("Lights", ref s.Renderer.ShowLights);
|
||||
|
||||
ImGui.PopStyleColor();
|
||||
|
||||
|
||||
float framerate = ImGui.GetIO().Framerate;
|
||||
ImGui.SetCursorPos(size with { X = 7.5f });
|
||||
ImGui.SetCursorPos(size with { X = margin });
|
||||
ImGui.Text($"FPS: {framerate:0} ({1000.0f / framerate:0.##} ms)");
|
||||
|
||||
const string label = "Previewed content may differ from final version saved or used in-game.";
|
||||
ImGui.SetCursorPos(size with { X = size.X - ImGui.CalcTextSize(label).X - 7.5f });
|
||||
ImGui.SetCursorPos(size with { X = size.X - ImGui.CalcTextSize(label).X - margin });
|
||||
ImGui.TextColored(new Vector4(0.50f, 0.50f, 0.50f, 1.00f), label);
|
||||
|
||||
}, false);
|
||||
ImGui.PopStyleVar();
|
||||
}
|
||||
|
|
@ -906,6 +923,17 @@ Snooper aims to give an accurate preview of models, materials, skeletal animatio
|
|||
if (ImGui.IsItemClicked()) ImGui.SetClipboardText(text ?? label);
|
||||
}
|
||||
|
||||
private static void TooltipCheckbox(string tooltip, ref bool value)
|
||||
{
|
||||
if (ImGui.IsItemHovered())
|
||||
{
|
||||
ImGui.BeginTooltip();
|
||||
ImGui.Text($"{tooltip}: {value}");
|
||||
ImGui.EndTooltip();
|
||||
}
|
||||
if (ImGui.IsItemClicked()) value = !value;
|
||||
}
|
||||
|
||||
private void Theme()
|
||||
{
|
||||
var style = ImGui.GetStyle();
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user