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https://github.com/4sval/FModel.git
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@ -1 +1 @@
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Subproject commit 3fe4665cb0d824fd54d92c980bb03488ccb234b1
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Subproject commit ef969ec1d5e2078233d042d61570bbfe5eaf2573
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@ -164,7 +164,7 @@ vec3 CalcLight(int layer, vec3 normals, vec3 position, vec3 color, float attenua
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float nDotH = max(dot(n, h), 0.0);
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float hDotv = max(dot(h, v), 0.0);
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float nDotL = max(dot(n, l), 0.4);
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float nDotL = max(dot(n, l), 0.0);
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float nDotV = max(dot(n, v), 0.0);
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vec3 f = schlickFresnel(fLambert, specular_masks.g, hDotv);
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@ -78,6 +78,8 @@ void main()
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}
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}
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finalPos = normalize(finalPos);
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finalNormal = normalize(finalNormal);
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finalTangent = normalize(finalTangent);
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}
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else
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{
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@ -54,6 +54,7 @@ void main()
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}
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}
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finalPos = normalize(finalPos);
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finalNormal = normalize(finalNormal);
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}
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else
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{
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@ -62,8 +63,8 @@ void main()
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}
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vec4 worldPos = vInstanceMatrix * finalPos;
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float scaleFactor = distance(worldPos.xyz, uViewPos) * 0.0035;
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vec4 nor = transpose(inverse(vInstanceMatrix)) * normalize(finalNormal) * scaleFactor;
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float scaleFactor = length(uViewPos - worldPos.xyz) * 0.0035;
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vec4 nor = transpose(inverse(vInstanceMatrix)) * finalNormal * scaleFactor;
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finalPos.xyz += nor.xyz;
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gl_Position = uProjection * uView * vInstanceMatrix * finalPos;
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@ -76,7 +76,7 @@ public class Material : IDisposable
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if (uvCount < 1 || Parameters.IsNull)
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{
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Diffuse = [new Texture(new FLinearColor(1f, 1f, 1f, 1f))];
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Diffuse = [new Texture(new FLinearColor(.6f, .6f, .6f, 1f))];
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Normals = [new Texture(new FLinearColor(0.498f, 0.498f, 0.996f, 1f))];
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SpecularMasks = [new Texture(new FLinearColor(1f, 0.5f, 0.5f, 1f))];
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Emissive = new Texture[1];
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@ -414,9 +414,11 @@ Snooper aims to give an accurate preview of models, materials, skeletal animatio
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ImGui.TableNextColumn();
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ImGui.Text(model.UvCount.ToString("D"));
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ImGui.TableNextColumn();
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if (ImGui.Selectable(model.Name, s.Renderer.Options.SelectedModel == guid, ImGuiSelectableFlags.SpanAllColumns))
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var doubleClick = false;
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if (ImGui.Selectable(model.Name, s.Renderer.Options.SelectedModel == guid, ImGuiSelectableFlags.SpanAllColumns | ImGuiSelectableFlags.AllowDoubleClick))
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{
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s.Renderer.Options.SelectModel(guid);
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doubleClick = ImGui.IsMouseDoubleClicked(ImGuiMouseButton.Left);
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}
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Popup(() =>
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{
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@ -456,16 +458,17 @@ Snooper aims to give an accurate preview of models, materials, skeletal animatio
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s.Renderer.IsSkeletonTreeOpen = true;
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ImGui.SetWindowFocus("Skeleton Tree");
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}
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if (ImGui.MenuItem("Teleport To"))
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{
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s.Renderer.CameraOp.Teleport(model.GetTransform().Matrix.Translation, model.Box);
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}
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doubleClick = ImGui.MenuItem("Teleport To");
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if (ImGui.MenuItem("Delete")) s.Renderer.Options.RemoveModel(guid);
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if (ImGui.MenuItem("Deselect")) s.Renderer.Options.SelectModel(Guid.Empty);
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ImGui.Separator();
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if (ImGui.MenuItem("Copy Path to Clipboard")) ImGui.SetClipboardText(model.Path);
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});
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if (doubleClick)
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{
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s.Renderer.CameraOp.Teleport(model.GetTransform().Matrix.Translation, model.Box);
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}
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ImGui.TableNextColumn();
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ImGui.Image(s.Renderer.Options.Icons[model.Attachments.Icon].GetPointer(), new Vector2(_tableWidth));
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