Commit Graph

1181 Commits

Author SHA1 Message Date
Valentin
928834fd4b
Merge pull request #372 from GICodeWarrior/patch-1
Improve TreeView and Export performance
2023-03-18 22:34:49 +01:00
4sval
fdfaddd627 . 2023-03-17 17:08:00 +01:00
Rusty Burchfield
3e20a32bce Fix Visual Studio complaints about Nested Types
https://developercommunity.visualstudio.com/t/xaml-nested-types-are-not-supported/516142
2023-03-16 13:06:26 -07:00
Rusty Burchfield
f9f3eb9f6a Optimize Expand/Collapse for quicker layout 2023-03-16 12:46:00 -07:00
Rusty Burchfield
b0db727426 Enable TreeView UI Virtualization 2023-03-16 11:56:40 -07:00
4sval
26e92238ba cleaned skeleton and bones 2023-03-14 00:51:23 +01:00
Rusty Burchfield
d9e6c1f951
Sleep -> Yield 2023-03-12 18:30:06 -07:00
Rusty Burchfield
84bb78558e
Sleep -> Yield 2023-03-12 18:29:15 -07:00
4sval
39f5855b12 improved CustomRichTextBox + updateUi parameter to speed up savings 2023-03-12 00:11:59 +01:00
4sval
3f57ce6276 #367 2023-03-11 00:50:20 +01:00
4sval
43ff431782 additive 2023-03-08 22:54:27 +01:00
4sval
18f0d3a772 additive ref pose type 2023-03-07 02:48:03 +01:00
4sval
0d6f05c0f9 build 2023-03-05 17:28:28 +01:00
4sval
ec026400fc FModel v4.4.2 2023-03-05 17:20:13 +01:00
4sval
a5cbc5b9f5 keep bones in rest pos if there's no track for them 2023-03-04 16:44:11 +01:00
4sval
3f6e46ef82 timeline is dpi scaled 2023-03-04 13:03:57 +01:00
MountainFlash
e44a6a032f dpi scaling 2023-03-04 15:59:06 +05:30
MountainFlash
0343ee3577 better fps limiter 2023-03-04 09:05:11 +05:30
4sval
aca754a517 bug fixes 2023-03-03 03:40:38 +01:00
4sval
edd3a47353 section colors + no empty morph target 2023-02-26 16:39:04 +01:00
4sval
ab13eff151 animation relative retargeting? + covering fmodel's ass 2023-02-26 06:14:05 +01:00
4sval
412c5dd786 proper texture swizzling 2023-02-26 04:35:53 +01:00
4sval
ec2e25153e quality of use 2023-02-25 21:32:01 +01:00
4sval
94c5bba770 Preview Max Texture Size 2023-02-25 17:11:24 +01:00
4sval
2e1809793b load mat layers from settings 2023-02-25 02:43:35 +01:00
Valentin
5d730f0bc1
Merge pull request #361 from SirCxyrtyx/startup-crash
Exit gracefully if no game is selected during first-time setup
2023-02-22 10:10:38 +01:00
SirCxyrtyx
1b244e6317 exit gracefully if no game is selected during first-time setup 2023-02-21 21:17:54 -08:00
4sval
4247dec633 timeline 2023-02-21 23:21:14 +01:00
4sval
591a2d2336 animate loaded model 2023-02-21 18:06:37 +01:00
4sval
d78df4a953 working mess 2023-02-21 12:38:26 +01:00
4sval
cdb52d096f removed guid from models + bone delta matrix + timeline scroller 2023-02-20 20:06:43 +01:00
4sval
0ed26e1a7d fixed non virtual sockets being deleted on anim change 2023-02-17 16:23:15 +01:00
4sval
4797a4b338 bug fixes 2023-02-17 06:55:23 +01:00
4sval
0db81b8456 socket support for instanced models 2023-02-17 05:52:18 +01:00
4sval
4eb220168e new timeline part 1 2023-02-17 04:58:29 +01:00
4sval
e49216a844 separators 2023-02-16 20:09:04 +01:00
4sval
5b5dd8be53 timeline is world relative - part1 2023-02-16 19:47:19 +01:00
4sval
8438591839 saving this before refactoring 2023-02-16 16:55:48 +01:00
4sval
ad7dc46a0a fully fixed untracked bones parent 2023-02-16 12:57:43 +01:00
4sval
3b3fe6cb95 fixed outliner messing up vertex normal scale 2023-02-15 00:54:12 +01:00
4sval
ffd871b755 fixed outliner + reverse matrix per model + update ssbo only if needed 2023-02-14 23:34:32 +01:00
4sval
a01ef4a792 this is a problem for later me 2023-02-14 19:23:37 +01:00
4sval
a219b5bc7d animation retarget, kinda 2023-02-14 18:57:03 +01:00
4sval
62e619deef everything is now time based 2023-02-14 01:30:45 +01:00
4sval
144cf0eaf2 calculation of frame, frame in sequence, based on actual elapsed time 2023-02-13 20:35:23 +01:00
4sval
9b4c83931b timeline 2023-02-13 01:05:54 +01:00
4sval
c7d532fff9 timeline poc 2023-02-12 00:13:27 +01:00
4sval
a77d76ff34 using canvas in texture inspector 2023-02-11 23:57:42 +01:00
GMatrixGames
995cd25bc4
Fix soft crash on "blank" shop assets 2023-02-09 17:54:49 -05:00
4sval
f3c1103b0c nothing important 2023-02-09 20:06:58 +01:00