Valentin
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928834fd4b
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Merge pull request #372 from GICodeWarrior/patch-1
Improve TreeView and Export performance
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2023-03-18 22:34:49 +01:00 |
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4sval
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fdfaddd627
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.
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2023-03-17 17:08:00 +01:00 |
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Rusty Burchfield
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3e20a32bce
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Fix Visual Studio complaints about Nested Types
https://developercommunity.visualstudio.com/t/xaml-nested-types-are-not-supported/516142
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2023-03-16 13:06:26 -07:00 |
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Rusty Burchfield
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f9f3eb9f6a
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Optimize Expand/Collapse for quicker layout
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2023-03-16 12:46:00 -07:00 |
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Rusty Burchfield
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b0db727426
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Enable TreeView UI Virtualization
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2023-03-16 11:56:40 -07:00 |
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4sval
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26e92238ba
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cleaned skeleton and bones
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2023-03-14 00:51:23 +01:00 |
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Rusty Burchfield
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d9e6c1f951
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Sleep -> Yield
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2023-03-12 18:30:06 -07:00 |
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Rusty Burchfield
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84bb78558e
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Sleep -> Yield
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2023-03-12 18:29:15 -07:00 |
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4sval
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39f5855b12
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improved CustomRichTextBox + updateUi parameter to speed up savings
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2023-03-12 00:11:59 +01:00 |
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4sval
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3f57ce6276
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#367
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2023-03-11 00:50:20 +01:00 |
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4sval
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43ff431782
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additive
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2023-03-08 22:54:27 +01:00 |
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4sval
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18f0d3a772
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additive ref pose type
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2023-03-07 02:48:03 +01:00 |
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4sval
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0d6f05c0f9
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build
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2023-03-05 17:28:28 +01:00 |
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4sval
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ec026400fc
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FModel v4.4.2
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2023-03-05 17:20:13 +01:00 |
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4sval
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a5cbc5b9f5
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keep bones in rest pos if there's no track for them
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2023-03-04 16:44:11 +01:00 |
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4sval
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3f6e46ef82
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timeline is dpi scaled
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2023-03-04 13:03:57 +01:00 |
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MountainFlash
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e44a6a032f
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dpi scaling
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2023-03-04 15:59:06 +05:30 |
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MountainFlash
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0343ee3577
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better fps limiter
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2023-03-04 09:05:11 +05:30 |
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4sval
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aca754a517
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bug fixes
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2023-03-03 03:40:38 +01:00 |
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4sval
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edd3a47353
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section colors + no empty morph target
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2023-02-26 16:39:04 +01:00 |
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4sval
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ab13eff151
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animation relative retargeting? + covering fmodel's ass
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2023-02-26 06:14:05 +01:00 |
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4sval
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412c5dd786
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proper texture swizzling
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2023-02-26 04:35:53 +01:00 |
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4sval
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ec2e25153e
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quality of use
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2023-02-25 21:32:01 +01:00 |
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4sval
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94c5bba770
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Preview Max Texture Size
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2023-02-25 17:11:24 +01:00 |
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4sval
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2e1809793b
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load mat layers from settings
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2023-02-25 02:43:35 +01:00 |
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Valentin
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5d730f0bc1
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Merge pull request #361 from SirCxyrtyx/startup-crash
Exit gracefully if no game is selected during first-time setup
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2023-02-22 10:10:38 +01:00 |
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SirCxyrtyx
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1b244e6317
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exit gracefully if no game is selected during first-time setup
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2023-02-21 21:17:54 -08:00 |
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4sval
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4247dec633
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timeline
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2023-02-21 23:21:14 +01:00 |
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4sval
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591a2d2336
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animate loaded model
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2023-02-21 18:06:37 +01:00 |
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4sval
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d78df4a953
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working mess
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2023-02-21 12:38:26 +01:00 |
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4sval
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cdb52d096f
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removed guid from models + bone delta matrix + timeline scroller
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2023-02-20 20:06:43 +01:00 |
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4sval
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0ed26e1a7d
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fixed non virtual sockets being deleted on anim change
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2023-02-17 16:23:15 +01:00 |
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4sval
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4797a4b338
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bug fixes
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2023-02-17 06:55:23 +01:00 |
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4sval
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0db81b8456
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socket support for instanced models
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2023-02-17 05:52:18 +01:00 |
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4sval
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4eb220168e
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new timeline part 1
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2023-02-17 04:58:29 +01:00 |
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4sval
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e49216a844
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separators
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2023-02-16 20:09:04 +01:00 |
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4sval
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5b5dd8be53
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timeline is world relative - part1
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2023-02-16 19:47:19 +01:00 |
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4sval
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8438591839
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saving this before refactoring
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2023-02-16 16:55:48 +01:00 |
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4sval
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ad7dc46a0a
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fully fixed untracked bones parent
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2023-02-16 12:57:43 +01:00 |
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4sval
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3b3fe6cb95
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fixed outliner messing up vertex normal scale
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2023-02-15 00:54:12 +01:00 |
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4sval
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ffd871b755
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fixed outliner + reverse matrix per model + update ssbo only if needed
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2023-02-14 23:34:32 +01:00 |
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4sval
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a01ef4a792
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this is a problem for later me
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2023-02-14 19:23:37 +01:00 |
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4sval
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a219b5bc7d
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animation retarget, kinda
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2023-02-14 18:57:03 +01:00 |
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4sval
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62e619deef
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everything is now time based
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2023-02-14 01:30:45 +01:00 |
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4sval
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144cf0eaf2
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calculation of frame, frame in sequence, based on actual elapsed time
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2023-02-13 20:35:23 +01:00 |
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4sval
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9b4c83931b
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timeline
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2023-02-13 01:05:54 +01:00 |
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4sval
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c7d532fff9
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timeline poc
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2023-02-12 00:13:27 +01:00 |
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4sval
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a77d76ff34
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using canvas in texture inspector
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2023-02-11 23:57:42 +01:00 |
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GMatrixGames
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995cd25bc4
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Fix soft crash on "blank" shop assets
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2023-02-09 17:54:49 -05:00 |
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4sval
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f3c1103b0c
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nothing important
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2023-02-09 20:06:58 +01:00 |
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