4sval
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6f11d870c3
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FModel v4.4.3.2
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2023-06-09 21:49:21 +02:00 |
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4sval
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d4e2bf187f
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SwizzleRoughnessToGreen
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2023-06-09 21:19:37 +02:00 |
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GMatrixGames
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84f5d4d605
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Fixes for texture refactor
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2023-06-05 17:39:52 -04:00 |
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4sval
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6dce30b33f
|
you back
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2023-06-04 20:09:48 +02:00 |
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4sval
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664054e4b4
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FModel v4.4.3.1
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2023-06-04 18:10:44 +02:00 |
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GMatrixGames
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2ddfdb4fcd
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Custom version container
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2023-05-28 13:55:26 -04:00 |
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4sval
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a9b25f5c0f
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folder
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2023-05-27 21:35:09 +02:00 |
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4sval
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fa25b362cc
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problems
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2023-05-23 00:54:56 +02:00 |
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4sval
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be061df238
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packages bump
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2023-05-23 00:38:31 +02:00 |
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4sval
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91eb123cc7
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FModel v4.4.3
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2023-05-21 22:26:15 +02:00 |
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4sval
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b5e79ba71c
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vfc = local | cbm = local if not on demand | live = none
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2023-05-20 18:55:13 +02:00 |
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4sval
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df66382cf7
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vfc = local | cbm = live
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2023-05-17 17:42:03 +02:00 |
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4sval
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ce4d96bd4a
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dead game nobody cares
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2023-05-16 23:40:23 +02:00 |
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4sval
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d774fb7664
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cleaned some stuff
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2023-05-16 22:41:23 +02:00 |
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GMatrixGames
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870e7adeb6
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Merge branch 'Kismet' into dev
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2023-05-15 21:42:35 -04:00 |
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4sval
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b4f29562cd
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fn live hd texture download
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2023-05-10 16:29:18 +02:00 |
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4sval
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42ad5ddb7a
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fortnite hd texture download
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2023-05-09 14:27:11 +02:00 |
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4sval
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2bf6c245d9
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hmm
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2023-05-07 03:31:16 +02:00 |
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4sval
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2c099efd2b
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do as much as possible simultaneously without soft locking the UI
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2023-05-06 22:45:58 +02:00 |
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4sval
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42116766d5
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little warning
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2023-05-06 17:25:59 +02:00 |
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4sval
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550e2b17cb
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cached fortnite hd textures
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2023-05-06 16:27:11 +02:00 |
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GMatrixGames
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178184bcee
|
Forgot
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2023-05-05 12:51:22 -04:00 |
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GMatrixGames
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4fe00c9a1b
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Merge remote-tracking branch 'fc/dev'
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2023-05-05 12:33:03 -04:00 |
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4sval
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8453692bfe
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local clean
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2023-04-15 14:33:34 +02:00 |
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LongerWarrior
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2aaf54c661
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Adding Kismet
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2023-04-07 22:20:38 +03:00 |
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4sval
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0f5aeaad8d
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vgmstream-cli.exe
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2023-03-30 00:00:10 +02:00 |
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4sval
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f261dd9043
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workaround #372
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2023-03-29 23:47:17 +02:00 |
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MountainFlash
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7bd3f7da58
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Fallen Order
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2023-03-29 13:32:11 +05:30 |
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4sval
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c530275d84
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game display name
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2023-03-21 01:00:14 +01:00 |
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Valentin
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928834fd4b
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Merge pull request #372 from GICodeWarrior/patch-1
Improve TreeView and Export performance
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2023-03-18 22:34:49 +01:00 |
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4sval
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fdfaddd627
|
.
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2023-03-17 17:08:00 +01:00 |
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Rusty Burchfield
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3e20a32bce
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Fix Visual Studio complaints about Nested Types
https://developercommunity.visualstudio.com/t/xaml-nested-types-are-not-supported/516142
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2023-03-16 13:06:26 -07:00 |
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Rusty Burchfield
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f9f3eb9f6a
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Optimize Expand/Collapse for quicker layout
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2023-03-16 12:46:00 -07:00 |
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Rusty Burchfield
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b0db727426
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Enable TreeView UI Virtualization
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2023-03-16 11:56:40 -07:00 |
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4sval
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26e92238ba
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cleaned skeleton and bones
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2023-03-14 00:51:23 +01:00 |
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Rusty Burchfield
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d9e6c1f951
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Sleep -> Yield
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2023-03-12 18:30:06 -07:00 |
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Rusty Burchfield
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84bb78558e
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Sleep -> Yield
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2023-03-12 18:29:15 -07:00 |
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4sval
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39f5855b12
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improved CustomRichTextBox + updateUi parameter to speed up savings
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2023-03-12 00:11:59 +01:00 |
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4sval
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3f57ce6276
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#367
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2023-03-11 00:50:20 +01:00 |
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4sval
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43ff431782
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additive
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2023-03-08 22:54:27 +01:00 |
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4sval
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18f0d3a772
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additive ref pose type
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2023-03-07 02:48:03 +01:00 |
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4sval
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ec026400fc
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FModel v4.4.2
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2023-03-05 17:20:13 +01:00 |
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4sval
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a5cbc5b9f5
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keep bones in rest pos if there's no track for them
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2023-03-04 16:44:11 +01:00 |
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4sval
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3f6e46ef82
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timeline is dpi scaled
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2023-03-04 13:03:57 +01:00 |
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MountainFlash
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e44a6a032f
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dpi scaling
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2023-03-04 15:59:06 +05:30 |
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MountainFlash
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0343ee3577
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better fps limiter
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2023-03-04 09:05:11 +05:30 |
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4sval
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aca754a517
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bug fixes
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2023-03-03 03:40:38 +01:00 |
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4sval
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edd3a47353
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section colors + no empty morph target
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2023-02-26 16:39:04 +01:00 |
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4sval
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ab13eff151
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animation relative retargeting? + covering fmodel's ass
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2023-02-26 06:14:05 +01:00 |
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4sval
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412c5dd786
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proper texture swizzling
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2023-02-26 04:35:53 +01:00 |
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4sval
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ec2e25153e
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quality of use
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2023-02-25 21:32:01 +01:00 |
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4sval
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94c5bba770
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Preview Max Texture Size
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2023-02-25 17:11:24 +01:00 |
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4sval
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2e1809793b
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load mat layers from settings
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2023-02-25 02:43:35 +01:00 |
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SirCxyrtyx
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1b244e6317
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exit gracefully if no game is selected during first-time setup
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2023-02-21 21:17:54 -08:00 |
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4sval
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4247dec633
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timeline
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2023-02-21 23:21:14 +01:00 |
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4sval
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591a2d2336
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animate loaded model
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2023-02-21 18:06:37 +01:00 |
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4sval
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d78df4a953
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working mess
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2023-02-21 12:38:26 +01:00 |
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4sval
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cdb52d096f
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removed guid from models + bone delta matrix + timeline scroller
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2023-02-20 20:06:43 +01:00 |
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4sval
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0ed26e1a7d
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fixed non virtual sockets being deleted on anim change
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2023-02-17 16:23:15 +01:00 |
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4sval
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4797a4b338
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bug fixes
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2023-02-17 06:55:23 +01:00 |
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4sval
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0db81b8456
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socket support for instanced models
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2023-02-17 05:52:18 +01:00 |
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4sval
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4eb220168e
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new timeline part 1
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2023-02-17 04:58:29 +01:00 |
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4sval
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e49216a844
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separators
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2023-02-16 20:09:04 +01:00 |
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4sval
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5b5dd8be53
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timeline is world relative - part1
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2023-02-16 19:47:19 +01:00 |
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4sval
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8438591839
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saving this before refactoring
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2023-02-16 16:55:48 +01:00 |
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4sval
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ad7dc46a0a
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fully fixed untracked bones parent
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2023-02-16 12:57:43 +01:00 |
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4sval
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3b3fe6cb95
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fixed outliner messing up vertex normal scale
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2023-02-15 00:54:12 +01:00 |
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4sval
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ffd871b755
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fixed outliner + reverse matrix per model + update ssbo only if needed
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2023-02-14 23:34:32 +01:00 |
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4sval
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a01ef4a792
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this is a problem for later me
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2023-02-14 19:23:37 +01:00 |
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4sval
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a219b5bc7d
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animation retarget, kinda
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2023-02-14 18:57:03 +01:00 |
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4sval
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62e619deef
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everything is now time based
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2023-02-14 01:30:45 +01:00 |
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4sval
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144cf0eaf2
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calculation of frame, frame in sequence, based on actual elapsed time
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2023-02-13 20:35:23 +01:00 |
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4sval
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9b4c83931b
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timeline
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2023-02-13 01:05:54 +01:00 |
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4sval
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c7d532fff9
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timeline poc
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2023-02-12 00:13:27 +01:00 |
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4sval
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a77d76ff34
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using canvas in texture inspector
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2023-02-11 23:57:42 +01:00 |
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GMatrixGames
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995cd25bc4
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Fix soft crash on "blank" shop assets
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2023-02-09 17:54:49 -05:00 |
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4sval
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f3c1103b0c
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nothing important
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2023-02-09 20:06:58 +01:00 |
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4sval
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2a6c42d15f
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fixed outliner
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2023-02-08 23:29:28 +01:00 |
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4sval
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9da407ea39
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using SSBOs for unlimited bones
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2023-02-08 22:18:19 +01:00 |
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4sval
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1ca18c3958
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play anim sequences consecutively
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2023-02-08 21:23:55 +01:00 |
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4sval
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70d4791b5b
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only parse bone tracks + anim montage test
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2023-02-08 01:58:04 +01:00 |
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4sval
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af2fceb9e5
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removed any kind of popup asking for a directory
it was more annoying than useful now that you can just click to open the file location
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2023-02-07 21:14:00 +01:00 |
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4sval
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0b7ed2cf7f
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rotation only animation
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2023-02-06 00:12:46 +01:00 |
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4sval
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f288791b71
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fix picking texture + static meshes
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2023-02-05 03:15:15 +01:00 |
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4sval
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a636c1ff84
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play anim at the right pace + fixed outliner
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2023-02-05 01:03:50 +01:00 |
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4sval
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f36a7b79cd
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some animations work, others do not, awaiting improvements
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2023-02-04 01:31:37 +01:00 |
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4sval
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bbda1c5c0d
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close snooper on extract + moonman (marsman?) specular
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2023-02-01 18:29:34 +01:00 |
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GMatrixGames
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535ffd45ec
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vmodule and verse file types
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2023-02-01 11:45:36 -05:00 |
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4sval
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79399e5db2
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usable again
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2023-01-27 23:45:55 +01:00 |
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LongerWarrior
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b88dda3341
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Fixed MapStructTypes button location
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2023-01-27 12:47:35 +02:00 |
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LongerWarrior
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58d941c91c
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MapStructTypes dictionary UI
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2023-01-27 12:40:01 +02:00 |
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4sval
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e96a3b6d4d
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fu
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2023-01-25 00:04:53 +01:00 |
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4sval
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09ab40ad37
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ctrl s, don't use this commit for tomorrow
|
2023-01-16 23:16:53 +01:00 |
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4sval
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f98c8b34da
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fixes
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2023-01-14 03:09:26 +01:00 |
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4sval
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481d9d3032
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more world lights
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2023-01-14 00:37:51 +01:00 |
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4sval
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59e4c7c521
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so there's 2 skeletons ok why not
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2023-01-12 20:15:14 +01:00 |
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4sval
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ed5258895f
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sockets absolute rotation and scale
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2023-01-12 15:53:38 +01:00 |
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4sval
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65d80158db
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don't save umap camera
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2023-01-10 00:10:45 +01:00 |
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4sval
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c596f85c55
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teleport at computed position
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2023-01-09 20:08:12 +01:00 |
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4sval
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835d5f9d40
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IsAttachment
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2023-01-09 19:53:28 +01:00 |
|