Commit Graph

990 Commits

Author SHA1 Message Date
4sval
656e1908f2 do not convert mesh if instanced 2022-09-19 06:39:19 +02:00
4sval
7cff932a81 less restriction on emission 2022-09-18 20:26:12 +02:00
4sval
98a40fc2f1 sync with dev 2022-09-18 19:19:21 +02:00
4sval
9196a96981 snooper fix 2022-09-18 18:06:15 +02:00
4sval
cd73bdd70f no more useless data in buffer 2022-09-17 23:51:35 +02:00
4sval
40500d925f properly working 2022-09-17 13:04:21 +02:00
4sval
2d73375392 one at a time, take it or leave it. 2022-09-16 06:55:44 +02:00
4sval
24e3d549f5 no fuck you 2022-09-16 00:14:38 +02:00
4sval
569558640a poc 2022-09-15 00:39:54 +02:00
4sval
926cbec7eb blinded by the lights 2022-09-13 22:56:45 +02:00
4sval
0295d47eba mesh morphing POC 2022-09-13 22:29:29 +02:00
4sval
dd963c7cce ui stuff 2022-09-08 23:22:47 +02:00
4sval
29983c23e3 finally what I was looking for 2022-09-07 22:44:42 +02:00
4sval
807029d211 better 2022-09-07 00:39:56 +02:00
4sval
a45ad49414 object outlining v0.annoying 2022-09-07 00:20:49 +02:00
4sval
a7885b1dbc instancing + uworld + fixed black normal maps 2022-09-05 23:31:40 +02:00
4sval
c63c1d8434 I thought it was working but no 2022-09-04 18:26:50 +02:00
4sval
355b7f0c3d don't go faster than the underlying platform can manage 2022-09-04 11:20:42 +02:00
4sval
4710d3afbc append mode shortcut 2022-09-04 10:18:15 +02:00
4sval
872b01c7ef imgui stuff 2022-09-03 23:50:02 +02:00
4sval
97b03ed0c7 ok i'll wait the official 2022-09-03 14:30:01 +02:00
4sval
eabf6d9bcf switch to ImTool 2022-09-03 13:03:21 +02:00
4sval
ac124e8f08 fixed layout 2022-09-03 09:57:11 +02:00
4sval
129f128f90 transforms 2022-09-02 20:38:27 +02:00
4sval
4194052eed ctrl s 2022-09-01 20:53:05 +02:00
4sval
bb7eaf3e15 frozen events workaround 2022-08-31 23:47:28 +02:00
4sval
fb330e33da msaa enabled 2022-08-31 23:04:15 +02:00
4sval
5b08fc400d basically just a non msaa framebuffer 2022-08-31 20:04:59 +02:00
4sval
628570e84d even less 2022-08-30 21:46:47 +02:00
4sval
6ba553e890 less shader call 2022-08-30 21:11:39 +02:00
4sval
37b5989378 display vertex colors 2022-08-30 19:40:27 +02:00
4sval
009ad9dc55 fixed light without normal map 2022-08-30 17:53:30 +02:00
4sval
b947ac3e96 improved shader 2022-08-30 17:14:32 +02:00
4sval
7b9e53c931 get out 2022-08-30 01:03:56 +02:00
4sval
cfc1a31fc7 there are a lot of new problems
it crashes because of Avalon sometimes, ImGui isn't stable sometimes, icon display name is not centered anymore, still mouse and keyboard somtime freeze
2022-08-30 00:58:07 +02:00
4sval
9b5bbd976d skybox 2022-08-29 23:06:47 +02:00
4sval
0c5ede60af fuck you skybox 2022-08-29 19:48:31 +02:00
4sval
b2002121ab fixed material index + wrong gl + draw distance + grid fading 2022-08-29 02:07:56 +02:00
4sval
8597e491e0 get back here 2022-08-29 01:20:28 +02:00
4sval
0b01400493 hmm 2022-08-29 01:10:57 +02:00
4sval
f7c1a764f7 basic layout 2022-08-28 23:43:20 +02:00
4sval
9f3d9b3341 hello imgui 2022-08-28 18:15:15 +02:00
4sval
80e8f3f02d infinite grid skid but it was pain in the ass 2022-08-28 17:48:05 +02:00
4sval
dde7688f2e really bad shader 2022-08-28 00:04:28 +02:00
4sval
4edfdabcd0 dynamic camera speed 2022-08-27 18:37:33 +02:00
4sval
2cf40a022c I have no idea how I made multiple materials work 2022-08-27 17:50:05 +02:00
4sval
0014b6f4ed good cam position + fixed depth mip mapping + trying to understand shit 2022-08-27 00:42:42 +02:00
4sval
7d775a8dd4 something's wrong 2022-08-26 16:10:42 +02:00
4sval
2c0fee3fd3 proof of concept 2022-08-25 23:38:34 +02:00
4sval
9b967341c2 just ctrl s 2022-08-25 20:27:35 +02:00