4sval
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31e2a867fa
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fixed negative uv layer
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2022-12-06 00:41:45 +01:00 |
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Marlon
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2fea609a63
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exception fix
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2022-12-05 04:44:43 +01:00 |
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Valentin
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794403afbf
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Merge pull request #337 from 4sval/snooper-tk
snooper
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2022-12-04 23:58:05 +01:00 |
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Valentin
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07ecd3273e
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Merge branch 'dev' into snooper-tk
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2022-12-04 23:54:41 +01:00 |
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4sval
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69592ad46d
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FModel v4.4
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2022-12-04 23:35:16 +01:00 |
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4sval
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9754ae4a73
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releasable
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2022-12-04 03:42:38 +01:00 |
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4sval
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617dfad22e
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fixed 0 padding + ao pixel color fighting
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2022-12-04 02:15:42 +01:00 |
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4sval
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7a9556e957
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save mesh
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2022-12-03 02:02:29 +01:00 |
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4sval
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88fa0dfd82
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default layout + switches + no more scroll flicker
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2022-12-02 01:51:14 +01:00 |
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4sval
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1ae75d36d2
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fixed clamp + meow roughness + ui stuff
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2022-11-30 02:03:07 +01:00 |
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4sval
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fd7b1226b5
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merged options and cache + imgui lights + roughness parameter
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2022-11-29 21:58:42 +01:00 |
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4sval
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9926d0de7c
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meow lights
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2022-11-27 22:19:39 +01:00 |
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GMatrixGames
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2173ac01fb
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Core's engine version is wrong
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2022-11-26 09:17:45 -05:00 |
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GMatrixGames
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932f295fd3
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efootball game detection for extra path
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2022-11-26 00:11:13 -05:00 |
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4sval
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53dd500e03
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System.Numerics + cached uniforms location
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2022-11-24 19:09:15 +01:00 |
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4sval
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e7ff5c41a6
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well, I guess spots always points to the ground
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2022-11-24 03:34:49 +01:00 |
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4sval
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8b072e39fc
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umap lights
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2022-11-24 02:44:01 +01:00 |
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4sval
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ce529c41ec
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ui stuff
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2022-11-17 23:53:40 +01:00 |
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4sval
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38b6371a81
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ui stuff
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2022-11-17 01:27:26 +01:00 |
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4sval
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d0963bd018
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imgui icons + material inspector v.final +/-
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2022-11-16 01:35:30 +01:00 |
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GMatrixGames
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9d7e491bf3
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Improve IsExpired with proper auth check
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2022-11-15 11:18:20 -05:00 |
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GMatrixGames
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ede6628a2d
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Update cosmetic season parsing. (Manual update each chapter)
Feel free to update the initial implementation, I'm not dealing with math rn 🤷
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2022-11-14 21:48:01 -05:00 |
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4sval
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ad6c4b9474
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fuck you bones position
that's a problem for future me
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2022-11-13 22:10:22 +01:00 |
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4sval
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25de50818d
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pbr lights + gamma correction
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2022-11-11 04:45:38 +01:00 |
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4sval
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65d20fbde8
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:blobglareannoyed:
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2022-11-09 02:14:44 +01:00 |
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4sval
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f14da04c05
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fixed some keys not being forwarded to imgui
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2022-11-09 01:51:41 +01:00 |
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4sval
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0a5862a0ca
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code clean up
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2022-11-07 18:47:33 +01:00 |
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4sval
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86c3eba85f
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refactored & improved shaders and materials
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2022-11-07 02:10:41 +01:00 |
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4sval
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b8d731c3ae
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relative to the parent
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2022-11-05 01:39:34 +01:00 |
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4sval
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c2bb0ead88
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additional worlds + hierarchical transformation matrix
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2022-11-05 01:03:21 +01:00 |
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4sval
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556a27577d
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socket format
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2022-11-04 11:35:11 +01:00 |
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4sval
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481078cbca
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fixed EULER rotation
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2022-11-04 11:18:07 +01:00 |
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4sval
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b4ea36cb68
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socket format
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2022-11-04 08:13:49 +01:00 |
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4sval
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53d9ca97e6
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FModel v4.3.2.1
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2022-11-03 16:58:37 +01:00 |
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4sval
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2f3b076aa4
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fix texture misalignment + negative far plane
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2022-11-03 00:42:05 +01:00 |
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4sval
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cc89becb4c
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picking texture, not pixel perfect but good enough
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2022-11-02 23:16:38 +01:00 |
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4sval
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a267c6233f
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ui
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2022-11-02 02:16:44 +01:00 |
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4sval
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216e8b069c
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morphing is back
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2022-11-02 00:03:04 +01:00 |
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4sval
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3e41fba8b0
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bump
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2022-11-01 14:09:06 +01:00 |
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4sval
|
9dc553500d
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bump
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2022-11-01 13:54:14 +01:00 |
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4sval
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525718d35c
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gui
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2022-11-01 05:23:53 +01:00 |
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4sval
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321b82b458
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material improvements
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2022-11-01 03:56:40 +01:00 |
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4sval
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b4df69fbeb
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junky cam movements
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2022-10-31 01:56:29 +01:00 |
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4sval
|
4e321d74c9
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docking gets saved now wtf
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2022-10-30 04:05:33 +01:00 |
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4sval
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c6dcd921d8
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slowly getting better
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2022-10-29 23:55:57 +02:00 |
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4sval
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59dd045a42
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not perfect but better
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2022-10-28 03:16:39 +02:00 |
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4sval
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86bd205878
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I guess I can't get away so easily for now
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2022-10-27 21:10:34 +02:00 |
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4sval
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3d1d125e40
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per used material render call
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2022-10-27 20:44:03 +02:00 |
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4sval
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12eba5e730
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good enough for now
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2022-10-27 15:50:15 +02:00 |
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4sval
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dfea705c5e
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nop
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2022-10-25 22:53:51 +02:00 |
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