4sval
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edd3a47353
|
section colors + no empty morph target
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2023-02-26 16:39:04 +01:00 |
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4sval
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d78df4a953
|
working mess
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2023-02-21 12:38:26 +01:00 |
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4sval
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cdb52d096f
|
removed guid from models + bone delta matrix + timeline scroller
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2023-02-20 20:06:43 +01:00 |
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4sval
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4797a4b338
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bug fixes
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2023-02-17 06:55:23 +01:00 |
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4sval
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0db81b8456
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socket support for instanced models
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2023-02-17 05:52:18 +01:00 |
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4sval
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4eb220168e
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new timeline part 1
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2023-02-17 04:58:29 +01:00 |
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4sval
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5b5dd8be53
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timeline is world relative - part1
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2023-02-16 19:47:19 +01:00 |
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4sval
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8438591839
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saving this before refactoring
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2023-02-16 16:55:48 +01:00 |
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4sval
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ad7dc46a0a
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fully fixed untracked bones parent
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2023-02-16 12:57:43 +01:00 |
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4sval
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ffd871b755
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fixed outliner + reverse matrix per model + update ssbo only if needed
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2023-02-14 23:34:32 +01:00 |
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4sval
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a01ef4a792
|
this is a problem for later me
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2023-02-14 19:23:37 +01:00 |
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4sval
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a219b5bc7d
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animation retarget, kinda
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2023-02-14 18:57:03 +01:00 |
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4sval
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62e619deef
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everything is now time based
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2023-02-14 01:30:45 +01:00 |
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4sval
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144cf0eaf2
|
calculation of frame, frame in sequence, based on actual elapsed time
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2023-02-13 20:35:23 +01:00 |
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4sval
|
9b4c83931b
|
timeline
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2023-02-13 01:05:54 +01:00 |
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4sval
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c7d532fff9
|
timeline poc
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2023-02-12 00:13:27 +01:00 |
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4sval
|
a77d76ff34
|
using canvas in texture inspector
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2023-02-11 23:57:42 +01:00 |
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4sval
|
f3c1103b0c
|
nothing important
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2023-02-09 20:06:58 +01:00 |
|
4sval
|
2a6c42d15f
|
fixed outliner
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2023-02-08 23:29:28 +01:00 |
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4sval
|
9da407ea39
|
using SSBOs for unlimited bones
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2023-02-08 22:18:19 +01:00 |
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4sval
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1ca18c3958
|
play anim sequences consecutively
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2023-02-08 21:23:55 +01:00 |
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4sval
|
70d4791b5b
|
only parse bone tracks + anim montage test
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2023-02-08 01:58:04 +01:00 |
|
4sval
|
0b7ed2cf7f
|
rotation only animation
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2023-02-06 00:12:46 +01:00 |
|
4sval
|
f288791b71
|
fix picking texture + static meshes
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2023-02-05 03:15:15 +01:00 |
|
4sval
|
a636c1ff84
|
play anim at the right pace + fixed outliner
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2023-02-05 01:03:50 +01:00 |
|
4sval
|
f36a7b79cd
|
some animations work, others do not, awaiting improvements
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2023-02-04 01:31:37 +01:00 |
|
4sval
|
79399e5db2
|
usable again
|
2023-01-27 23:45:55 +01:00 |
|
4sval
|
e96a3b6d4d
|
fu
|
2023-01-25 00:04:53 +01:00 |
|
4sval
|
09ab40ad37
|
ctrl s, don't use this commit for tomorrow
|
2023-01-16 23:16:53 +01:00 |
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4sval
|
f98c8b34da
|
fixes
|
2023-01-14 03:09:26 +01:00 |
|
4sval
|
481d9d3032
|
more world lights
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2023-01-14 00:37:51 +01:00 |
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4sval
|
59e4c7c521
|
so there's 2 skeletons ok why not
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2023-01-12 20:15:14 +01:00 |
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4sval
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ed5258895f
|
sockets absolute rotation and scale
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2023-01-12 15:53:38 +01:00 |
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4sval
|
835d5f9d40
|
IsAttachment
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2023-01-09 19:53:28 +01:00 |
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4sval
|
8d986c4dc6
|
socket frontend
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2023-01-09 19:06:50 +01:00 |
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4sval
|
bf171b28cd
|
socket backend
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2023-01-09 13:11:35 +01:00 |
|
4sval
|
8f9a6927fd
|
normalize quaternions
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2023-01-08 03:03:26 +01:00 |
|
4sval
|
51d334cb60
|
compute all bones transform
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2023-01-06 16:48:39 +01:00 |
|
4sval
|
0221405758
|
I should have persevered with quaternions
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2023-01-06 15:14:58 +01:00 |
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4sval
|
d02272b82d
|
fixes
|
2023-01-03 20:58:09 +01:00 |
|
4sval
|
174401ec42
|
morph tangent + cull facing
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2023-01-02 20:36:38 +01:00 |
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4sval
|
76a9f88eee
|
cleaned camera + generated .umap position
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2023-01-01 20:09:46 +01:00 |
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4sval
|
26f9b5b9ce
|
camera mode
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2023-01-01 03:49:25 +01:00 |
|
4sval
|
b068e446d0
|
kinda cleaned the big mess
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2022-12-27 19:26:41 +01:00 |
|