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Animations
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I should have persevered with quaternions
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2023-01-06 15:14:58 +01:00 |
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Cube.cs
|
cleaned camera + generated .umap position
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2023-01-01 20:09:46 +01:00 |
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Grid.cs
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morph tangent + cull facing
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2023-01-02 20:36:38 +01:00 |
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Model.cs
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I should have persevered with quaternions
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2023-01-06 15:14:58 +01:00 |
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Morph.cs
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morph tangent + cull facing
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2023-01-02 20:36:38 +01:00 |
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Section.cs
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fixes
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2023-01-03 20:58:09 +01:00 |
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Skybox.cs
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morph tangent + cull facing
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2023-01-02 20:36:38 +01:00 |
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Socket.cs
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I should have persevered with quaternions
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2023-01-06 15:14:58 +01:00 |