Switch pak file support

This commit is contained in:
Asval
2019-05-24 02:06:28 +02:00
parent d60d4e33d4
commit f4dc3ec43f
5 changed files with 8 additions and 6 deletions

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@@ -207,6 +207,9 @@
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<Content Include="oo2core_5_win64.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<None Include="CurrentCommit.txt" />
<Content Include="csharp_wick.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>

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@@ -33,7 +33,7 @@ using System.Runtime.InteropServices;
// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
// en utilisant '*', comme indiqué ci-dessous :
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("2.3.1.0")]
[assembly: AssemblyFileVersion("2.3.1.0")]
[assembly: AssemblyVersion("2.3.2.0")]
[assembly: AssemblyFileVersion("2.3.2.0")]
[assembly: NeutralResourcesLanguage("en")]

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FModel/oo2core_5_win64.dll Normal file

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@@ -10,10 +10,9 @@
### Prerequisites
[.NET Framework 4.7.1](https://dotnet.microsoft.com/download/dotnet-framework/net471)
### Download
[![](https://img.shields.io/badge/Release-Executable-orange.svg?logo=github)](https://github.com/iAmAsval/FModel/releases/tag/2.3)
[![](https://img.shields.io/badge/Release-Executable-orange.svg?logo=github)](https://github.com/iAmAsval/FModel/releases/tag/2.3.2)
### How does it works
**1.** Once you start the executable, you'll be asked to set your path to your Fortnite .PAK files. Meanwhile a `FModel` subfolder will be created in your `Documents` folder and it'll automatically download the latest version of the custom [Fortnite Asset Parser](https://github.com/SirWaddles/JohnWickParse) in this subfolder.
**1.** Once you start the executable, you'll be asked to set your path to your Fortnite .PAK files. Meanwhile a `FModel` subfolder will be created in your `Documents` folder.
![](https://i.imgur.com/so1iz1B.gif)
**2.** Restart the executable, enter the AES Key, click **Load** and select your .PAK file
@@ -88,7 +87,7 @@ I'd highly suggest you to use [UModel](https://github.com/gildor2/UModel) instea
- [ ] Display support for .locres files + compare
- [ ] Export Queue
- [ ] AES Manager
- [ ] Nintendo Switch PAKs
- [x] Nintendo Switch PAKs
- [x] Code refactoring
- [x] Multithreading
- [x] Stop button