mirror of
https://github.com/4sval/FModel.git
synced 2026-08-22 01:14:27 -05:00
Switch pak file support
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@@ -207,6 +207,9 @@
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<None Include="App.config" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="oo2core_5_win64.dll">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<None Include="CurrentCommit.txt" />
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<Content Include="csharp_wick.dll">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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@@ -33,7 +33,7 @@ using System.Runtime.InteropServices;
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// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
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// en utilisant '*', comme indiqué ci-dessous :
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("2.3.1.0")]
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[assembly: AssemblyFileVersion("2.3.1.0")]
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[assembly: AssemblyVersion("2.3.2.0")]
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[assembly: AssemblyFileVersion("2.3.2.0")]
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[assembly: NeutralResourcesLanguage("en")]
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FModel/oo2core_5_win64.dll
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FModel/oo2core_5_win64.dll
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@@ -10,10 +10,9 @@
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### Prerequisites
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[.NET Framework 4.7.1](https://dotnet.microsoft.com/download/dotnet-framework/net471)
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### Download
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[](https://github.com/iAmAsval/FModel/releases/tag/2.3)
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[](https://github.com/iAmAsval/FModel/releases/tag/2.3.2)
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### How does it works
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**1.** Once you start the executable, you'll be asked to set your path to your Fortnite .PAK files. Meanwhile a `FModel` subfolder will be created in your `Documents` folder and it'll automatically download the latest version of the custom [Fortnite Asset Parser](https://github.com/SirWaddles/JohnWickParse) in this subfolder.
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**1.** Once you start the executable, you'll be asked to set your path to your Fortnite .PAK files. Meanwhile a `FModel` subfolder will be created in your `Documents` folder.
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**2.** Restart the executable, enter the AES Key, click **Load** and select your .PAK file
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@@ -88,7 +87,7 @@ I'd highly suggest you to use [UModel](https://github.com/gildor2/UModel) instea
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- [ ] Display support for .locres files + compare
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- [ ] Export Queue
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- [ ] AES Manager
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- [ ] Nintendo Switch PAKs
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- [x] Nintendo Switch PAKs
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- [x] Code refactoring
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- [x] Multithreading
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- [x] Stop button
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