diff --git a/FModel/FModel.csproj b/FModel/FModel.csproj index 2b9187b6..ecf4dff5 100644 --- a/FModel/FModel.csproj +++ b/FModel/FModel.csproj @@ -207,6 +207,9 @@ + + Always + Always diff --git a/FModel/Properties/AssemblyInfo.cs b/FModel/Properties/AssemblyInfo.cs index acd17845..d7f6da7a 100644 --- a/FModel/Properties/AssemblyInfo.cs +++ b/FModel/Properties/AssemblyInfo.cs @@ -33,7 +33,7 @@ using System.Runtime.InteropServices; // Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut // en utilisant '*', comme indiqué ci-dessous : // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("2.3.1.0")] -[assembly: AssemblyFileVersion("2.3.1.0")] +[assembly: AssemblyVersion("2.3.2.0")] +[assembly: AssemblyFileVersion("2.3.2.0")] [assembly: NeutralResourcesLanguage("en")] diff --git a/FModel/csharp_wick.dll b/FModel/csharp_wick.dll index f8de9734..9b398057 100644 Binary files a/FModel/csharp_wick.dll and b/FModel/csharp_wick.dll differ diff --git a/FModel/oo2core_5_win64.dll b/FModel/oo2core_5_win64.dll new file mode 100644 index 00000000..a3cac456 Binary files /dev/null and b/FModel/oo2core_5_win64.dll differ diff --git a/README.md b/README.md index 790d3975..f068811e 100644 --- a/README.md +++ b/README.md @@ -10,10 +10,9 @@ ### Prerequisites [.NET Framework 4.7.1](https://dotnet.microsoft.com/download/dotnet-framework/net471) ### Download -[![](https://img.shields.io/badge/Release-Executable-orange.svg?logo=github)](https://github.com/iAmAsval/FModel/releases/tag/2.3) +[![](https://img.shields.io/badge/Release-Executable-orange.svg?logo=github)](https://github.com/iAmAsval/FModel/releases/tag/2.3.2) ### How does it works -**1.** Once you start the executable, you'll be asked to set your path to your Fortnite .PAK files. Meanwhile a `FModel` subfolder will be created in your `Documents` folder and it'll automatically download the latest version of the custom [Fortnite Asset Parser](https://github.com/SirWaddles/JohnWickParse) in this subfolder. - +**1.** Once you start the executable, you'll be asked to set your path to your Fortnite .PAK files. Meanwhile a `FModel` subfolder will be created in your `Documents` folder. ![](https://i.imgur.com/so1iz1B.gif) **2.** Restart the executable, enter the AES Key, click **Load** and select your .PAK file @@ -88,7 +87,7 @@ I'd highly suggest you to use [UModel](https://github.com/gildor2/UModel) instea - [ ] Display support for .locres files + compare - [ ] Export Queue - [ ] AES Manager - - [ ] Nintendo Switch PAKs + - [x] Nintendo Switch PAKs - [x] Code refactoring - [x] Multithreading - [x] Stop button