diff --git a/FModel/FModel.csproj b/FModel/FModel.csproj
index 2b9187b6..ecf4dff5 100644
--- a/FModel/FModel.csproj
+++ b/FModel/FModel.csproj
@@ -207,6 +207,9 @@
+
+ Always
+
Always
diff --git a/FModel/Properties/AssemblyInfo.cs b/FModel/Properties/AssemblyInfo.cs
index acd17845..d7f6da7a 100644
--- a/FModel/Properties/AssemblyInfo.cs
+++ b/FModel/Properties/AssemblyInfo.cs
@@ -33,7 +33,7 @@ using System.Runtime.InteropServices;
// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
// en utilisant '*', comme indiqué ci-dessous :
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("2.3.1.0")]
-[assembly: AssemblyFileVersion("2.3.1.0")]
+[assembly: AssemblyVersion("2.3.2.0")]
+[assembly: AssemblyFileVersion("2.3.2.0")]
[assembly: NeutralResourcesLanguage("en")]
diff --git a/FModel/csharp_wick.dll b/FModel/csharp_wick.dll
index f8de9734..9b398057 100644
Binary files a/FModel/csharp_wick.dll and b/FModel/csharp_wick.dll differ
diff --git a/FModel/oo2core_5_win64.dll b/FModel/oo2core_5_win64.dll
new file mode 100644
index 00000000..a3cac456
Binary files /dev/null and b/FModel/oo2core_5_win64.dll differ
diff --git a/README.md b/README.md
index 790d3975..f068811e 100644
--- a/README.md
+++ b/README.md
@@ -10,10 +10,9 @@
### Prerequisites
[.NET Framework 4.7.1](https://dotnet.microsoft.com/download/dotnet-framework/net471)
### Download
-[](https://github.com/iAmAsval/FModel/releases/tag/2.3)
+[](https://github.com/iAmAsval/FModel/releases/tag/2.3.2)
### How does it works
-**1.** Once you start the executable, you'll be asked to set your path to your Fortnite .PAK files. Meanwhile a `FModel` subfolder will be created in your `Documents` folder and it'll automatically download the latest version of the custom [Fortnite Asset Parser](https://github.com/SirWaddles/JohnWickParse) in this subfolder.
-
+**1.** Once you start the executable, you'll be asked to set your path to your Fortnite .PAK files. Meanwhile a `FModel` subfolder will be created in your `Documents` folder.

**2.** Restart the executable, enter the AES Key, click **Load** and select your .PAK file
@@ -88,7 +87,7 @@ I'd highly suggest you to use [UModel](https://github.com/gildor2/UModel) instea
- [ ] Display support for .locres files + compare
- [ ] Export Queue
- [ ] AES Manager
- - [ ] Nintendo Switch PAKs
+ - [x] Nintendo Switch PAKs
- [x] Code refactoring
- [x] Multithreading
- [x] Stop button