mirror of
https://github.com/4sval/FModel.git
synced 2026-03-21 17:24:26 -05:00
just fixed some stuffs
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parent
24ab02c0fb
commit
f1c7012c97
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@ -22,6 +22,18 @@
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<setting name="mergerImagesRow" serializeAs="String">
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<value>0</value>
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</setting>
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<setting name="createIconForCosmetics" serializeAs="String">
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<value>False</value>
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</setting>
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<setting name="createIconForConsumablesWeapons" serializeAs="String">
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<value>False</value>
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</setting>
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<setting name="createIconForTraps" serializeAs="String">
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<value>False</value>
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</setting>
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<setting name="createIconForVariants" serializeAs="String">
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<value>False</value>
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</setting>
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<setting name="createIconForChallenges" serializeAs="String">
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<value>False</value>
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</setting>
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@ -103,11 +103,6 @@ namespace FModel
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SetTreeViewTheme(PAKTreeView.Handle);
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Properties.Settings.Default.ExtractAndSerialize = true; //SERIALIZE BY DEFAULT
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Properties.Settings.Default.createIconForCosmetics = true;
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Properties.Settings.Default.createIconForVariants = true;
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Properties.Settings.Default.createIconForConsumablesWeapons = true;
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Properties.Settings.Default.createIconForTraps = true;
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Properties.Settings.Default.createIconForChallenges = true;
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docPath = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments).ToString() + "\\FModel";
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if (string.IsNullOrEmpty(Properties.Settings.Default.ExtractOutput))
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@ -2085,12 +2080,17 @@ namespace FModel
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Graphics g = Graphics.FromImage(bmp);
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g.TextRenderingHint = TextRenderingHint.AntiAlias;
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int iamY = 400;
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int justSkip = 0;
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foreach (var d in questDictFinal)
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{
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justSkip += 1;
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iamY += 100;
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g.DrawString(d.Key, new Font(pfc.Families[1], 50), new SolidBrush(Color.White), new Point(100, iamY));
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g.DrawString("/" + d.Value, new Font(pfc.Families[1], 50), new SolidBrush(Color.FromArgb(255, 149, 213, 255)), new Point(2410, iamY), rightString);
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g.DrawLine(new Pen(Color.FromArgb(30, 255, 255, 255)), 100, iamY - 10, 2410, iamY - 10);
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if (justSkip != 1)
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{
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g.DrawLine(new Pen(Color.FromArgb(30, 255, 255, 255)), 100, iamY - 10, 2410, iamY - 10);
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}
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}
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try
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{
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4
FModel/Properties/Settings.Designer.cs
generated
4
FModel/Properties/Settings.Designer.cs
generated
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@ -84,6 +84,7 @@ namespace FModel.Properties {
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("False")]
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public bool createIconForCosmetics {
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get {
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return ((bool)(this["createIconForCosmetics"]));
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@ -95,6 +96,7 @@ namespace FModel.Properties {
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("False")]
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public bool createIconForConsumablesWeapons {
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get {
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return ((bool)(this["createIconForConsumablesWeapons"]));
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@ -106,6 +108,7 @@ namespace FModel.Properties {
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("False")]
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public bool createIconForTraps {
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get {
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return ((bool)(this["createIconForTraps"]));
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@ -117,6 +120,7 @@ namespace FModel.Properties {
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("False")]
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public bool createIconForVariants {
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get {
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return ((bool)(this["createIconForVariants"]));
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@ -17,17 +17,17 @@
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<Setting Name="mergerImagesRow" Type="System.Int32" Scope="User">
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<Value Profile="(Default)">0</Value>
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</Setting>
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<Setting Name="createIconForCosmetics" GenerateDefaultValueInCode="false" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)" />
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<Setting Name="createIconForCosmetics" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">False</Value>
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</Setting>
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<Setting Name="createIconForConsumablesWeapons" GenerateDefaultValueInCode="false" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)" />
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<Setting Name="createIconForConsumablesWeapons" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">False</Value>
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</Setting>
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<Setting Name="createIconForTraps" GenerateDefaultValueInCode="false" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)" />
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<Setting Name="createIconForTraps" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">False</Value>
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</Setting>
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<Setting Name="createIconForVariants" GenerateDefaultValueInCode="false" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)" />
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<Setting Name="createIconForVariants" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">False</Value>
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</Setting>
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<Setting Name="createIconForChallenges" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">False</Value>
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@ -1,6 +1,5 @@
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# FModel
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[](https://github.com/iAmAsval/FModel/releases)
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[](https://github.com/iAmAsval/FModel/releases/tag/1.2)
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[](https://github.com/iAmAsval/FModel/releases/tag/1.2)
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[](https://github.com/iAmAsval/FModel/blob/master/LICENSE)
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[](https://twitter.com/AsvalFN)
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[](https://discord.gg/JmWvXKb)
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@ -12,6 +11,8 @@
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## GETTING STARTED
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### Prerequisites
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[.NET Framework 4.6.1](https://dotnet.microsoft.com/download/dotnet-framework-runtime/net461)
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### Download
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[](https://github.com/iAmAsval/FModel/releases)
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### How does it works
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**1.** Once you start the executable, you'll be asked to set your path to your Fortnite .PAK files. Meanwhile a `FModel` subfolder will be created in your `Documents` folder and it'll automatically download the latest version of the modded Fortnite Asset Parser in this subfolder.
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@ -23,13 +24,13 @@
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**4.** Clicking on **Extract Asset** will extract the selected Asset to your `Documents` folder, try to serialize it and will display infos about it
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- Asset is an **_ID_**:
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- Try to create an [Icon](https://i.imgur.com/PStlmUV.png) with **Name**, **Description**, **Rarity**, **Type** and the **Cosmetic Source**
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- Try to create an [Icon](https://i.imgur.com/R0OhRpw.png) with **Name**, **Description**, **Rarity**, **Type** and the **Cosmetic Source**
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- Asset is a **_Texture_**:
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- Try to display the Asset as PNG
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- Asset is a **_Sound_**:
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- Try to convert the Asset to OGG and play the sound
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- Asset is a **_Bundle Of Challenges_**:
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- Try to create an [Icon](https://i.imgur.com/s18aMEe.png) with all challenges' description & amount needed to complete them
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- Try to create an [Icon](https://i.imgur.com/6AjoVVm.png) with all challenges' description & amount needed to complete them
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- Asset is a **_Font_**:
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- Try to convert the Asset to OTF
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