diff --git a/FModel/App.config b/FModel/App.config
index aff2ae65..1d63336a 100644
--- a/FModel/App.config
+++ b/FModel/App.config
@@ -22,6 +22,18 @@
0
+
+ False
+
+
+ False
+
+
+ False
+
+
+ False
+
False
diff --git a/FModel/PAKWindow.cs b/FModel/PAKWindow.cs
index c3edcb0c..ea2a2bbb 100644
--- a/FModel/PAKWindow.cs
+++ b/FModel/PAKWindow.cs
@@ -103,11 +103,6 @@ namespace FModel
SetTreeViewTheme(PAKTreeView.Handle);
Properties.Settings.Default.ExtractAndSerialize = true; //SERIALIZE BY DEFAULT
- Properties.Settings.Default.createIconForCosmetics = true;
- Properties.Settings.Default.createIconForVariants = true;
- Properties.Settings.Default.createIconForConsumablesWeapons = true;
- Properties.Settings.Default.createIconForTraps = true;
- Properties.Settings.Default.createIconForChallenges = true;
docPath = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments).ToString() + "\\FModel";
if (string.IsNullOrEmpty(Properties.Settings.Default.ExtractOutput))
@@ -2085,12 +2080,17 @@ namespace FModel
Graphics g = Graphics.FromImage(bmp);
g.TextRenderingHint = TextRenderingHint.AntiAlias;
int iamY = 400;
+ int justSkip = 0;
foreach (var d in questDictFinal)
{
+ justSkip += 1;
iamY += 100;
g.DrawString(d.Key, new Font(pfc.Families[1], 50), new SolidBrush(Color.White), new Point(100, iamY));
g.DrawString("/" + d.Value, new Font(pfc.Families[1], 50), new SolidBrush(Color.FromArgb(255, 149, 213, 255)), new Point(2410, iamY), rightString);
- g.DrawLine(new Pen(Color.FromArgb(30, 255, 255, 255)), 100, iamY - 10, 2410, iamY - 10);
+ if (justSkip != 1)
+ {
+ g.DrawLine(new Pen(Color.FromArgb(30, 255, 255, 255)), 100, iamY - 10, 2410, iamY - 10);
+ }
}
try
{
diff --git a/FModel/Properties/Settings.Designer.cs b/FModel/Properties/Settings.Designer.cs
index 49a25d02..2cf2fd36 100644
--- a/FModel/Properties/Settings.Designer.cs
+++ b/FModel/Properties/Settings.Designer.cs
@@ -84,6 +84,7 @@ namespace FModel.Properties {
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool createIconForCosmetics {
get {
return ((bool)(this["createIconForCosmetics"]));
@@ -95,6 +96,7 @@ namespace FModel.Properties {
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool createIconForConsumablesWeapons {
get {
return ((bool)(this["createIconForConsumablesWeapons"]));
@@ -106,6 +108,7 @@ namespace FModel.Properties {
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool createIconForTraps {
get {
return ((bool)(this["createIconForTraps"]));
@@ -117,6 +120,7 @@ namespace FModel.Properties {
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool createIconForVariants {
get {
return ((bool)(this["createIconForVariants"]));
diff --git a/FModel/Properties/Settings.settings b/FModel/Properties/Settings.settings
index 202b7f7d..0947947c 100644
--- a/FModel/Properties/Settings.settings
+++ b/FModel/Properties/Settings.settings
@@ -17,17 +17,17 @@
0
-
-
+
+ False
-
-
+
+ False
-
-
+
+ False
-
-
+
+ False
False
diff --git a/README.md b/README.md
index 8f2ed706..d78b79dc 100644
--- a/README.md
+++ b/README.md
@@ -1,6 +1,5 @@
# FModel
-[](https://github.com/iAmAsval/FModel/releases)
-[](https://github.com/iAmAsval/FModel/releases/tag/1.2)
+[](https://github.com/iAmAsval/FModel/releases/tag/1.2)
[](https://github.com/iAmAsval/FModel/blob/master/LICENSE)
[](https://twitter.com/AsvalFN)
[](https://discord.gg/JmWvXKb)
@@ -12,6 +11,8 @@
## GETTING STARTED
### Prerequisites
[.NET Framework 4.6.1](https://dotnet.microsoft.com/download/dotnet-framework-runtime/net461)
+### Download
+[](https://github.com/iAmAsval/FModel/releases)
### How does it works
**1.** Once you start the executable, you'll be asked to set your path to your Fortnite .PAK files. Meanwhile a `FModel` subfolder will be created in your `Documents` folder and it'll automatically download the latest version of the modded Fortnite Asset Parser in this subfolder.

@@ -23,13 +24,13 @@
**4.** Clicking on **Extract Asset** will extract the selected Asset to your `Documents` folder, try to serialize it and will display infos about it
- Asset is an **_ID_**:
- - Try to create an [Icon](https://i.imgur.com/PStlmUV.png) with **Name**, **Description**, **Rarity**, **Type** and the **Cosmetic Source**
+ - Try to create an [Icon](https://i.imgur.com/R0OhRpw.png) with **Name**, **Description**, **Rarity**, **Type** and the **Cosmetic Source**
- Asset is a **_Texture_**:
- Try to display the Asset as PNG
- Asset is a **_Sound_**:
- Try to convert the Asset to OGG and play the sound
- Asset is a **_Bundle Of Challenges_**:
- - Try to create an [Icon](https://i.imgur.com/s18aMEe.png) with all challenges' description & amount needed to complete them
+ - Try to create an [Icon](https://i.imgur.com/6AjoVVm.png) with all challenges' description & amount needed to complete them
- Asset is a **_Font_**:
- Try to convert the Asset to OTF