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fixed translations
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@ -19,7 +19,7 @@ namespace FModel.Methods.Assets
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public static void SetAssetTranslation(string language)
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{
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string locFolder = "/FortniteGame/Content/Localization/";
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string locFileNameBase = "Game_BR";
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string locFileNameBase = "Fortnite";
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switch (language)
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{
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case "French":
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@ -51,5 +51,5 @@ using System.Windows;
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// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
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// en utilisant '*', comme indiqué ci-dessous :
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("3.0.4.1")]
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[assembly: AssemblyFileVersion("3.0.4.1")]
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[assembly: AssemblyVersion("3.0.4.2")]
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[assembly: AssemblyFileVersion("3.0.4.2")]
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@ -14,7 +14,7 @@
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alt="Releases">
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</a>
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<a href="https://github.com/iAmAsval/FModel/releases/latest">
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<img src="https://img.shields.io/github/downloads/iAmAsval/FModel/latest/total.svg?label=v3.0.4.1%20Downloads"
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<img src="https://img.shields.io/github/downloads/iAmAsval/FModel/latest/total.svg?label=v3.0.4.2%20Downloads"
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alt="Downloads">
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</a>
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<a href="https://twitter.com/AsvalFN"><img src="https://img.shields.io/badge/Twitter-@AsvalFN-1da1f2.svg?logo=twitter"></a>
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