diff --git a/FModel/Methods/Assets/AssetTranslations.cs b/FModel/Methods/Assets/AssetTranslations.cs index 64c7ae2b..a43e30c9 100644 --- a/FModel/Methods/Assets/AssetTranslations.cs +++ b/FModel/Methods/Assets/AssetTranslations.cs @@ -19,7 +19,7 @@ namespace FModel.Methods.Assets public static void SetAssetTranslation(string language) { string locFolder = "/FortniteGame/Content/Localization/"; - string locFileNameBase = "Game_BR"; + string locFileNameBase = "Fortnite"; switch (language) { case "French": diff --git a/FModel/Properties/AssemblyInfo.cs b/FModel/Properties/AssemblyInfo.cs index 33bb4bed..92a191c7 100644 --- a/FModel/Properties/AssemblyInfo.cs +++ b/FModel/Properties/AssemblyInfo.cs @@ -51,5 +51,5 @@ using System.Windows; // Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut // en utilisant '*', comme indiqué ci-dessous : // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("3.0.4.1")] -[assembly: AssemblyFileVersion("3.0.4.1")] +[assembly: AssemblyVersion("3.0.4.2")] +[assembly: AssemblyFileVersion("3.0.4.2")] diff --git a/README.md b/README.md index c1a16dab..0467bd30 100644 --- a/README.md +++ b/README.md @@ -14,7 +14,7 @@ alt="Releases"> - Downloads