diff --git a/FModel/Methods/Assets/AssetTranslations.cs b/FModel/Methods/Assets/AssetTranslations.cs
index 64c7ae2b..a43e30c9 100644
--- a/FModel/Methods/Assets/AssetTranslations.cs
+++ b/FModel/Methods/Assets/AssetTranslations.cs
@@ -19,7 +19,7 @@ namespace FModel.Methods.Assets
public static void SetAssetTranslation(string language)
{
string locFolder = "/FortniteGame/Content/Localization/";
- string locFileNameBase = "Game_BR";
+ string locFileNameBase = "Fortnite";
switch (language)
{
case "French":
diff --git a/FModel/Properties/AssemblyInfo.cs b/FModel/Properties/AssemblyInfo.cs
index 33bb4bed..92a191c7 100644
--- a/FModel/Properties/AssemblyInfo.cs
+++ b/FModel/Properties/AssemblyInfo.cs
@@ -51,5 +51,5 @@ using System.Windows;
// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
// en utilisant '*', comme indiqué ci-dessous :
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("3.0.4.1")]
-[assembly: AssemblyFileVersion("3.0.4.1")]
+[assembly: AssemblyVersion("3.0.4.2")]
+[assembly: AssemblyFileVersion("3.0.4.2")]
diff --git a/README.md b/README.md
index c1a16dab..0467bd30 100644
--- a/README.md
+++ b/README.md
@@ -14,7 +14,7 @@
alt="Releases">
-