mirror of
https://github.com/4sval/FModel.git
synced 2026-03-22 01:34:37 -05:00
DbD custom encryption handling
This commit is contained in:
parent
2df24242ac
commit
9a9eb02f05
|
|
@ -1 +1 @@
|
|||
Subproject commit 8edb3a46c989889aed56ebb2cf910bbcf8fa5bed
|
||||
Subproject commit 38be126747f52c4a72f98d09de2d8073c4af750e
|
||||
|
|
@ -39,6 +39,7 @@ using CUE4Parse_Conversion;
|
|||
using CUE4Parse_Conversion.Sounds;
|
||||
|
||||
using CUE4Parse.GameTypes.UDWN.Encryption.Aes;
|
||||
using CUE4Parse.GameTypes.DBD.Encryption.Aes;
|
||||
using EpicManifestParser;
|
||||
|
||||
using FModel.Creator;
|
||||
|
|
@ -187,6 +188,7 @@ public class CUE4ParseViewModel : ViewModel
|
|||
Provider.CustomEncryption = Provider.Versions.Game switch
|
||||
{
|
||||
EGame.GAME_Undawn => ToaaAes.ToaaDecrypt,
|
||||
EGame.GAME_DeadbyDaylight => DbDAes.DbDDecrypt,
|
||||
_ => Provider.CustomEncryption
|
||||
};
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user