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Undawn custom encryption handling
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c3e4e7d404
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@ -1 +1 @@
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Subproject commit 75bf52cafb31d8d90b1b8c517aeb36c6b0ee89e6
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Subproject commit 8edb3a46c989889aed56ebb2cf910bbcf8fa5bed
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@ -38,6 +38,7 @@ using CUE4Parse.UE4.Wwise;
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using CUE4Parse_Conversion;
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using CUE4Parse_Conversion.Sounds;
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using CUE4Parse.GameTypes.UDWN.Encryption.Aes;
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using EpicManifestParser;
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using FModel.Creator;
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@ -183,6 +184,11 @@ public class CUE4ParseViewModel : ViewModel
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}
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}
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Provider.ReadScriptData = UserSettings.Default.ReadScriptData;
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Provider.CustomEncryption = Provider.Versions.Game switch
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{
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EGame.GAME_Undawn => ToaaAes.ToaaDecrypt,
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_ => Provider.CustomEncryption
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};
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GameDirectory = new GameDirectoryViewModel();
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AssetsFolder = new AssetsFolderViewModel();
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