Force quest bundles to use 512x512 image, and Tandem images based on display asset settings

This commit is contained in:
GMatrixGames 2021-09-19 22:24:12 -04:00
parent f2f6fc01d2
commit 8bceb10f44
No known key found for this signature in database
GPG Key ID: 2621164AAF16CEDF
3 changed files with 3 additions and 3 deletions

@ -1 +1 @@
Subproject commit 6d911668e730b3f4c1eab0b3f7e9a99bc3dde943
Subproject commit 7423a772c652d5bd957dd35c67ab5f6c39db63fc

View File

@ -40,7 +40,7 @@ namespace FModel.Creator.Bases.FN
Preview = preview;
else if (Object.TryGetValue(out FPackageIndex itemDefinition, "HeroDefinition", "WeaponDefinition"))
Preview = Utils.GetBitmap(itemDefinition);
else if (Object.TryGetValue(out FSoftObjectPath largePreview, "LargePreviewImage", "SidePanelIcon", "EntryListIcon", "SmallPreviewImage", "ItemDisplayAsset", "LargeIcon", "ToastIcon", "SmallIcon"))
else if (Object.TryGetValue(out FSoftObjectPath largePreview, "LargePreviewImage", "EntryListIcon", "SmallPreviewImage", "ItemDisplayAsset", "LargeIcon", "ToastIcon", "SmallIcon"))
Preview = Utils.GetBitmap(largePreview);
else if (Object.TryGetValue(out string s, "LargePreviewImage") && !string.IsNullOrEmpty(s))
Preview = Utils.GetBitmap(s);

View File

@ -72,7 +72,7 @@ namespace FModel.Creator.Bases.FN
Description += "\n" + completionText.Text;
if (Object.TryGetValue(out FSoftObjectPath tandemCharacterData, "TandemCharacterData") &&
Utils.TryLoadObject(tandemCharacterData.AssetPathName.Text, out UObject uObject) &&
uObject.TryGetValue(out FSoftObjectPath tandemIcon, "SidePanelIcon", "EntryListIcon", "ToastIcon"))
uObject.TryGetValue(out FSoftObjectPath tandemIcon, "EntryListIcon", "ToastIcon"))
{
Preview = Utils.GetBitmap(tandemIcon);
}