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FModel v4.0.2
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@ -1 +1 @@
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Subproject commit 4736f8231f61631ffbc5afbd2b4a1281b8651be5
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Subproject commit 6d911668e730b3f4c1eab0b3f7e9a99bc3dde943
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@ -931,11 +931,11 @@ namespace FModel.ViewModels
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_fillPaint.StrokeWidth = 5;
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var cubeMovementsBitmap = new SKBitmap(_widthHeight, _widthHeight, SKColorType.Rgba8888, SKAlphaType.Premul);
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using var c = new SKCanvas(cubeMovementsBitmap);
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if (!Utils.TryLoadObject("/CorruptionGameplay/Levels/CorruptionGameplay_ApolloTerrain_Overlay.BP_CubeMovementGradient_2", out UObject overlay) ||
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!overlay.TryGetValue(out FSoftObjectPath[] cubeMovementStaticPaths, "cubeMovementStaticPaths") || cubeMovementStaticPaths.Length < 1)
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return;
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var oldColor = _pathPaint.Color;
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_pathPaint.Color = SKColors.Purple;
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foreach (var cubeMovementStaticPath in cubeMovementStaticPaths)
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@ -947,7 +947,7 @@ namespace FModel.ViewModels
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DrawCubeMovements(c, staticPath, true);
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}
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if (Utils.TryLoadObject("/CorruptionGameplay/Levels/CubeMovement/Apollo_CM_Gold_Overlay.CM_Spline_Gold", out UObject goldPath))
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{
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_pathPaint.Color = SKColors.Gold;
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@ -962,8 +962,7 @@ namespace FModel.ViewModels
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private void DrawCubeMovements(SKCanvas c, UObject staticPath, bool fixLocation)
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{
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if (!staticPath.TryGetValue(out FStructFallback[] pathTravelers, "PathTravelers") || pathTravelers.Length < 1 ||
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!pathTravelers[0].TryGetValue(out FPackageIndex[] generatedSplinesArray, "GeneratedSplinesArray") || generatedSplinesArray.Length < 1 ||
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!pathTravelers[0].TryGetValue(out FStructFallback[] stepMetaData, "StepMetaData") || stepMetaData.Length < 1)
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!pathTravelers[0].TryGetValue(out FPackageIndex[] generatedSplinesArray, "GeneratedSplinesArray") || generatedSplinesArray.Length < 1)
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return;
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UObject uObject;
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@ -980,21 +979,20 @@ namespace FModel.ViewModels
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var bDone = false;
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var path = new SKPath();
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for (var i = 0; i < generatedSplinesArray.Length; i++)
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foreach (var generatedSpline in generatedSplinesArray)
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{
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if (!stepMetaData[i].TryGetValue(out bool bSkipStep, "bSkipStep") || bSkipStep ||
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!Utils.TryGetPackageIndexExport(generatedSplinesArray[i], out uObject) ||
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if (!Utils.TryGetPackageIndexExport(generatedSpline, out uObject) ||
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!uObject.TryGetValue(out FVector relativeLocation, "RelativeLocation")) continue;
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if (!uObject.TryGetValue(out FStructFallback splineCurves, "SplineCurves") ||
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!splineCurves.TryGetValue(out FStructFallback positions, "Position") ||
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!positions.TryGetValue(out FStructFallback[] positionPoints, "Points")) continue;
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for (var j = 0; j < positionPoints.Length; j++)
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foreach (var positionPoint in positionPoints)
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{
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if (!positionPoints[j].TryGetValue(out FVector position, "OutVal")) continue;
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if (!positionPoint.TryGetValue(out FVector point, "OutVal")) continue;
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var vector = GetMapPosition(parentRelativeLocation + relativeLocation + position, _brRadius);
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var vector = GetMapPosition(parentRelativeLocation + relativeLocation + point, _brRadius);
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if (!bDone)
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{
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path.MoveTo(vector.X, vector.Y);
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@ -1006,7 +1004,7 @@ namespace FModel.ViewModels
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}
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}
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}
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c.DrawPath(path, _pathPaint);
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}
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}
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