Assault Fire Future support

Ace Combat 7 wwise fixes
This commit is contained in:
LongerWarrior 2026-01-19 19:21:58 +02:00
parent 8de4402032
commit 86ec2a931e
2 changed files with 2 additions and 2 deletions

@ -1 +1 @@
Subproject commit af1207f8a099062e48255db4e5cf45ba3c21311d
Subproject commit 36c3f6447ea48c80789ee5ac96e8d429cbd98c34

View File

@ -598,7 +598,7 @@ public class Renderer : IDisposable
if (bSpline && model is SplineModel splineModel)
splineModel.AddComponent((USplineMeshComponent)staticMeshComp);
}
else if (m.TryConvert(out var mesh))
else if (m.TryConvert(out var mesh, UserSettings.Default.NaniteMeshExportFormat))
{
model = bSpline ? new SplineModel(m, mesh, (USplineMeshComponent)staticMeshComp, transform) : new StaticModel(m, mesh, transform);
model.IsTwoSided = actor.GetOrDefault("bMirrored", staticMeshComp.GetOrDefault("bDisallowMeshPaintPerInstance", model.IsTwoSided));