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Assault Fire Future support
Ace Combat 7 wwise fixes
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@ -1 +1 @@
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Subproject commit af1207f8a099062e48255db4e5cf45ba3c21311d
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Subproject commit 36c3f6447ea48c80789ee5ac96e8d429cbd98c34
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@ -598,7 +598,7 @@ public class Renderer : IDisposable
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if (bSpline && model is SplineModel splineModel)
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splineModel.AddComponent((USplineMeshComponent)staticMeshComp);
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}
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else if (m.TryConvert(out var mesh))
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else if (m.TryConvert(out var mesh, UserSettings.Default.NaniteMeshExportFormat))
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{
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model = bSpline ? new SplineModel(m, mesh, (USplineMeshComponent)staticMeshComp, transform) : new StaticModel(m, mesh, transform);
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model.IsTwoSided = actor.GetOrDefault("bMirrored", staticMeshComp.GetOrDefault("bDisallowMeshPaintPerInstance", model.IsTwoSided));
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