This commit is contained in:
iAmAsval
2020-05-14 19:13:40 +02:00
parent 9b1385fdf1
commit 771e48a594

View File

@@ -30,9 +30,9 @@ namespace FModel.Creator.Texts
private const string _NOTO_SANS_ARABIC_REGULAR = "NotoSansArabic-Regular";
private const string _NOTO_SANS_JP_BOLD = "NotoSansJP-Bold";
private const string _NOTO_SANS_KR_REGULAR = "NotoSansKR-Regular";
private const string _NOTO_SANS_SC_BLACK = "NotoSansSC-Black"; // traditional chinese fortnite
private const string _NOTO_SANS_SC_BLACK = "NotoSansSC-Black"; // simplified chinese fortnite
private const string _NOTO_SANS_SC_REGULAR = "NotoSansSC-Regular";
private const string _NOTO_SANS_TC_BLACK = "NotoSansTC-Black"; // simplified chinese fortnite
private const string _NOTO_SANS_TC_BLACK = "NotoSansTC-Black"; // traditional chinese fortnite
private const string _NOTO_SANS_TC_REGULAR = "NotoSansTC-Regular";
private const string _BURBANK_SMALL_BLACK = "burbanksmall-black";
private const string _BURBANK_SMALL_BOLD = "burbanksmall-bold";
@@ -58,8 +58,8 @@ namespace FModel.Creator.Texts
Properties.Settings.Default.AssetsLanguage == (long)ELanguage.Russian ? _BURBANK_BIG_REGULAR_BOLD :
Properties.Settings.Default.AssetsLanguage == (long)ELanguage.Japanese ? _NIS_JYAU :
Properties.Settings.Default.AssetsLanguage == (long)ELanguage.Arabic ? _NOTO_SANS_ARABIC_BLACK :
Properties.Settings.Default.AssetsLanguage == (long)ELanguage.TraditionalChinese ? _NOTO_SANS_SC_BLACK :
Properties.Settings.Default.AssetsLanguage == (long)ELanguage.Chinese ? _NOTO_SANS_TC_BLACK :
Properties.Settings.Default.AssetsLanguage == (long)ELanguage.TraditionalChinese ? _NOTO_SANS_TC_BLACK :
Properties.Settings.Default.AssetsLanguage == (long)ELanguage.Chinese ? _NOTO_SANS_SC_BLACK :
string.Empty);
if (!namePath.Equals(_BASE_PATH))
{
@@ -73,8 +73,8 @@ namespace FModel.Creator.Texts
Properties.Settings.Default.AssetsLanguage == (long)ELanguage.Korean ? _NOTO_SANS_KR_REGULAR :
Properties.Settings.Default.AssetsLanguage == (long)ELanguage.Japanese ? _NOTO_SANS_JP_BOLD :
Properties.Settings.Default.AssetsLanguage == (long)ELanguage.Arabic ? _NOTO_SANS_ARABIC_REGULAR :
Properties.Settings.Default.AssetsLanguage == (long)ELanguage.TraditionalChinese ? _NOTO_SANS_SC_REGULAR :
Properties.Settings.Default.AssetsLanguage == (long)ELanguage.Chinese ? _NOTO_SANS_TC_REGULAR :
Properties.Settings.Default.AssetsLanguage == (long)ELanguage.TraditionalChinese ? _NOTO_SANS_TC_REGULAR :
Properties.Settings.Default.AssetsLanguage == (long)ELanguage.Chinese ? _NOTO_SANS_SC_REGULAR :
_NOTO_SANS_REGULAR);
t = Utils.GetPropertyArraySegmentByte(descriptionPath);
if (t != null && t.Length == 3)
@@ -86,8 +86,8 @@ namespace FModel.Creator.Texts
Properties.Settings.Default.AssetsLanguage == (long)ELanguage.Russian ? _BURBANK_BIG_REGULAR_BOLD :
Properties.Settings.Default.AssetsLanguage == (long)ELanguage.Japanese ? _NIS_JYAU :
Properties.Settings.Default.AssetsLanguage == (long)ELanguage.Arabic ? _NOTO_SANS_ARABIC_BLACK :
Properties.Settings.Default.AssetsLanguage == (long)ELanguage.TraditionalChinese ? _NOTO_SANS_SC_BLACK :
Properties.Settings.Default.AssetsLanguage == (long)ELanguage.Chinese ? _NOTO_SANS_TC_BLACK :
Properties.Settings.Default.AssetsLanguage == (long)ELanguage.TraditionalChinese ? _NOTO_SANS_TC_BLACK :
Properties.Settings.Default.AssetsLanguage == (long)ELanguage.Chinese ? _NOTO_SANS_SC_BLACK :
string.Empty);
if (!bundleNamePath.Equals(_BASE_PATH))
{