diff --git a/FModel/Creator/Texts/Typefaces.cs b/FModel/Creator/Texts/Typefaces.cs index 05d7444f..4ef7c9b4 100644 --- a/FModel/Creator/Texts/Typefaces.cs +++ b/FModel/Creator/Texts/Typefaces.cs @@ -30,9 +30,9 @@ namespace FModel.Creator.Texts private const string _NOTO_SANS_ARABIC_REGULAR = "NotoSansArabic-Regular"; private const string _NOTO_SANS_JP_BOLD = "NotoSansJP-Bold"; private const string _NOTO_SANS_KR_REGULAR = "NotoSansKR-Regular"; - private const string _NOTO_SANS_SC_BLACK = "NotoSansSC-Black"; // traditional chinese fortnite + private const string _NOTO_SANS_SC_BLACK = "NotoSansSC-Black"; // simplified chinese fortnite private const string _NOTO_SANS_SC_REGULAR = "NotoSansSC-Regular"; - private const string _NOTO_SANS_TC_BLACK = "NotoSansTC-Black"; // simplified chinese fortnite + private const string _NOTO_SANS_TC_BLACK = "NotoSansTC-Black"; // traditional chinese fortnite private const string _NOTO_SANS_TC_REGULAR = "NotoSansTC-Regular"; private const string _BURBANK_SMALL_BLACK = "burbanksmall-black"; private const string _BURBANK_SMALL_BOLD = "burbanksmall-bold"; @@ -58,8 +58,8 @@ namespace FModel.Creator.Texts Properties.Settings.Default.AssetsLanguage == (long)ELanguage.Russian ? _BURBANK_BIG_REGULAR_BOLD : Properties.Settings.Default.AssetsLanguage == (long)ELanguage.Japanese ? _NIS_JYAU : Properties.Settings.Default.AssetsLanguage == (long)ELanguage.Arabic ? _NOTO_SANS_ARABIC_BLACK : - Properties.Settings.Default.AssetsLanguage == (long)ELanguage.TraditionalChinese ? _NOTO_SANS_SC_BLACK : - Properties.Settings.Default.AssetsLanguage == (long)ELanguage.Chinese ? _NOTO_SANS_TC_BLACK : + Properties.Settings.Default.AssetsLanguage == (long)ELanguage.TraditionalChinese ? _NOTO_SANS_TC_BLACK : + Properties.Settings.Default.AssetsLanguage == (long)ELanguage.Chinese ? _NOTO_SANS_SC_BLACK : string.Empty); if (!namePath.Equals(_BASE_PATH)) { @@ -73,8 +73,8 @@ namespace FModel.Creator.Texts Properties.Settings.Default.AssetsLanguage == (long)ELanguage.Korean ? _NOTO_SANS_KR_REGULAR : Properties.Settings.Default.AssetsLanguage == (long)ELanguage.Japanese ? _NOTO_SANS_JP_BOLD : Properties.Settings.Default.AssetsLanguage == (long)ELanguage.Arabic ? _NOTO_SANS_ARABIC_REGULAR : - Properties.Settings.Default.AssetsLanguage == (long)ELanguage.TraditionalChinese ? _NOTO_SANS_SC_REGULAR : - Properties.Settings.Default.AssetsLanguage == (long)ELanguage.Chinese ? _NOTO_SANS_TC_REGULAR : + Properties.Settings.Default.AssetsLanguage == (long)ELanguage.TraditionalChinese ? _NOTO_SANS_TC_REGULAR : + Properties.Settings.Default.AssetsLanguage == (long)ELanguage.Chinese ? _NOTO_SANS_SC_REGULAR : _NOTO_SANS_REGULAR); t = Utils.GetPropertyArraySegmentByte(descriptionPath); if (t != null && t.Length == 3) @@ -86,8 +86,8 @@ namespace FModel.Creator.Texts Properties.Settings.Default.AssetsLanguage == (long)ELanguage.Russian ? _BURBANK_BIG_REGULAR_BOLD : Properties.Settings.Default.AssetsLanguage == (long)ELanguage.Japanese ? _NIS_JYAU : Properties.Settings.Default.AssetsLanguage == (long)ELanguage.Arabic ? _NOTO_SANS_ARABIC_BLACK : - Properties.Settings.Default.AssetsLanguage == (long)ELanguage.TraditionalChinese ? _NOTO_SANS_SC_BLACK : - Properties.Settings.Default.AssetsLanguage == (long)ELanguage.Chinese ? _NOTO_SANS_TC_BLACK : + Properties.Settings.Default.AssetsLanguage == (long)ELanguage.TraditionalChinese ? _NOTO_SANS_TC_BLACK : + Properties.Settings.Default.AssetsLanguage == (long)ELanguage.Chinese ? _NOTO_SANS_SC_BLACK : string.Empty); if (!bundleNamePath.Equals(_BASE_PATH)) {