mirror of
https://github.com/4sval/FModel.git
synced 2026-08-25 02:44:29 -05:00
Add icon generation for Ammo
- Added "SpecialMode" parameters for CreateItemIcon and GetItemRarity to force different behavior for different asset types, such as ammo, as ammo is always Common - Added icon generation support for ammo
This commit is contained in:
@@ -112,6 +112,9 @@
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<setting name="UpdateSettings" serializeAs="String">
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<value>True</value>
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</setting>
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<setting name="createIconForAmmo" serializeAs="String">
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<value>True</value>
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</setting>
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</FModel.Properties.Settings>
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</userSettings>
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</configuration>
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3
FModel/Forms/IconGeneratorAssets.Designer.cs
generated
3
FModel/Forms/IconGeneratorAssets.Designer.cs
generated
@@ -54,7 +54,8 @@
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"Consumables & Weapons",
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"Cosmetics",
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"Traps",
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"Variants"});
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"Variants",
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"Ammo"});
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this.checkedAssets.Location = new System.Drawing.Point(12, 12);
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this.checkedAssets.Name = "checkedAssets";
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this.checkedAssets.Size = new System.Drawing.Size(307, 274);
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@@ -20,6 +20,7 @@ namespace FModel.Forms
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checkedAssets.SetItemChecked(2, Properties.Settings.Default.createIconForCosmetics);
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checkedAssets.SetItemChecked(3, Properties.Settings.Default.createIconForTraps);
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checkedAssets.SetItemChecked(4, Properties.Settings.Default.createIconForVariants);
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checkedAssets.SetItemChecked(5, Properties.Settings.Default.createIconForAmmo);
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}
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private void OKButton_Click(object sender, EventArgs e)
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@@ -30,6 +31,7 @@ namespace FModel.Forms
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Properties.Settings.Default.createIconForCosmetics = checkedAssets.GetItemChecked(2);
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Properties.Settings.Default.createIconForTraps = checkedAssets.GetItemChecked(3);
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Properties.Settings.Default.createIconForVariants = checkedAssets.GetItemChecked(4);
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Properties.Settings.Default.createIconForAmmo = checkedAssets.GetItemChecked(5);
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Properties.Settings.Default.Save(); //SAVE
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Close();
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@@ -1461,6 +1461,8 @@ namespace FModel
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CreateItemIcon(itemId[i]);
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else if (Settings.Default.createIconForVariants && (itemId[i].ExportType == "FortVariantTokenType"))
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CreateItemIcon(itemId[i], false, false, true);
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else if (Settings.Default.createIconForAmmo && (itemId[i].ExportType == "FortAmmoItemDefinition"))
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CreateItemIcon(itemId[i], false, false, false, "ammo");
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else if (itemId[i].ExportType == "FortChallengeBundleItemDefinition")
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CreateChallengesIcon(itemId[i], parsedJson, questJson);
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else if (itemId[i].ExportType == "Texture2D")
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@@ -1476,7 +1478,7 @@ namespace FModel
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Console.WriteLine(ex.Message);
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}
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}
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private void CreateItemIcon(ItemsIdParser theItem, bool athIteDef = false, bool consAndWeap = false, bool variant = false)
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private void CreateItemIcon(ItemsIdParser theItem, bool athIteDef = false, bool consAndWeap = false, bool variant = false, string SpecialMode = null)
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{
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UpdateConsole(CurrentUsedItem + " is a Cosmetic ID", Color.FromArgb(255, 66, 244, 66), "Success");
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@@ -1487,7 +1489,11 @@ namespace FModel
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if (theItem.Series != null)
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GetSeriesRarity(theItem, g);
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else
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GetItemRarity(theItem, g);
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// Special ammo force-rarity check
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if (SpecialMode == "ammo")
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GetItemRarity(theItem, g, "ammo");
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else
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GetItemRarity(theItem, g);
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ItemIconPath = string.Empty;
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if (Settings.Default.loadFeaturedImage == false)
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@@ -1715,7 +1721,7 @@ namespace FModel
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toDrawOn.DrawImage(rarityBg, new Point(0, 0));
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}
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}
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private void GetItemRarity(ItemsIdParser theItem, Graphics toDrawOn)
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private void GetItemRarity(ItemsIdParser theItem, Graphics toDrawOn, string SpecialMode = null)
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{
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if (theItem.Rarity == "EFortRarity::Transcendent")
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{
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@@ -1752,6 +1758,13 @@ namespace FModel
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Image rarityBg = Resources.U512;
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toDrawOn.DrawImage(rarityBg, new Point(0, 0));
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}
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// Force common rarity if ammo, as ammo is always common in FN
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if (SpecialMode == "ammo")
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{
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Image rarityBg = Resources.C512;
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toDrawOn.DrawImage(rarityBg, new Point(0, 0));
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}
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}
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private void GetItemIcon(ItemsIdParser theItem, bool featured = false)
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{
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12
FModel/Properties/Settings.Designer.cs
generated
12
FModel/Properties/Settings.Designer.cs
generated
@@ -430,5 +430,17 @@ namespace FModel.Properties {
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this["UpdateSettings"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("True")]
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public bool createIconForAmmo {
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get {
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return ((bool)(this["createIconForAmmo"]));
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}
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set {
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this["createIconForAmmo"] = value;
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}
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}
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}
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}
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@@ -104,5 +104,8 @@
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<Setting Name="UpdateSettings" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">True</Value>
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</Setting>
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<Setting Name="createIconForAmmo" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">True</Value>
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</Setting>
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</Settings>
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</SettingsFile>
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