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Updated README.md
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{8FABCD3A-9D55-4B54-B237-B259D815DEB8}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<OutputType>WinExe</OutputType>
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<RootNamespace>FModel</RootNamespace>
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<AssemblyName>FModel</AssemblyName>
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<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
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### Prerequisites
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[.NET Framework 4.7.1](https://dotnet.microsoft.com/download/dotnet-framework/net471)
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### Download
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[](https://github.com/iAmAsval/FModel/releases/tag/2.2.1)
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[](https://github.com/iAmAsval/FModel/releases/tag/2.2.2)
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### How does it works
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**1.** Once you start the executable, you'll be asked to set your path to your Fortnite .PAK files. Meanwhile a `FModel` subfolder will be created in your `Documents` folder and it'll automatically download the latest version of the custom [Fortnite Asset Parser](https://github.com/SirWaddles/JohnWickParse) in this subfolder.
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