Updated README.md

This commit is contained in:
Asval 2019-05-10 02:09:38 +02:00
parent 04143e68c4
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{8FABCD3A-9D55-4B54-B237-B259D815DEB8}</ProjectGuid>
<OutputType>Exe</OutputType>
<OutputType>WinExe</OutputType>
<RootNamespace>FModel</RootNamespace>
<AssemblyName>FModel</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>

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### Prerequisites
[.NET Framework 4.7.1](https://dotnet.microsoft.com/download/dotnet-framework/net471)
### Download
[![](https://img.shields.io/badge/Release-Executable-orange.svg?logo=github)](https://github.com/iAmAsval/FModel/releases/tag/2.2.1)
[![](https://img.shields.io/badge/Release-Executable-orange.svg?logo=github)](https://github.com/iAmAsval/FModel/releases/tag/2.2.2)
### How does it works
**1.** Once you start the executable, you'll be asked to set your path to your Fortnite .PAK files. Meanwhile a `FModel` subfolder will be created in your `Documents` folder and it'll automatically download the latest version of the custom [Fortnite Asset Parser](https://github.com/SirWaddles/JohnWickParse) in this subfolder.