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where are new files
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parent
a0e3d8b454
commit
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9
FModel/Forms/Settings.Designer.cs
generated
9
FModel/Forms/Settings.Designer.cs
generated
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@ -323,17 +323,18 @@
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this.groupBox5.Size = new System.Drawing.Size(560, 92);
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this.groupBox5.TabIndex = 18;
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this.groupBox5.TabStop = false;
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this.groupBox5.Text = "Backup PAKs 1000+";
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this.groupBox5.Text = "Optional - Backup PAKs 1000+";
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//
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// label7
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//
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this.label7.AutoSize = true;
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this.label7.ForeColor = System.Drawing.Color.Red;
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this.label7.Location = new System.Drawing.Point(347, 72);
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this.label7.Location = new System.Drawing.Point(294, 72);
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this.label7.Name = "label7";
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this.label7.Size = new System.Drawing.Size(207, 13);
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this.label7.Size = new System.Drawing.Size(262, 13);
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this.label7.TabIndex = 6;
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this.label7.Text = "This is only used to backup dynamic PAKs";
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this.label7.Text = "This is only used to get keys to backup dynamic PAKs";
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this.label7.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
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//
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// textBox5
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//
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@ -745,7 +745,7 @@ namespace FModel
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string myContent = DynamicPAKs.GetEndpoint("https://fortnite-public-service-prod11.ol.epicgames.com/fortnite/api/storefront/v2/keychain", true);
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if (myContent.Contains("\"errorCode\": \"errors.com.epicgames.common.authentication.authentication_failed\""))
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AppendText("EPIC Authentification Failed.", Color.Red, true);
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AppendText("EPIC Authentication Failed.", Color.Red, true);
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else
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_backupDynamicKeys = AesKeyParser.FromJson(myContent);
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}
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