diff --git a/FModel/Forms/Settings.Designer.cs b/FModel/Forms/Settings.Designer.cs index c57ec5d3..df09e06a 100644 --- a/FModel/Forms/Settings.Designer.cs +++ b/FModel/Forms/Settings.Designer.cs @@ -323,17 +323,18 @@ this.groupBox5.Size = new System.Drawing.Size(560, 92); this.groupBox5.TabIndex = 18; this.groupBox5.TabStop = false; - this.groupBox5.Text = "Backup PAKs 1000+"; + this.groupBox5.Text = "Optional - Backup PAKs 1000+"; // // label7 // this.label7.AutoSize = true; this.label7.ForeColor = System.Drawing.Color.Red; - this.label7.Location = new System.Drawing.Point(347, 72); + this.label7.Location = new System.Drawing.Point(294, 72); this.label7.Name = "label7"; - this.label7.Size = new System.Drawing.Size(207, 13); + this.label7.Size = new System.Drawing.Size(262, 13); this.label7.TabIndex = 6; - this.label7.Text = "This is only used to backup dynamic PAKs"; + this.label7.Text = "This is only used to get keys to backup dynamic PAKs"; + this.label7.TextAlign = System.Drawing.ContentAlignment.MiddleRight; // // textBox5 // diff --git a/FModel/MainWindow.cs b/FModel/MainWindow.cs index ec6008d4..c4f02f70 100644 --- a/FModel/MainWindow.cs +++ b/FModel/MainWindow.cs @@ -745,7 +745,7 @@ namespace FModel string myContent = DynamicPAKs.GetEndpoint("https://fortnite-public-service-prod11.ol.epicgames.com/fortnite/api/storefront/v2/keychain", true); if (myContent.Contains("\"errorCode\": \"errors.com.epicgames.common.authentication.authentication_failed\"")) - AppendText("EPIC Authentification Failed.", Color.Red, true); + AppendText("EPIC Authentication Failed.", Color.Red, true); else _backupDynamicKeys = AesKeyParser.FromJson(myContent); }