FN 38.00 fixes and Infinity Nikki update
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fixed missing usings
This commit is contained in:
LongerWarrior 2025-11-04 00:41:08 +02:00
parent 1f10656d91
commit 604e59be33
2 changed files with 12 additions and 11 deletions

@ -1 +1 @@
Subproject commit 2669aa9c4b7f593911c0057c34874bcda7839914
Subproject commit e63d6ee96fba5e5742dcd9bdf7f834e95c3e4f8f

View File

@ -11,15 +11,20 @@ using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using AdonisUI.Controls;
using CUE4Parse;
using CUE4Parse.Compression;
using CUE4Parse.Encryption.Aes;
using CUE4Parse.FileProvider;
using CUE4Parse.FileProvider.Objects;
using CUE4Parse.FileProvider.Vfs;
using CUE4Parse.GameTypes.AshEchoes.FileProvider;
using CUE4Parse.GameTypes.KRD.Assets.Exports;
using CUE4Parse.MappingsProvider;
using CUE4Parse.UE4.AssetRegistry;
using CUE4Parse.UE4.Assets;
using CUE4Parse.UE4.Assets.Exports;
using CUE4Parse.UE4.Assets.Exports.Animation;
using CUE4Parse.UE4.Assets.Exports.Fmod;
using CUE4Parse.UE4.Assets.Exports.Material;
using CUE4Parse.UE4.Assets.Exports.SkeletalMesh;
using CUE4Parse.UE4.Assets.Exports.Sound;
@ -27,23 +32,22 @@ using CUE4Parse.UE4.Assets.Exports.StaticMesh;
using CUE4Parse.UE4.Assets.Exports.Texture;
using CUE4Parse.UE4.Assets.Exports.Verse;
using CUE4Parse.UE4.Assets.Exports.Wwise;
using CUE4Parse.UE4.BinaryConfig;
using CUE4Parse.UE4.FMod;
using CUE4Parse.UE4.IO;
using CUE4Parse.UE4.Localization;
using CUE4Parse.UE4.Objects.Core.Serialization;
using CUE4Parse.UE4.Objects.Engine;
using CUE4Parse.UE4.Objects.UObject;
using CUE4Parse.UE4.Objects.UObject.Editor;
using CUE4Parse.UE4.Oodle.Objects;
using CUE4Parse.UE4.Readers;
using CUE4Parse.UE4.Shaders;
using CUE4Parse.UE4.Versions;
using CUE4Parse.UE4.Wwise;
using CUE4Parse.Utils;
using CUE4Parse_Conversion;
using CUE4Parse_Conversion.Sounds;
using CUE4Parse.FileProvider.Objects;
using CUE4Parse.GameTypes.AshEchoes.FileProvider;
using CUE4Parse.UE4.Assets;
using CUE4Parse.UE4.BinaryConfig;
using CUE4Parse.UE4.Objects.UObject;
using CUE4Parse.Utils;
using EpicManifestParser;
using EpicManifestParser.UE;
using EpicManifestParser.ZlibngDotNetDecompressor;
@ -56,6 +60,7 @@ using FModel.Views;
using FModel.Views.Resources.Controls;
using FModel.Views.Snooper;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using OpenTK.Windowing.Common;
using OpenTK.Windowing.Desktop;
using Serilog;
@ -63,10 +68,6 @@ using SkiaSharp;
using UE4Config.Parsing;
using Application = System.Windows.Application;
using FGuid = CUE4Parse.UE4.Objects.Core.Misc.FGuid;
using CUE4Parse.UE4.Objects.UObject.Editor;
using CUE4Parse.UE4.Assets.Exports.Fmod;
using CUE4Parse.UE4.FMod;
namespace FModel.ViewModels;