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FN 38.00 fixes and Infinity Nikki update
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fixed missing usings
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1f10656d91
commit
604e59be33
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@ -1 +1 @@
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Subproject commit 2669aa9c4b7f593911c0057c34874bcda7839914
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Subproject commit e63d6ee96fba5e5742dcd9bdf7f834e95c3e4f8f
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@ -11,15 +11,20 @@ using System.Threading;
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using System.Threading.Tasks;
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using System.Windows;
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using AdonisUI.Controls;
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using CUE4Parse;
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using CUE4Parse.Compression;
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using CUE4Parse.Encryption.Aes;
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using CUE4Parse.FileProvider;
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using CUE4Parse.FileProvider.Objects;
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using CUE4Parse.FileProvider.Vfs;
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using CUE4Parse.GameTypes.AshEchoes.FileProvider;
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using CUE4Parse.GameTypes.KRD.Assets.Exports;
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using CUE4Parse.MappingsProvider;
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using CUE4Parse.UE4.AssetRegistry;
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using CUE4Parse.UE4.Assets;
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using CUE4Parse.UE4.Assets.Exports;
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using CUE4Parse.UE4.Assets.Exports.Animation;
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using CUE4Parse.UE4.Assets.Exports.Fmod;
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using CUE4Parse.UE4.Assets.Exports.Material;
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using CUE4Parse.UE4.Assets.Exports.SkeletalMesh;
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using CUE4Parse.UE4.Assets.Exports.Sound;
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@ -27,23 +32,22 @@ using CUE4Parse.UE4.Assets.Exports.StaticMesh;
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using CUE4Parse.UE4.Assets.Exports.Texture;
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using CUE4Parse.UE4.Assets.Exports.Verse;
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using CUE4Parse.UE4.Assets.Exports.Wwise;
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using CUE4Parse.UE4.BinaryConfig;
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using CUE4Parse.UE4.FMod;
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using CUE4Parse.UE4.IO;
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using CUE4Parse.UE4.Localization;
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using CUE4Parse.UE4.Objects.Core.Serialization;
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using CUE4Parse.UE4.Objects.Engine;
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using CUE4Parse.UE4.Objects.UObject;
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using CUE4Parse.UE4.Objects.UObject.Editor;
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using CUE4Parse.UE4.Oodle.Objects;
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using CUE4Parse.UE4.Readers;
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using CUE4Parse.UE4.Shaders;
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using CUE4Parse.UE4.Versions;
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using CUE4Parse.UE4.Wwise;
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using CUE4Parse.Utils;
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using CUE4Parse_Conversion;
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using CUE4Parse_Conversion.Sounds;
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using CUE4Parse.FileProvider.Objects;
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using CUE4Parse.GameTypes.AshEchoes.FileProvider;
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using CUE4Parse.UE4.Assets;
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using CUE4Parse.UE4.BinaryConfig;
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using CUE4Parse.UE4.Objects.UObject;
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using CUE4Parse.Utils;
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using EpicManifestParser;
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using EpicManifestParser.UE;
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using EpicManifestParser.ZlibngDotNetDecompressor;
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@ -56,6 +60,7 @@ using FModel.Views;
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using FModel.Views.Resources.Controls;
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using FModel.Views.Snooper;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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using OpenTK.Windowing.Common;
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using OpenTK.Windowing.Desktop;
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using Serilog;
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@ -63,10 +68,6 @@ using SkiaSharp;
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using UE4Config.Parsing;
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using Application = System.Windows.Application;
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using FGuid = CUE4Parse.UE4.Objects.Core.Misc.FGuid;
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using CUE4Parse.UE4.Objects.UObject.Editor;
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using CUE4Parse.UE4.Assets.Exports.Fmod;
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using CUE4Parse.UE4.FMod;
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namespace FModel.ViewModels;
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