From 604e59be33a111270c1753c5ba91fe6f40850649 Mon Sep 17 00:00:00 2001 From: LongerWarrior Date: Tue, 4 Nov 2025 00:41:08 +0200 Subject: [PATCH] FN 38.00 fixes and Infinity Nikki update fixed missing usings --- CUE4Parse | 2 +- FModel/ViewModels/CUE4ParseViewModel.cs | 21 +++++++++++---------- 2 files changed, 12 insertions(+), 11 deletions(-) diff --git a/CUE4Parse b/CUE4Parse index 2669aa9c..e63d6ee9 160000 --- a/CUE4Parse +++ b/CUE4Parse @@ -1 +1 @@ -Subproject commit 2669aa9c4b7f593911c0057c34874bcda7839914 +Subproject commit e63d6ee96fba5e5742dcd9bdf7f834e95c3e4f8f diff --git a/FModel/ViewModels/CUE4ParseViewModel.cs b/FModel/ViewModels/CUE4ParseViewModel.cs index 9461c008..c462e975 100644 --- a/FModel/ViewModels/CUE4ParseViewModel.cs +++ b/FModel/ViewModels/CUE4ParseViewModel.cs @@ -11,15 +11,20 @@ using System.Threading; using System.Threading.Tasks; using System.Windows; using AdonisUI.Controls; +using CUE4Parse; using CUE4Parse.Compression; using CUE4Parse.Encryption.Aes; using CUE4Parse.FileProvider; +using CUE4Parse.FileProvider.Objects; using CUE4Parse.FileProvider.Vfs; +using CUE4Parse.GameTypes.AshEchoes.FileProvider; using CUE4Parse.GameTypes.KRD.Assets.Exports; using CUE4Parse.MappingsProvider; using CUE4Parse.UE4.AssetRegistry; +using CUE4Parse.UE4.Assets; using CUE4Parse.UE4.Assets.Exports; using CUE4Parse.UE4.Assets.Exports.Animation; +using CUE4Parse.UE4.Assets.Exports.Fmod; using CUE4Parse.UE4.Assets.Exports.Material; using CUE4Parse.UE4.Assets.Exports.SkeletalMesh; using CUE4Parse.UE4.Assets.Exports.Sound; @@ -27,23 +32,22 @@ using CUE4Parse.UE4.Assets.Exports.StaticMesh; using CUE4Parse.UE4.Assets.Exports.Texture; using CUE4Parse.UE4.Assets.Exports.Verse; using CUE4Parse.UE4.Assets.Exports.Wwise; +using CUE4Parse.UE4.BinaryConfig; +using CUE4Parse.UE4.FMod; using CUE4Parse.UE4.IO; using CUE4Parse.UE4.Localization; using CUE4Parse.UE4.Objects.Core.Serialization; using CUE4Parse.UE4.Objects.Engine; +using CUE4Parse.UE4.Objects.UObject; +using CUE4Parse.UE4.Objects.UObject.Editor; using CUE4Parse.UE4.Oodle.Objects; using CUE4Parse.UE4.Readers; using CUE4Parse.UE4.Shaders; using CUE4Parse.UE4.Versions; using CUE4Parse.UE4.Wwise; +using CUE4Parse.Utils; using CUE4Parse_Conversion; using CUE4Parse_Conversion.Sounds; -using CUE4Parse.FileProvider.Objects; -using CUE4Parse.GameTypes.AshEchoes.FileProvider; -using CUE4Parse.UE4.Assets; -using CUE4Parse.UE4.BinaryConfig; -using CUE4Parse.UE4.Objects.UObject; -using CUE4Parse.Utils; using EpicManifestParser; using EpicManifestParser.UE; using EpicManifestParser.ZlibngDotNetDecompressor; @@ -56,6 +60,7 @@ using FModel.Views; using FModel.Views.Resources.Controls; using FModel.Views.Snooper; using Newtonsoft.Json; +using Newtonsoft.Json.Converters; using OpenTK.Windowing.Common; using OpenTK.Windowing.Desktop; using Serilog; @@ -63,10 +68,6 @@ using SkiaSharp; using UE4Config.Parsing; using Application = System.Windows.Application; using FGuid = CUE4Parse.UE4.Objects.Core.Misc.FGuid; -using CUE4Parse.UE4.Objects.UObject.Editor; -using CUE4Parse.UE4.Assets.Exports.Fmod; -using CUE4Parse.UE4.FMod; - namespace FModel.ViewModels;