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update fn engine version
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b9315cc298
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@ -1061,13 +1061,13 @@ public class CUE4ParseViewModel : ViewModel
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TabControl.SelectedTab.AddImage(sourceFile.SubstringAfterLast('/'), false, bitmap, false, updateUi);
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return false;
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}
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// The Dark Pictures Anthology: House of Ashes
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case UExternalSource when (isNone || saveAudio) && pointer.Object.Value is UExternalSource externalSource:
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{
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var audioName = Path.GetFileNameWithoutExtension(externalSource.ExternalSourcePath);
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SaveAndPlaySound(audioName, "wem", externalSource.Data?.WemFile ?? [], saveAudio);
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return false;
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}
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// The Dark Pictures Anthology: House of Ashes
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case UExternalSource when (isNone || saveAudio) && pointer.Object.Value is UExternalSource externalSource:
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{
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var audioName = Path.GetFileNameWithoutExtension(externalSource.ExternalSourcePath);
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SaveAndPlaySound(audioName, "wem", externalSource.Data?.WemFile ?? [], saveAudio);
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return false;
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}
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case UAkAudioEvent when (isNone || saveAudio) && pointer.Object.Value is UAkAudioEvent audioEvent:
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{
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@ -87,8 +87,8 @@ public class GameSelectorViewModel : ViewModel
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.OrderBy(value => ((int)value & 0xFF) == 0);
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private IEnumerable<DirectorySettings> EnumerateDetectedGames()
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{
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yield return GetUnrealEngineGame("Fortnite", "\\FortniteGame\\Content\\Paks", EGame.GAME_UE5_7);
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yield return DirectorySettings.Default("Fortnite [LIVE]", Constants._FN_LIVE_TRIGGER, ue: EGame.GAME_UE5_7);
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yield return GetUnrealEngineGame("Fortnite", "\\FortniteGame\\Content\\Paks", EGame.GAME_UE5_8);
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yield return DirectorySettings.Default("Fortnite [LIVE]", Constants._FN_LIVE_TRIGGER, ue: EGame.GAME_UE5_8);
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yield return GetUnrealEngineGame("Pewee", "\\RogueCompany\\Content\\Paks", EGame.GAME_RogueCompany);
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yield return GetUnrealEngineGame("Rosemallow", "\\Indiana\\Content\\Paks", EGame.GAME_UE4_21);
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yield return GetUnrealEngineGame("Catnip", "\\OakGame\\Content\\Paks", EGame.GAME_Borderlands3);
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