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Dropped getSecondsWithLanguage(), with getTextByKey() not is unnecessary.
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@ -361,39 +361,11 @@ namespace FModel
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Image reload = Resources.reload64;
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myGraphic.DrawImage(ImageUtilities.ResizeImage(reload, 15, 15), new Point(50 + (statParsed.ClipSize.ToString().Length * 7) + 47, 500)); //50=clipsize text position | for each clipsize letter we add 7 to x | 47=difference between 2 icons
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myGraphic.DrawString(statParsed.ReloadTime + getSecondsWithLanguage(), new Font(FontUtilities.pfc.Families[0], 13), new SolidBrush(Color.White), new Point(64 + (statParsed.ClipSize.ToString().Length * 7) + 47, 500)); //64=50+icon size (-1 because that wasn't perfectly at the position i wanted)
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myGraphic.DrawString(statParsed.ReloadTime + " " + SearchResource.getTextByKey("6BA53D764BA5CC13E821D2A807A72365", "seconds"), new Font(FontUtilities.pfc.Families[0], 13), new SolidBrush(Color.White), new Point(64 + (statParsed.ClipSize.ToString().Length * 7) + 47, 500)); //64=50+icon size (-1 because that wasn't perfectly at the position i wanted)
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DrawToRight(weaponName, myGraphic);
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}
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}
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/// <summary>
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/// manual translation to improve speed and in case the key is deleted
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/// that's just 1 word so /shrug
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/// </summary>
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/// <returns></returns>
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private static string getSecondsWithLanguage()
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{
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switch (Settings.Default.IconLanguage)
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{
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case "French":
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case "German":
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case "Italian":
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case "Spanish":
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case "Spanish (LA)":
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case "Arabic":
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case "Japanese":
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case "Korean":
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case "Polish":
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case "Portuguese (Brazil)":
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case "Russian":
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case "Turkish":
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case "Chinese (S)":
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case "Traditional Chinese":
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return " " + SearchResource.getTextByKey("6BA53D764BA5CC13E821D2A807A72365", "seconds");
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default:
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return " seconds";
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}
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}
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/// <summary>
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/// this is only triggered for heroes and defenders
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