diff --git a/FModel/Methods/IconGenerator/DrawText.cs b/FModel/Methods/IconGenerator/DrawText.cs index 4df2e762..03d80a63 100644 --- a/FModel/Methods/IconGenerator/DrawText.cs +++ b/FModel/Methods/IconGenerator/DrawText.cs @@ -361,39 +361,11 @@ namespace FModel Image reload = Resources.reload64; myGraphic.DrawImage(ImageUtilities.ResizeImage(reload, 15, 15), new Point(50 + (statParsed.ClipSize.ToString().Length * 7) + 47, 500)); //50=clipsize text position | for each clipsize letter we add 7 to x | 47=difference between 2 icons - myGraphic.DrawString(statParsed.ReloadTime + getSecondsWithLanguage(), new Font(FontUtilities.pfc.Families[0], 13), new SolidBrush(Color.White), new Point(64 + (statParsed.ClipSize.ToString().Length * 7) + 47, 500)); //64=50+icon size (-1 because that wasn't perfectly at the position i wanted) + myGraphic.DrawString(statParsed.ReloadTime + " " + SearchResource.getTextByKey("6BA53D764BA5CC13E821D2A807A72365", "seconds"), new Font(FontUtilities.pfc.Families[0], 13), new SolidBrush(Color.White), new Point(64 + (statParsed.ClipSize.ToString().Length * 7) + 47, 500)); //64=50+icon size (-1 because that wasn't perfectly at the position i wanted) DrawToRight(weaponName, myGraphic); } } - /// - /// manual translation to improve speed and in case the key is deleted - /// that's just 1 word so /shrug - /// - /// - private static string getSecondsWithLanguage() - { - switch (Settings.Default.IconLanguage) - { - case "French": - case "German": - case "Italian": - case "Spanish": - case "Spanish (LA)": - case "Arabic": - case "Japanese": - case "Korean": - case "Polish": - case "Portuguese (Brazil)": - case "Russian": - case "Turkish": - case "Chinese (S)": - case "Traditional Chinese": - return " " + SearchResource.getTextByKey("6BA53D764BA5CC13E821D2A807A72365", "seconds"); - default: - return " seconds"; - } - } /// /// this is only triggered for heroes and defenders