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FModel 3.0.1
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@ -9,6 +9,7 @@ using System.Threading.Tasks;
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using System.Linq;
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using System.IO;
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using System.Windows.Media;
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using FProp = FModel.Properties.Settings;
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namespace FModel.Methods.Assets
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{
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@ -134,6 +135,8 @@ namespace FModel.Methods.Assets
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FWindow.FMain.AssetPropertiesBox_Main.Text = string.Empty;
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FWindow.FMain.AssetPropertiesBox_Main.SyntaxHighlighting = ResourceLoader.LoadHighlightingDefinition("Json.xshd");
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FWindow.FMain.ImageBox_Main.Source = null;
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bool sound = FProp.Default.FOpenSounds;
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FProp.Default.FOpenSounds = false;
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List<IEnumerable<string>> assetList = new List<IEnumerable<string>>();
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foreach (FPakEntry[] PAKsFileInfos in PAKEntries.PAKToDisplay.Values)
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@ -185,6 +188,7 @@ namespace FModel.Methods.Assets
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FWindow.FMain.MI_Auto_Save_Images.IsChecked = false;
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FWindow.FMain.Button_Extract.IsEnabled = true;
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FWindow.FMain.Button_Stop.IsEnabled = false;
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FProp.Default.FOpenSounds = sound;
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new UpdateMyProcessEvents("All assets have been extracted successfully", "Success").Update();
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}
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@ -51,5 +51,5 @@ using System.Windows;
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// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
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// en utilisant '*', comme indiqué ci-dessous :
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("3.0.0.0")]
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[assembly: AssemblyFileVersion("3.0.0.0")]
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[assembly: AssemblyVersion("3.0.1.0")]
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[assembly: AssemblyFileVersion("3.0.1.0")]
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14
README.md
14
README.md
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@ -14,7 +14,7 @@
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alt="Releases">
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</a>
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<a href="https://github.com/iAmAsval/FModel/releases/latest">
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<img src="https://img.shields.io/github/downloads/iAmAsval/FModel/latest/total.svg?label=v3.0%20Downloads"
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<img src="https://img.shields.io/github/downloads/iAmAsval/FModel/latest/total.svg?label=v3.0.1%20Downloads"
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alt="Downloads">
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</a>
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<a href="https://twitter.com/AsvalFN"><img src="https://img.shields.io/badge/Twitter-@AsvalFN-1da1f2.svg?logo=twitter"></a>
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@ -88,6 +88,18 @@ The difference mode can check new files between 2 different Fortnite versions. Y
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4. It's gonna check you current .PAK files and then ask you for the backup file - __choose the backup file__
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5. You can now see the difference between your backup file and you current files
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### Update Mode
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The update mode can check new files between 2 different Fortnite versions and auto extract assets of your choice. You'll need at least one backup file to be able to compare your current .PAK files and the backup file.
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1. You can target file size check on the settings window if you want - __click on Load, Settings, and then check Diff w/ File Size__
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2. Enable the difference mode - __click on Load and then on Difference Mode__
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3. Enable the update mode - __click on Load and then on Update Mode__
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4. Choose assets to extract - __click on the asset type you wanna auto extract and then on OK__
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5. Compare files - __click on Load and then on Load And Extract Difference__
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6. It's gonna check you current .PAK files and then ask you for the backup file - __choose the backup file__
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7. You can see the difference between your backup file and you current files and it's also gonna auto extract the assets you selected
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## Download
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You can download the latest version of FModel for Windows x64 [here](https://github.com/iAmAsval/FModel/releases/latest/download/FModel.zip).
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