FModel 3.0.1

This commit is contained in:
Asval 2019-11-11 18:09:41 +01:00
parent 5ac94fa91d
commit 35c3a263e6
3 changed files with 19 additions and 3 deletions

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@ -9,6 +9,7 @@ using System.Threading.Tasks;
using System.Linq;
using System.IO;
using System.Windows.Media;
using FProp = FModel.Properties.Settings;
namespace FModel.Methods.Assets
{
@ -134,6 +135,8 @@ namespace FModel.Methods.Assets
FWindow.FMain.AssetPropertiesBox_Main.Text = string.Empty;
FWindow.FMain.AssetPropertiesBox_Main.SyntaxHighlighting = ResourceLoader.LoadHighlightingDefinition("Json.xshd");
FWindow.FMain.ImageBox_Main.Source = null;
bool sound = FProp.Default.FOpenSounds;
FProp.Default.FOpenSounds = false;
List<IEnumerable<string>> assetList = new List<IEnumerable<string>>();
foreach (FPakEntry[] PAKsFileInfos in PAKEntries.PAKToDisplay.Values)
@ -185,6 +188,7 @@ namespace FModel.Methods.Assets
FWindow.FMain.MI_Auto_Save_Images.IsChecked = false;
FWindow.FMain.Button_Extract.IsEnabled = true;
FWindow.FMain.Button_Stop.IsEnabled = false;
FProp.Default.FOpenSounds = sound;
new UpdateMyProcessEvents("All assets have been extracted successfully", "Success").Update();
}

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@ -51,5 +51,5 @@ using System.Windows;
// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
// en utilisant '*', comme indiqué ci-dessous :
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("3.0.0.0")]
[assembly: AssemblyFileVersion("3.0.0.0")]
[assembly: AssemblyVersion("3.0.1.0")]
[assembly: AssemblyFileVersion("3.0.1.0")]

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@ -14,7 +14,7 @@
alt="Releases">
</a>
<a href="https://github.com/iAmAsval/FModel/releases/latest">
<img src="https://img.shields.io/github/downloads/iAmAsval/FModel/latest/total.svg?label=v3.0%20Downloads"
<img src="https://img.shields.io/github/downloads/iAmAsval/FModel/latest/total.svg?label=v3.0.1%20Downloads"
alt="Downloads">
</a>
<a href="https://twitter.com/AsvalFN"><img src="https://img.shields.io/badge/Twitter-@AsvalFN-1da1f2.svg?logo=twitter"></a>
@ -88,6 +88,18 @@ The difference mode can check new files between 2 different Fortnite versions. Y
4. It's gonna check you current .PAK files and then ask you for the backup file - __choose the backup file__
5. You can now see the difference between your backup file and you current files
### Update Mode
The update mode can check new files between 2 different Fortnite versions and auto extract assets of your choice. You'll need at least one backup file to be able to compare your current .PAK files and the backup file.
1. You can target file size check on the settings window if you want - __click on Load, Settings, and then check Diff w/ File Size__
2. Enable the difference mode - __click on Load and then on Difference Mode__
3. Enable the update mode - __click on Load and then on Update Mode__
4. Choose assets to extract - __click on the asset type you wanna auto extract and then on OK__
5. Compare files - __click on Load and then on Load And Extract Difference__
6. It's gonna check you current .PAK files and then ask you for the backup file - __choose the backup file__
7. You can see the difference between your backup file and you current files and it's also gonna auto extract the assets you selected
## Download
You can download the latest version of FModel for Windows x64 [here](https://github.com/iAmAsval/FModel/releases/latest/download/FModel.zip).