diff --git a/FModel/Methods/Assets/AssetsLoader.cs b/FModel/Methods/Assets/AssetsLoader.cs index f7188272..89ad1da4 100644 --- a/FModel/Methods/Assets/AssetsLoader.cs +++ b/FModel/Methods/Assets/AssetsLoader.cs @@ -9,6 +9,7 @@ using System.Threading.Tasks; using System.Linq; using System.IO; using System.Windows.Media; +using FProp = FModel.Properties.Settings; namespace FModel.Methods.Assets { @@ -134,6 +135,8 @@ namespace FModel.Methods.Assets FWindow.FMain.AssetPropertiesBox_Main.Text = string.Empty; FWindow.FMain.AssetPropertiesBox_Main.SyntaxHighlighting = ResourceLoader.LoadHighlightingDefinition("Json.xshd"); FWindow.FMain.ImageBox_Main.Source = null; + bool sound = FProp.Default.FOpenSounds; + FProp.Default.FOpenSounds = false; List> assetList = new List>(); foreach (FPakEntry[] PAKsFileInfos in PAKEntries.PAKToDisplay.Values) @@ -185,6 +188,7 @@ namespace FModel.Methods.Assets FWindow.FMain.MI_Auto_Save_Images.IsChecked = false; FWindow.FMain.Button_Extract.IsEnabled = true; FWindow.FMain.Button_Stop.IsEnabled = false; + FProp.Default.FOpenSounds = sound; new UpdateMyProcessEvents("All assets have been extracted successfully", "Success").Update(); } diff --git a/FModel/Properties/AssemblyInfo.cs b/FModel/Properties/AssemblyInfo.cs index d50816a4..864b3784 100644 --- a/FModel/Properties/AssemblyInfo.cs +++ b/FModel/Properties/AssemblyInfo.cs @@ -51,5 +51,5 @@ using System.Windows; // Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut // en utilisant '*', comme indiqué ci-dessous : // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("3.0.0.0")] -[assembly: AssemblyFileVersion("3.0.0.0")] +[assembly: AssemblyVersion("3.0.1.0")] +[assembly: AssemblyFileVersion("3.0.1.0")] diff --git a/README.md b/README.md index 4d3f5563..e44f6aa7 100644 --- a/README.md +++ b/README.md @@ -14,7 +14,7 @@ alt="Releases"> - Downloads @@ -88,6 +88,18 @@ The difference mode can check new files between 2 different Fortnite versions. Y 4. It's gonna check you current .PAK files and then ask you for the backup file - __choose the backup file__ 5. You can now see the difference between your backup file and you current files +### Update Mode + +The update mode can check new files between 2 different Fortnite versions and auto extract assets of your choice. You'll need at least one backup file to be able to compare your current .PAK files and the backup file. + +1. You can target file size check on the settings window if you want - __click on Load, Settings, and then check Diff w/ File Size__ +2. Enable the difference mode - __click on Load and then on Difference Mode__ +3. Enable the update mode - __click on Load and then on Update Mode__ +4. Choose assets to extract - __click on the asset type you wanna auto extract and then on OK__ +5. Compare files - __click on Load and then on Load And Extract Difference__ +6. It's gonna check you current .PAK files and then ask you for the backup file - __choose the backup file__ +7. You can see the difference between your backup file and you current files and it's also gonna auto extract the assets you selected + ## Download You can download the latest version of FModel for Windows x64 [here](https://github.com/iAmAsval/FModel/releases/latest/download/FModel.zip).