Update Some Learnsets

This commit is contained in:
Skeli
2021-07-04 15:44:10 -04:00
parent be9a759d60
commit b201d252ad
2 changed files with 148 additions and 144 deletions

View File

@@ -427,6 +427,7 @@ const u16 gEggMoves[] =
MOVE_FORESIGHT,
MOVE_MIRRORMOVE,
MOVE_GUST,
MOVE_AIRSLASH,
MOVE_QUICKATTACK,
MOVE_FLAIL,
MOVE_FEATHERDANCE,
@@ -448,7 +449,8 @@ const u16 gEggMoves[] =
MOVE_FLAIL,
MOVE_MIRRORMOVE,
MOVE_NATURALGIFT,
MOVE_ASSURANCE),
MOVE_ASSURANCE,
MOVE_UPROAR),
egg_moves(SEEL,
MOVE_LICK,
@@ -2143,7 +2145,8 @@ const u16 gEggMoves[] =
MOVE_MEANLOOK,
MOVE_ZENHEADBUTT,
MOVE_PUNISHMENT,
MOVE_ASSURANCE,
MOVE_BITE,
MOVE_RAZORWIND,
MOVE_MEGAHORN,
MOVE_HEX,
MOVE_PLAYROUGH),
@@ -3649,7 +3652,8 @@ const u16 gEggMoves[] =
MOVE_COPYCAT,
MOVE_CAPTIVATE,
MOVE_CAMOUFLAGE,
MOVE_TEARFULLOOK),
MOVE_TEARFULLOOK,
MOVE_SOLARBEAM),
egg_moves(SKIDDO,
MOVE_DEFENSECURL,

View File

@@ -1819,43 +1819,41 @@ static const struct LevelUpMove sMagnetonLevelUpLearnset[] = {
static const struct LevelUpMove sFarfetchdLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POISONJAB),
LEVEL_UP_MOVE( 1, MOVE_PECK),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_SANDATTACK),
LEVEL_UP_MOVE( 2, MOVE_FURYATTACK),
LEVEL_UP_MOVE( 6, MOVE_LEER),
LEVEL_UP_MOVE(10, MOVE_FURYCUTTER),
LEVEL_UP_MOVE(14, MOVE_FALSESWIPE),
LEVEL_UP_MOVE(18, MOVE_AERIALACE),
LEVEL_UP_MOVE(22, MOVE_AIRCUTTER),
LEVEL_UP_MOVE(26, MOVE_KNOCKOFF),
LEVEL_UP_MOVE(30, MOVE_FEINT),
LEVEL_UP_MOVE( 1, MOVE_FURYCUTTER),
LEVEL_UP_MOVE(10, MOVE_FURYATTACK),
LEVEL_UP_MOVE(14, MOVE_AIRCUTTER),
LEVEL_UP_MOVE(18, MOVE_FEINT),
LEVEL_UP_MOVE(22, MOVE_AERIALACE),
LEVEL_UP_MOVE(26, MOVE_FALSESWIPE),
LEVEL_UP_MOVE(30, MOVE_KNOCKOFF),
LEVEL_UP_MOVE(34, MOVE_SLASH),
LEVEL_UP_MOVE(38, MOVE_NIGHTSLASH),
LEVEL_UP_MOVE(42, MOVE_ACROBATICS),
LEVEL_UP_MOVE(46, MOVE_SWORDSDANCE),
LEVEL_UP_MOVE(50, MOVE_AIRSLASH),
LEVEL_UP_MOVE(54, MOVE_LEAFBLADE),
LEVEL_UP_MOVE(58, MOVE_AGILITY),
LEVEL_UP_MOVE(62, MOVE_BRAVEBIRD),
LEVEL_UP_MOVE(66, MOVE_METEORASSAULT),
LEVEL_UP_MOVE(38, MOVE_SWORDSDANCE),
LEVEL_UP_MOVE(42, MOVE_NIGHTSLASH),
LEVEL_UP_MOVE(46, MOVE_ACROBATICS),
LEVEL_UP_MOVE(50, MOVE_LEAFBLADE),
LEVEL_UP_MOVE(54, MOVE_AGILITY),
LEVEL_UP_MOVE(58, MOVE_BRAVEBIRD),
LEVEL_UP_MOVE(62, MOVE_METEORASSAULT),
LEVEL_UP_END
};
static const struct LevelUpMove sDoduoLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_PECK),
LEVEL_UP_MOVE( 1, MOVE_RAGE),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 5, MOVE_RAGE),
LEVEL_UP_MOVE( 4, MOVE_PECK),
LEVEL_UP_MOVE( 8, MOVE_QUICKATTACK),
LEVEL_UP_MOVE(12, MOVE_FURYATTACK),
LEVEL_UP_MOVE(15, MOVE_PURSUIT),
LEVEL_UP_MOVE(19, MOVE_PLUCK),
LEVEL_UP_MOVE(22, MOVE_DOUBLEHIT),
LEVEL_UP_MOVE(26, MOVE_AGILITY),
LEVEL_UP_MOVE(29, MOVE_ACUPRESSURE),
LEVEL_UP_MOVE(33, MOVE_UPROAR),
LEVEL_UP_MOVE(36, MOVE_SWORDSDANCE),
LEVEL_UP_MOVE(40, MOVE_JUMPKICK),
LEVEL_UP_MOVE(43, MOVE_DRILLPECK),
LEVEL_UP_MOVE(47, MOVE_ENDEAVOR),
LEVEL_UP_MOVE(12, MOVE_PURSUIT),
LEVEL_UP_MOVE(16, MOVE_FURYATTACK),
LEVEL_UP_MOVE(20, MOVE_PLUCK),
LEVEL_UP_MOVE(24, MOVE_DOUBLEHIT),
LEVEL_UP_MOVE(28, MOVE_ACUPRESSURE),
LEVEL_UP_MOVE(32, MOVE_AGILITY),
LEVEL_UP_MOVE(35, MOVE_JUMPKICK),
LEVEL_UP_MOVE(39, MOVE_SWORDSDANCE),
LEVEL_UP_MOVE(42, MOVE_DRILLPECK),
LEVEL_UP_MOVE(46, MOVE_ENDEAVOR),
LEVEL_UP_MOVE(50, MOVE_THRASH),
LEVEL_UP_MOVE(54, MOVE_BRAVEBIRD),
LEVEL_UP_END
@@ -1863,24 +1861,23 @@ static const struct LevelUpMove sDoduoLevelUpLearnset[] = {
static const struct LevelUpMove sDodrioLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_TRIATTACK),
LEVEL_UP_MOVE( 1, MOVE_PECK),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_RAGE),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_PECK),
LEVEL_UP_MOVE( 1, MOVE_QUICKATTACK),
LEVEL_UP_MOVE(12, MOVE_FURYATTACK),
LEVEL_UP_MOVE(15, MOVE_PURSUIT),
LEVEL_UP_MOVE(19, MOVE_PLUCK),
LEVEL_UP_MOVE(22, MOVE_DOUBLEHIT),
LEVEL_UP_MOVE(26, MOVE_AGILITY),
LEVEL_UP_MOVE(29, MOVE_ACUPRESSURE),
LEVEL_UP_MOVE(12, MOVE_PURSUIT),
LEVEL_UP_MOVE(16, MOVE_FURYATTACK),
LEVEL_UP_MOVE(20, MOVE_PLUCK),
LEVEL_UP_MOVE(24, MOVE_DOUBLEHIT),
LEVEL_UP_MOVE(28, MOVE_ACUPRESSURE),
LEVEL_UP_MOVE(30, MOVE_TRIATTACK),
LEVEL_UP_MOVE(34, MOVE_UPROAR),
LEVEL_UP_MOVE(38, MOVE_SWORDSDANCE),
LEVEL_UP_MOVE(43, MOVE_JUMPKICK),
LEVEL_UP_MOVE(47, MOVE_DRILLPECK),
LEVEL_UP_MOVE(52, MOVE_ENDEAVOR),
LEVEL_UP_MOVE(56, MOVE_THRASH),
LEVEL_UP_MOVE(62, MOVE_BRAVEBIRD),
LEVEL_UP_MOVE(34, MOVE_AGILITY),
LEVEL_UP_MOVE(39, MOVE_JUMPKICK),
LEVEL_UP_MOVE(44, MOVE_SWORDSDANCE),
LEVEL_UP_MOVE(48, MOVE_DRILLPECK),
LEVEL_UP_MOVE(53, MOVE_ENDEAVOR),
LEVEL_UP_MOVE(58, MOVE_THRASH),
LEVEL_UP_MOVE(63, MOVE_BRAVEBIRD),
LEVEL_UP_END
};
@@ -2443,10 +2440,11 @@ static const struct LevelUpMove sWeezingLevelUpLearnset[] = {
LEVEL_UP_MOVE(34, MOVE_DOUBLEHIT),
LEVEL_UP_MOVE(38, MOVE_TOXIC),
LEVEL_UP_MOVE(44, MOVE_BELCH),
LEVEL_UP_MOVE(50, MOVE_EXPLOSION),
LEVEL_UP_MOVE(56, MOVE_MEMENTO),
LEVEL_UP_MOVE(62, MOVE_DESTINYBOND),
LEVEL_UP_MOVE(68, MOVE_GIGAIMPACT),
LEVEL_UP_MOVE(50, MOVE_MEMENTO),
LEVEL_UP_MOVE(56, MOVE_SLUDGEWAVE),
LEVEL_UP_MOVE(62, MOVE_EXPLOSION),
LEVEL_UP_MOVE(68, MOVE_DESTINYBOND),
LEVEL_UP_MOVE(74, MOVE_GIGAIMPACT),
LEVEL_UP_END
};
@@ -7718,20 +7716,19 @@ static const struct LevelUpMove sAbsolLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_DOUBLETEAM),
LEVEL_UP_MOVE( 8, MOVE_QUICKATTACK),
LEVEL_UP_MOVE(12, MOVE_BITE),
LEVEL_UP_MOVE(12, MOVE_ASSURANCE),
LEVEL_UP_MOVE(16, MOVE_DETECT),
LEVEL_UP_MOVE(19, MOVE_KNOCKOFF),
LEVEL_UP_MOVE(22, MOVE_TAUNT),
LEVEL_UP_MOVE(25, MOVE_SLASH),
LEVEL_UP_MOVE(30, MOVE_NIGHTSLASH),
LEVEL_UP_MOVE(35, MOVE_FOCUSENERGY),
LEVEL_UP_MOVE(38, MOVE_PSYCHOCUT),
LEVEL_UP_MOVE(42, MOVE_MEFIRST),
LEVEL_UP_MOVE(46, MOVE_RAZORWIND),
LEVEL_UP_MOVE(50, MOVE_SUCKERPUNCH),
LEVEL_UP_MOVE(54, MOVE_SWORDSDANCE),
LEVEL_UP_MOVE(57, MOVE_FUTURESIGHT),
LEVEL_UP_MOVE(61, MOVE_PERISHSONG),
LEVEL_UP_MOVE(30, MOVE_FOCUSENERGY),
LEVEL_UP_MOVE(35, MOVE_NIGHTSLASH),
LEVEL_UP_MOVE(40, MOVE_PSYCHOCUT),
LEVEL_UP_MOVE(45, MOVE_FUTURESIGHT),
LEVEL_UP_MOVE(50, MOVE_MEFIRST),
LEVEL_UP_MOVE(55, MOVE_SUCKERPUNCH),
LEVEL_UP_MOVE(60, MOVE_SWORDSDANCE),
LEVEL_UP_MOVE(65, MOVE_PERISHSONG),
LEVEL_UP_END
};
@@ -14141,7 +14138,7 @@ static const struct LevelUpMove sGenesectLevelUpLearnset[] = {
static const struct LevelUpMove sShadowWarriorLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_INCINERATE),
LEVEL_UP_MOVE(30, MOVE_SLASH),
LEVEL_UP_MOVE(30, MOVE_METALCLAW),
LEVEL_UP_MOVE(30, MOVE_DRAGONCLAW),
LEVEL_UP_MOVE(50, MOVE_FLAMETHROWER),
LEVEL_UP_MOVE(50, MOVE_SHADOWBONE),
@@ -14665,15 +14662,15 @@ static const struct LevelUpMove sFlabebeLevelUpLearnset[] = {
LEVEL_UP_MOVE(10, MOVE_LUCKYCHANT),
LEVEL_UP_MOVE(14, MOVE_RAZORLEAF),
LEVEL_UP_MOVE(18, MOVE_GRASSYTERRAIN),
LEVEL_UP_MOVE(22, MOVE_MAGICALLEAF),
LEVEL_UP_MOVE(25, MOVE_SPIRITBREAK),
LEVEL_UP_MOVE(21, MOVE_SPIRITBREAK),
LEVEL_UP_MOVE(25, MOVE_MAGICALLEAF),
LEVEL_UP_MOVE(29, MOVE_AROMATHERAPY),
LEVEL_UP_MOVE(33, MOVE_PETALBLIZZARD),
LEVEL_UP_MOVE(37, MOVE_MISTYTERRAIN),
LEVEL_UP_MOVE(41, MOVE_MOONBLAST),
LEVEL_UP_MOVE(45, MOVE_PETALDANCE),
LEVEL_UP_MOVE(49, MOVE_WISH),
LEVEL_UP_MOVE(53, MOVE_SOLARBEAM),
LEVEL_UP_MOVE(37, MOVE_DAZZLINGGLEAM),
LEVEL_UP_MOVE(41, MOVE_MISTYTERRAIN),
LEVEL_UP_MOVE(44, MOVE_PETALDANCE),
LEVEL_UP_MOVE(48, MOVE_WISH),
LEVEL_UP_MOVE(51, MOVE_MOONBLAST),
LEVEL_UP_END
};
@@ -14684,15 +14681,15 @@ static const struct LevelUpMove sFloetteLevelUpLearnset[] = {
LEVEL_UP_MOVE(10, MOVE_LUCKYCHANT),
LEVEL_UP_MOVE(14, MOVE_RAZORLEAF),
LEVEL_UP_MOVE(18, MOVE_GRASSYTERRAIN),
LEVEL_UP_MOVE(24, MOVE_MAGICALLEAF),
LEVEL_UP_MOVE(28, MOVE_SPIRITBREAK),
LEVEL_UP_MOVE(23, MOVE_SPIRITBREAK),
LEVEL_UP_MOVE(28, MOVE_MAGICALLEAF),
LEVEL_UP_MOVE(33, MOVE_AROMATHERAPY),
LEVEL_UP_MOVE(38, MOVE_PETALBLIZZARD),
LEVEL_UP_MOVE(43, MOVE_MISTYTERRAIN),
LEVEL_UP_MOVE(48, MOVE_MOONBLAST),
LEVEL_UP_MOVE(53, MOVE_PETALDANCE),
LEVEL_UP_MOVE(58, MOVE_WISH),
LEVEL_UP_MOVE(63, MOVE_SOLARBEAM),
LEVEL_UP_MOVE(43, MOVE_DAZZLINGGLEAM),
LEVEL_UP_MOVE(48, MOVE_MISTYTERRAIN),
LEVEL_UP_MOVE(52, MOVE_PETALDANCE),
LEVEL_UP_MOVE(57, MOVE_WISH),
LEVEL_UP_MOVE(61, MOVE_MOONBLAST),
LEVEL_UP_END
};
@@ -14706,14 +14703,14 @@ static const struct LevelUpMove sFlorgesLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_LUCKYCHANT),
LEVEL_UP_MOVE( 1, MOVE_RAZORLEAF),
LEVEL_UP_MOVE( 1, MOVE_GRASSYTERRAIN),
LEVEL_UP_MOVE( 1, MOVE_SPIRITBREAK),
LEVEL_UP_MOVE( 1, MOVE_MAGICALLEAF),
LEVEL_UP_MOVE( 1, MOVE_MISTYTERRAIN),
LEVEL_UP_MOVE( 1, MOVE_MOONBLAST),
LEVEL_UP_MOVE( 1, MOVE_PETALDANCE),
LEVEL_UP_MOVE( 1, MOVE_SOLARBEAM),
LEVEL_UP_MOVE( 1, MOVE_SPIRITBREAK),
LEVEL_UP_MOVE( 1, MOVE_PETALBLIZZARD),
LEVEL_UP_MOVE( 1, MOVE_MOONBLAST),
LEVEL_UP_MOVE( 1, MOVE_AROMATHERAPY),
LEVEL_UP_MOVE( 1, MOVE_PETALBLIZZARD),
LEVEL_UP_MOVE( 1, MOVE_DAZZLINGGLEAM),
LEVEL_UP_MOVE( 1, MOVE_WISH),
LEVEL_UP_END
};
@@ -16742,22 +16739,22 @@ static const struct LevelUpMove sComfeyLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_WRAP),
LEVEL_UP_MOVE( 1, MOVE_GROWTH),
LEVEL_UP_MOVE( 3, MOVE_VINEWHIP),
LEVEL_UP_MOVE( 6, MOVE_HELPINGHAND),
LEVEL_UP_MOVE( 9, MOVE_DRAININGKISS),
LEVEL_UP_MOVE(12, MOVE_FLOWERSHIELD),
LEVEL_UP_MOVE(15, MOVE_MAGICALLEAF),
LEVEL_UP_MOVE(18, MOVE_SYNTHESIS),
LEVEL_UP_MOVE(21, MOVE_LEECHSEED),
LEVEL_UP_MOVE(22, MOVE_NATURALGIFT),
LEVEL_UP_MOVE(24, MOVE_GRASSKNOT),
LEVEL_UP_MOVE(27, MOVE_SWEETKISS),
LEVEL_UP_MOVE(30, MOVE_FLORALHEALING),
LEVEL_UP_MOVE(33, MOVE_PETALBLIZZARD),
LEVEL_UP_MOVE(36, MOVE_AROMATHERAPY),
LEVEL_UP_MOVE( 7, MOVE_HELPINGHAND),
LEVEL_UP_MOVE(10, MOVE_MAGICALLEAF),
LEVEL_UP_MOVE(14, MOVE_FLOWERSHIELD),
LEVEL_UP_MOVE(17, MOVE_LEECHSEED),
LEVEL_UP_MOVE(20, MOVE_PETALBLIZZARD),
LEVEL_UP_MOVE(24, MOVE_DRAININGKISS),
LEVEL_UP_MOVE(28, MOVE_NATURALGIFT),
LEVEL_UP_MOVE(32, MOVE_SWEETKISS),
LEVEL_UP_MOVE(35, MOVE_GRASSKNOT),
LEVEL_UP_MOVE(39, MOVE_PLAYROUGH),
LEVEL_UP_MOVE(42, MOVE_SWEETSCENT),
LEVEL_UP_MOVE(45, MOVE_PETALDANCE),
LEVEL_UP_MOVE(48, MOVE_GRASSYTERRAIN),
LEVEL_UP_MOVE(43, MOVE_SWEETSCENT),
LEVEL_UP_MOVE(46, MOVE_AROMATHERAPY),
LEVEL_UP_MOVE(49, MOVE_SYNTHESIS),
LEVEL_UP_MOVE(52, MOVE_PETALDANCE),
LEVEL_UP_MOVE(56, MOVE_FLORALHEALING),
LEVEL_UP_MOVE(59, MOVE_GRASSYTERRAIN),
LEVEL_UP_END
};
@@ -16940,21 +16937,23 @@ static const struct LevelUpMove sSilvallyLevelUpLearnset[] = {
};
static const struct LevelUpMove sMiniorShieldLevelUpLearnset[] = {
//LEVEL_UP_MOVE( 1, MOVE_SELFDESTRUCT),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 3, MOVE_DEFENSECURL),
LEVEL_UP_MOVE( 8, MOVE_ROLLOUT),
LEVEL_UP_MOVE(10, MOVE_CONFUSERAY),
LEVEL_UP_MOVE(15, MOVE_SWIFT),
LEVEL_UP_MOVE(17, MOVE_ANCIENTPOWER),
LEVEL_UP_MOVE(22, MOVE_STEALTHROCK),
LEVEL_UP_MOVE(24, MOVE_TAKEDOWN),
LEVEL_UP_MOVE(29, MOVE_AUTOTOMIZE),
LEVEL_UP_MOVE(31, MOVE_COSMICPOWER),
LEVEL_UP_MOVE(36, MOVE_SELFDESTRUCT),
LEVEL_UP_MOVE(38, MOVE_POWERGEM),
LEVEL_UP_MOVE(43, MOVE_DOUBLEEDGE),
LEVEL_UP_MOVE(45, MOVE_SHELLSMASH),
LEVEL_UP_MOVE(50, MOVE_EXPLOSION),
LEVEL_UP_MOVE( 7, MOVE_ROLLOUT),
LEVEL_UP_MOVE(12, MOVE_CONFUSERAY),
LEVEL_UP_MOVE(16, MOVE_SWIFT),
LEVEL_UP_MOVE(21, MOVE_ANCIENTPOWER),
LEVEL_UP_MOVE(26, MOVE_STEALTHROCK),
LEVEL_UP_MOVE(30, MOVE_TAKEDOWN),
LEVEL_UP_MOVE(35, MOVE_AUTOTOMIZE),
LEVEL_UP_MOVE(39, MOVE_POWERGEM),
LEVEL_UP_MOVE(44, MOVE_COSMICPOWER),
LEVEL_UP_MOVE(48, MOVE_DOUBLEEDGE),
LEVEL_UP_MOVE(53, MOVE_ACROBATICS),
LEVEL_UP_MOVE(58, MOVE_STONEEDGE),
LEVEL_UP_MOVE(63, MOVE_SHELLSMASH),
LEVEL_UP_MOVE(67, MOVE_EXPLOSION),
LEVEL_UP_END
};
@@ -18297,7 +18296,7 @@ static const struct LevelUpMove sRabootLevelUpLearnset[] = {
};
static const struct LevelUpMove sCinderaceLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_PYROBALL),
LEVEL_UP_MOVE( 0, MOVE_BLAZEKICK),
LEVEL_UP_MOVE( 1, MOVE_FEINT),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
@@ -18307,11 +18306,12 @@ static const struct LevelUpMove sCinderaceLevelUpLearnset[] = {
LEVEL_UP_MOVE(19, MOVE_FLAMECHARGE),
LEVEL_UP_MOVE(24, MOVE_AGILITY),
LEVEL_UP_MOVE(30, MOVE_HEADBUTT),
LEVEL_UP_MOVE(34, MOVE_PYROBALL),
LEVEL_UP_MOVE(34, MOVE_BLAZEKICK),
LEVEL_UP_MOVE(38, MOVE_COUNTER),
LEVEL_UP_MOVE(46, MOVE_BOUNCE),
LEVEL_UP_MOVE(54, MOVE_DOUBLEEDGE),
LEVEL_UP_MOVE(62, MOVE_COURTCHANGE),
LEVEL_UP_MOVE(62, MOVE_PYROBALL),
LEVEL_UP_MOVE(70, MOVE_COURTCHANGE),
LEVEL_UP_END
};
@@ -18490,12 +18490,12 @@ static const struct LevelUpMove sNickitLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TAILWHIP),
LEVEL_UP_MOVE( 4, MOVE_BEATUP),
LEVEL_UP_MOVE( 8, MOVE_HONECLAWS),
LEVEL_UP_MOVE(12, MOVE_SNARL),
LEVEL_UP_MOVE(16, MOVE_ASSURANCE),
LEVEL_UP_MOVE(12, MOVE_ASSURANCE),
LEVEL_UP_MOVE(16, MOVE_TAILSLAP),
LEVEL_UP_MOVE(20, MOVE_NASTYPLOT),
LEVEL_UP_MOVE(24, MOVE_SUCKERPUNCH),
LEVEL_UP_MOVE(28, MOVE_NIGHTSLASH),
LEVEL_UP_MOVE(32, MOVE_TAILSLAP),
LEVEL_UP_MOVE(24, MOVE_NIGHTSLASH),
LEVEL_UP_MOVE(28, MOVE_SNARL),
LEVEL_UP_MOVE(32, MOVE_SUCKERPUNCH),
LEVEL_UP_MOVE(36, MOVE_FOULPLAY),
LEVEL_UP_END
};
@@ -18506,13 +18506,13 @@ static const struct LevelUpMove sThievulLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TAILWHIP),
LEVEL_UP_MOVE( 4, MOVE_BEATUP),
LEVEL_UP_MOVE( 8, MOVE_HONECLAWS),
LEVEL_UP_MOVE(12, MOVE_SNARL),
LEVEL_UP_MOVE(16, MOVE_ASSURANCE),
LEVEL_UP_MOVE(12, MOVE_ASSURANCE),
LEVEL_UP_MOVE(16, MOVE_TAILSLAP),
LEVEL_UP_MOVE(17, MOVE_THIEF),
LEVEL_UP_MOVE(22, MOVE_NASTYPLOT),
LEVEL_UP_MOVE(28, MOVE_SUCKERPUNCH),
LEVEL_UP_MOVE(34, MOVE_NIGHTSLASH),
LEVEL_UP_MOVE(40, MOVE_TAILSLAP),
LEVEL_UP_MOVE(28, MOVE_NIGHTSLASH),
LEVEL_UP_MOVE(34, MOVE_SNARL),
LEVEL_UP_MOVE(40, MOVE_SUCKERPUNCH),
LEVEL_UP_MOVE(46, MOVE_FOULPLAY),
LEVEL_UP_MOVE(52, MOVE_PARTINGSHOT),
LEVEL_UP_END
@@ -20231,36 +20231,36 @@ static const struct LevelUpMove sDarumakaGLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POWDERSNOW),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 4, MOVE_TAUNT),
LEVEL_UP_MOVE( 8, MOVE_BITE),
LEVEL_UP_MOVE(12, MOVE_AVALANCHE),
LEVEL_UP_MOVE(16, MOVE_WORKUP),
LEVEL_UP_MOVE(20, MOVE_ICEFANG),
LEVEL_UP_MOVE(24, MOVE_HEADBUTT),
LEVEL_UP_MOVE(28, MOVE_ICEPUNCH),
LEVEL_UP_MOVE(32, MOVE_UPROAR),
LEVEL_UP_MOVE(36, MOVE_BELLYDRUM),
LEVEL_UP_MOVE(40, MOVE_BLIZZARD),
LEVEL_UP_MOVE(44, MOVE_THRASH),
LEVEL_UP_MOVE(48, MOVE_SUPERPOWER),
LEVEL_UP_MOVE( 8, MOVE_UPROAR),
LEVEL_UP_MOVE(12, MOVE_BLIZZARD),
LEVEL_UP_MOVE(17, MOVE_WORKUP),
LEVEL_UP_MOVE(21, MOVE_BITE),
LEVEL_UP_MOVE(26, MOVE_AVALANCHE),
LEVEL_UP_MOVE(31, MOVE_HEADBUTT),
LEVEL_UP_MOVE(36, MOVE_ICEFANG),
LEVEL_UP_MOVE(41, MOVE_BELLYDRUM),
LEVEL_UP_MOVE(45, MOVE_ICEPUNCH),
LEVEL_UP_MOVE(50, MOVE_THRASH),
LEVEL_UP_MOVE(55, MOVE_SUPERPOWER),
LEVEL_UP_END
};
static const struct LevelUpMove sDarmanitanGLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_ICICLECRASH),
LEVEL_UP_MOVE( 1, MOVE_ICICLECRASH),
LEVEL_UP_MOVE( 1, MOVE_POWDERSNOW),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 4, MOVE_TAUNT),
LEVEL_UP_MOVE( 8, MOVE_BITE),
LEVEL_UP_MOVE(12, MOVE_AVALANCHE),
LEVEL_UP_MOVE(16, MOVE_WORKUP),
LEVEL_UP_MOVE(20, MOVE_ICEFANG),
LEVEL_UP_MOVE(24, MOVE_HEADBUTT),
LEVEL_UP_MOVE(28, MOVE_ICEPUNCH),
LEVEL_UP_MOVE(32, MOVE_UPROAR),
LEVEL_UP_MOVE(38, MOVE_BELLYDRUM),
LEVEL_UP_MOVE(44, MOVE_BLIZZARD),
LEVEL_UP_MOVE(50, MOVE_THRASH),
LEVEL_UP_MOVE(56, MOVE_SUPERPOWER),
LEVEL_UP_MOVE( 8, MOVE_UPROAR),
LEVEL_UP_MOVE(12, MOVE_BLIZZARD),
LEVEL_UP_MOVE(17, MOVE_WORKUP),
LEVEL_UP_MOVE(21, MOVE_BITE),
LEVEL_UP_MOVE(26, MOVE_AVALANCHE),
LEVEL_UP_MOVE(31, MOVE_HEADBUTT),
LEVEL_UP_MOVE(36, MOVE_ICEFANG),
LEVEL_UP_MOVE(43, MOVE_BELLYDRUM),
LEVEL_UP_MOVE(49, MOVE_ICEPUNCH),
LEVEL_UP_MOVE(56, MOVE_THRASH),
LEVEL_UP_MOVE(63, MOVE_SUPERPOWER),
LEVEL_UP_END
};