01/02/2020 #2
@@ -211,7 +211,7 @@
|
||||
<option_changeresolution>false</option_changeresolution>
|
||||
<option_closeesc>true</option_closeesc>
|
||||
<option_colordepth>0</option_colordepth>
|
||||
<option_display_name>GameMaker: Studio</option_display_name>
|
||||
<option_display_name>DexTools</option_display_name>
|
||||
<option_displayerrors>True</option_displayerrors>
|
||||
<option_ecma>0</option_ecma>
|
||||
<option_facebook_app_display_name></option_facebook_app_display_name>
|
||||
@@ -490,7 +490,7 @@
|
||||
<option_variableerrors>False</option_variableerrors>
|
||||
<option_version>100</option_version>
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||||
<option_version_build>0</option_version_build>
|
||||
<option_version_company></option_version_company>
|
||||
<option_version_company>Posho</option_version_company>
|
||||
<option_version_copyright></option_version_copyright>
|
||||
<option_version_description></option_version_description>
|
||||
<option_version_major>1</option_version_major>
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||||
@@ -570,7 +570,7 @@
|
||||
<option_windowcolor>clBlack</option_windowcolor>
|
||||
<option_windows_alternate_sync_method>False</option_windows_alternate_sync_method>
|
||||
<option_windows_build_version>0</option_windows_build_version>
|
||||
<option_windows_company_info></option_windows_company_info>
|
||||
<option_windows_company_info>Posho</option_windows_company_info>
|
||||
<option_windows_copyright_info></option_windows_copyright_info>
|
||||
<option_windows_create_textures_on_demand>False</option_windows_create_textures_on_demand>
|
||||
<option_windows_description_info></option_windows_description_info>
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||||
@@ -590,7 +590,7 @@
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||||
<option_windows_splash_screen>Configs\Default\windows\splash.png</option_windows_splash_screen>
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||||
<option_windows_steam_app_id>0</option_windows_steam_app_id>
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||||
<option_windows_texture_page>2048</option_windows_texture_page>
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||||
<option_windows_use_splash>-1</option_windows_use_splash>
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||||
<option_windows_use_splash>0</option_windows_use_splash>
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||||
<option_windows_vertex_buffer_method2>1</option_windows_vertex_buffer_method2>
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||||
<option_winphone_480_splash_image>Configs\Default\WinPhone\SplashScreenImage480.jpg</option_winphone_480_splash_image>
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||||
<option_winphone_720_splash_image>Configs\Default\WinPhone\SplashScreenImage720.jpg</option_winphone_720_splash_image>
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||||
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||||
|
Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 31 KiB |
@@ -39857,6 +39857,8 @@
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||||
<sprite>sprites\spr_slot</sprite>
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||||
<sprite>sprites\spr_font</sprite>
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||||
<sprite>sprites\spr_type</sprite>
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||||
<sprite>sprites\spr_source</sprite>
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||||
<sprite>sprites\spr_tag</sprite>
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||||
</sprites>
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||||
<backgrounds name="background"/>
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||||
<paths name="paths"/>
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||||
@@ -39871,10 +39873,13 @@
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||||
<script>scripts\scr_typeget.gml</script>
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||||
<script>scripts\get_color3.gml</script>
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||||
<script>scripts\scr_zeros.gml</script>
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||||
<script>scripts\scroll_do.gml</script>
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||||
<script>scripts\scroll_warp.gml</script>
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||||
</scripts>
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||||
<objects name="objects">
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||||
<object>objects\obj_global</object>
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||||
<object>objects\obj_slot</object>
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||||
<object>objects\obj_header</object>
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||||
</objects>
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||||
<rooms name="rooms">
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||||
<room>rooms\room0</room>
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||||
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||||
@@ -74,7 +74,7 @@ global.window_height = window_get_height();
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||||
global.box_len = global.window_width/2/7;
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||||
global.icon_scale = 2;
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||||
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||||
global.font = font_add_sprite_ext(spr_font,"0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZéÉ#-'!?():@_.% /",true,1)
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||||
global.font = font_add_sprite_ext(spr_font,"0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZéÉ#-'!?():@_.% /♂♀",true,1)
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||||
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||||
global.selected[dex.dexno] = "001";
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||||
global.selected[dex.pokemon] = "BULBASAUR";
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||||
@@ -112,13 +112,14 @@ if (file_exists("save.ini"))
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||||
ini_open("save.ini")
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||||
for (var i=0; i<=global.dex_len; i++)
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||||
global.savedata[i] = ini_read_real("Pokemon", string(i), 0);
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||||
global.current_box = ini_read_real("Navigation", "Current Box", 1);
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||||
ini_close();
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||||
show_debug_message("LOADED SAVE FILE.");
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||||
}
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||||
else
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||||
{
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||||
ini_open("save.ini");
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||||
ini_write_real("Version", "Number", 0.1);
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||||
ini_write_real("Info", "Number", 0.1);
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||||
ini_close();
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||||
show_debug_message("CREATED SAVE FILE.");
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||||
}
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||||
@@ -148,34 +149,45 @@ var pos_x = 0;
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||||
var pos_y = 0;
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||||
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||||
global.current = 1;
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||||
//global.box_len = 40;
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||||
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||||
for (var i=0; i<100; i++)
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||||
for (var j=0; j<6; j++)
|
||||
{
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||||
with instance_create(j*global.box_len, i*global.box_len, obj_slot)
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||||
for (global.box_count=1; global.current<global.dex_len; global.box_count++)
|
||||
{
|
||||
global.box_header[global.box_count] = instance_create(0, 0, obj_header);
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||||
global.box_header[global.box_count].number = global.box_count;
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||||
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||||
for (var i=0; i<5; i++) // Box Y
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||||
for (var j=0; j<6; j++) // Box X
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||||
{
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||||
idno = global.dexdata[global.current, dex.idno];
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||||
dexno = global.dexdata[global.current, dex.dexno];
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||||
pokemon = global.dexdata[global.current, dex.pokemon];
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||||
form = global.dexdata[global.current, dex.form];
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||||
type1 = global.dexdata[global.current, dex.type1];
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||||
type2 = global.dexdata[global.current, dex.type2];
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||||
if (global.current<global.dex_len)
|
||||
{
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||||
with instance_create(j, i, obj_slot)
|
||||
{
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||||
idno = global.dexdata[global.current, dex.idno];
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||||
dexno = global.dexdata[global.current, dex.dexno];
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||||
pokemon = global.dexdata[global.current, dex.pokemon];
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||||
form = global.dexdata[global.current, dex.form];
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||||
type1 = global.dexdata[global.current, dex.type1];
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||||
type2 = global.dexdata[global.current, dex.type2];
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||||
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||||
own = global.savedata[global.current];
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||||
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||||
color = get_color3(own, false);
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||||
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||||
image_speed = 0;
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||||
hover = false;
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||||
spr = sprite_add("Icons\Regular\"+string(pokemon)+".png",0,true,false,19,14);
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||||
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||||
slot_box = global.box_count;
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||||
slot_x = j;
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||||
slot_y = i;
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||||
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||||
show_debug_message("Spawned #"+dexno+" "+pokemon+" "+form+".");
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||||
}
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||||
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||||
own = global.savedata[global.current];
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||||
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||||
color = get_color3(own, false);
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||||
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||||
image_speed = 0;
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||||
hover = false;
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||||
spr = sprite_add("Icons\Regular\"+string(pokemon)+".png",0,true,false,19,14);
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||||
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||||
slot_x = j;
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||||
slot_y = i;
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||||
global.current++;
|
||||
}
|
||||
}
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||||
|
||||
global.current++;
|
||||
}
|
||||
}
|
||||
</string>
|
||||
</argument>
|
||||
</arguments>
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||||
@@ -224,41 +236,25 @@ for (var i=0; i<100; i++)
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||||
<event eventtype="3" enumb="0">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>601</id>
|
||||
<kind>0</kind>
|
||||
<id>603</id>
|
||||
<kind>7</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_execute_script</functionname>
|
||||
<exetype>2</exetype>
|
||||
<functionname></functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
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||||
<argument>
|
||||
<kind>9</kind>
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||||
<script>scr_window_resize</script>
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||||
</argument>
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||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string></string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string></string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string></string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string></string>
|
||||
</argument>
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||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string></string>
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||||
<kind>1</kind>
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||||
<string>/// WINDOW RESIZE CHECK
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||||
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||||
if (window_get_width()!=global.window_width || window_get_height()!=global.window_height)
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||||
scr_window_resize();
|
||||
</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
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||||
@@ -299,7 +295,27 @@ for (var i=0; i<100; i++)
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||||
<arguments>
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||||
<argument>
|
||||
<kind>1</kind>
|
||||
<string>/// WINDOW RESIZE CHECK
|
||||
<string>/// SCROLLING
|
||||
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||||
if (mouse_wheel_up())
|
||||
{
|
||||
global.current_box--;
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||||
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||||
if (global.current_box < 1)
|
||||
global.current_box = 1;
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||||
else
|
||||
scroll_do();
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||||
}
|
||||
else if (mouse_wheel_down())
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||||
{
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||||
global.current_box++;
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||||
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||||
if (global.current_box > global.box_count-1)
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||||
global.current_box = global.box_count-1;
|
||||
else
|
||||
scroll_do();
|
||||
}
|
||||
|
||||
|
||||
</string>
|
||||
</argument>
|
||||
|
||||
51
LivingDexSS.gmx/objects/obj_header.object.gmx
Normal file
@@ -0,0 +1,51 @@
|
||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>spr_source</spriteName>
|
||||
<solid>0</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName><undefined></parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events>
|
||||
<event eventtype="0" enumb="0">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>603</id>
|
||||
<kind>7</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>2</exetype>
|
||||
<functionname></functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>1</kind>
|
||||
<string>/// INITIALS
|
||||
|
||||
image_speed = 0;
|
||||
|
||||
image_index = 4;
|
||||
</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
</event>
|
||||
</events>
|
||||
<PhysicsObject>0</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>0</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>0</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints/>
|
||||
</object>
|
||||
@@ -127,8 +127,8 @@ else
|
||||
<argument>
|
||||
<kind>1</kind>
|
||||
<string>// Scaling
|
||||
image_xscale = global.icon_scale;
|
||||
image_yscale = global.icon_scale;
|
||||
//image_xscale = global.icon_scale;
|
||||
//image_yscale = global.icon_scale;
|
||||
|
||||
|
||||
// Back color
|
||||
|
||||
@@ -1,41 +1,45 @@
|
||||
if (( window_get_width() != global.window_width ||
|
||||
window_get_height() != global.window_height) &&
|
||||
!window_get_fullscreen())
|
||||
// Views and that.
|
||||
|
||||
global.window_width = window_get_width();
|
||||
global.window_height = window_get_height();
|
||||
|
||||
view_wport[0] = global.window_width;
|
||||
view_hport[0] = global.window_height;
|
||||
|
||||
surface_resize(application_surface, view_wport[0], view_hport[0]);
|
||||
|
||||
|
||||
// Slots
|
||||
|
||||
var spr_size = sprite_get_width(spr_slot);
|
||||
|
||||
for(var i=2; i*spr_size<global.window_width/2/6; i++){}
|
||||
|
||||
global.icon_scale = i-1;
|
||||
global.box_len = spr_size*global.icon_scale;
|
||||
|
||||
with (obj_header)
|
||||
{
|
||||
view_wport[0] = window_get_width();
|
||||
view_hport[0] = window_get_height();
|
||||
|
||||
surface_resize(application_surface, view_wport[0], view_hport[0]);
|
||||
|
||||
global.window_width = window_get_width();
|
||||
global.window_height = window_get_height();
|
||||
|
||||
global.box_len = global.window_width/2/7;
|
||||
|
||||
room_width = global.window_width;
|
||||
room_height = global.window_height;
|
||||
|
||||
// If mult scale is allowed:
|
||||
//global.icon_scale = (1 * global.box_len) / 40;
|
||||
|
||||
for(var i=2; global.box_len>i*40; i++){}
|
||||
global.icon_scale = i-1;
|
||||
|
||||
/*global.icon_scale = 2;
|
||||
|
||||
while(global.box_len < global.icon_scale*40)
|
||||
global.icon_scale++;
|
||||
|
||||
global.icon_scale--;*/
|
||||
|
||||
with obj_slot
|
||||
{
|
||||
image_xscale = global.icon_scale;
|
||||
image_yscale = global.icon_scale;
|
||||
|
||||
x = global.box_len/2 + global.box_len * slot_x;
|
||||
y = global.box_len * slot_y;
|
||||
}
|
||||
|
||||
show_debug_message("Window Resized.");
|
||||
image_xscale = 3.25 * global.icon_scale;
|
||||
image_yscale = global.icon_scale;
|
||||
|
||||
x = global.window_width/4 - global.box_len*3 + global.icon_scale*3;
|
||||
y = global.box_len + (global.box_len*6)*(number-1);
|
||||
}
|
||||
|
||||
with (obj_slot)
|
||||
{
|
||||
image_xscale = global.icon_scale;
|
||||
image_yscale = global.icon_scale;
|
||||
|
||||
x = global.window_width/4 - global.box_len*3 + global.box_len*slot_x;
|
||||
y = global.box_header[slot_box].y+24*global.icon_scale + global.box_len*slot_y;
|
||||
}
|
||||
|
||||
|
||||
|
||||
room_width = global.window_width;
|
||||
room_height = global.window_height;
|
||||
|
||||
|
||||
show_debug_message("Window Resized.");
|
||||
|
||||
16
LivingDexSS.gmx/scripts/scroll_do.gml
Normal file
@@ -0,0 +1,16 @@
|
||||
// Saving
|
||||
|
||||
if (file_exists("save.ini"))
|
||||
{
|
||||
ini_open("save.ini")
|
||||
ini_write_real("Navigation", "Current Box", global.current_box);
|
||||
ini_close();
|
||||
}
|
||||
else
|
||||
show_debug_message("ERROR: Can't save scrolling. Save file somehow went missing.");
|
||||
|
||||
// Warp
|
||||
|
||||
scroll_warp();
|
||||
|
||||
show_debug_message("Scrolled to Box "+string(global.current_box));
|
||||
1
LivingDexSS.gmx/scripts/scroll_warp.gml
Normal file
@@ -0,0 +1 @@
|
||||
view_yview[0] = global.box_header[global.current_box].y;
|
||||
BIN
LivingDexSS.gmx/sprites/images/spr_font_52.png
Normal file
|
After Width: | Height: | Size: 92 B |
BIN
LivingDexSS.gmx/sprites/images/spr_font_53.png
Normal file
|
After Width: | Height: | Size: 88 B |
BIN
LivingDexSS.gmx/sprites/images/spr_source_0.png
Normal file
|
After Width: | Height: | Size: 129 B |
BIN
LivingDexSS.gmx/sprites/images/spr_source_1.png
Normal file
|
After Width: | Height: | Size: 129 B |
BIN
LivingDexSS.gmx/sprites/images/spr_source_2.png
Normal file
|
After Width: | Height: | Size: 144 B |
BIN
LivingDexSS.gmx/sprites/images/spr_source_3.png
Normal file
|
After Width: | Height: | Size: 134 B |
BIN
LivingDexSS.gmx/sprites/images/spr_source_4.png
Normal file
|
After Width: | Height: | Size: 133 B |
BIN
LivingDexSS.gmx/sprites/images/spr_source_5.png
Normal file
|
After Width: | Height: | Size: 129 B |
BIN
LivingDexSS.gmx/sprites/images/spr_source_6.png
Normal file
|
After Width: | Height: | Size: 132 B |
BIN
LivingDexSS.gmx/sprites/images/spr_source_7.png
Normal file
|
After Width: | Height: | Size: 128 B |
BIN
LivingDexSS.gmx/sprites/images/spr_source_8.png
Normal file
|
After Width: | Height: | Size: 138 B |
BIN
LivingDexSS.gmx/sprites/images/spr_tag_0.png
Normal file
|
After Width: | Height: | Size: 122 B |
BIN
LivingDexSS.gmx/sprites/images/spr_tag_1.png
Normal file
|
After Width: | Height: | Size: 127 B |
BIN
LivingDexSS.gmx/sprites/images/spr_tag_10.png
Normal file
|
After Width: | Height: | Size: 94 B |
BIN
LivingDexSS.gmx/sprites/images/spr_tag_11.png
Normal file
|
After Width: | Height: | Size: 94 B |
BIN
LivingDexSS.gmx/sprites/images/spr_tag_12.png
Normal file
|
After Width: | Height: | Size: 94 B |
BIN
LivingDexSS.gmx/sprites/images/spr_tag_13.png
Normal file
|
After Width: | Height: | Size: 90 B |
BIN
LivingDexSS.gmx/sprites/images/spr_tag_14.png
Normal file
|
After Width: | Height: | Size: 94 B |
BIN
LivingDexSS.gmx/sprites/images/spr_tag_15.png
Normal file
|
After Width: | Height: | Size: 93 B |
BIN
LivingDexSS.gmx/sprites/images/spr_tag_16.png
Normal file
|
After Width: | Height: | Size: 94 B |
BIN
LivingDexSS.gmx/sprites/images/spr_tag_17.png
Normal file
|
After Width: | Height: | Size: 94 B |
BIN
LivingDexSS.gmx/sprites/images/spr_tag_18.png
Normal file
|
After Width: | Height: | Size: 94 B |
BIN
LivingDexSS.gmx/sprites/images/spr_tag_19.png
Normal file
|
After Width: | Height: | Size: 93 B |
BIN
LivingDexSS.gmx/sprites/images/spr_tag_2.png
Normal file
|
After Width: | Height: | Size: 121 B |
BIN
LivingDexSS.gmx/sprites/images/spr_tag_20.png
Normal file
|
After Width: | Height: | Size: 94 B |
BIN
LivingDexSS.gmx/sprites/images/spr_tag_21.png
Normal file
|
After Width: | Height: | Size: 92 B |
BIN
LivingDexSS.gmx/sprites/images/spr_tag_22.png
Normal file
|
After Width: | Height: | Size: 102 B |
BIN
LivingDexSS.gmx/sprites/images/spr_tag_23.png
Normal file
|
After Width: | Height: | Size: 119 B |
BIN
LivingDexSS.gmx/sprites/images/spr_tag_24.png
Normal file
|
After Width: | Height: | Size: 96 B |
BIN
LivingDexSS.gmx/sprites/images/spr_tag_25.png
Normal file
|
After Width: | Height: | Size: 114 B |
BIN
LivingDexSS.gmx/sprites/images/spr_tag_26.png
Normal file
|
After Width: | Height: | Size: 126 B |
BIN
LivingDexSS.gmx/sprites/images/spr_tag_27.png
Normal file
|
After Width: | Height: | Size: 125 B |
BIN
LivingDexSS.gmx/sprites/images/spr_tag_28.png
Normal file
|
After Width: | Height: | Size: 122 B |
BIN
LivingDexSS.gmx/sprites/images/spr_tag_3.png
Normal file
|
After Width: | Height: | Size: 109 B |
BIN
LivingDexSS.gmx/sprites/images/spr_tag_4.png
Normal file
|
After Width: | Height: | Size: 93 B |
BIN
LivingDexSS.gmx/sprites/images/spr_tag_5.png
Normal file
|
After Width: | Height: | Size: 94 B |
BIN
LivingDexSS.gmx/sprites/images/spr_tag_6.png
Normal file
|
After Width: | Height: | Size: 94 B |
BIN
LivingDexSS.gmx/sprites/images/spr_tag_7.png
Normal file
|
After Width: | Height: | Size: 94 B |
BIN
LivingDexSS.gmx/sprites/images/spr_tag_8.png
Normal file
|
After Width: | Height: | Size: 94 B |
BIN
LivingDexSS.gmx/sprites/images/spr_tag_9.png
Normal file
|
After Width: | Height: | Size: 90 B |
@@ -72,5 +72,7 @@
|
||||
<frame index="49">images\spr_font_49.png</frame>
|
||||
<frame index="50">images\spr_font_50.png</frame>
|
||||
<frame index="51">images\spr_font_51.png</frame>
|
||||
<frame index="52">images\spr_font_52.png</frame>
|
||||
<frame index="53">images\spr_font_53.png</frame>
|
||||
</frames>
|
||||
</sprite>
|
||||
|
||||
33
LivingDexSS.gmx/sprites/spr_source.sprite.gmx
Normal file
@@ -0,0 +1,33 @@
|
||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<sprite>
|
||||
<type>0</type>
|
||||
<xorig>0</xorig>
|
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<yorigin>0</yorigin>
|
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<colkind>1</colkind>
|
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<coltolerance>0</coltolerance>
|
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<sepmasks>0</sepmasks>
|
||||
<bboxmode>0</bboxmode>
|
||||
<bbox_left>0</bbox_left>
|
||||
<bbox_right>71</bbox_right>
|
||||
<bbox_top>0</bbox_top>
|
||||
<bbox_bottom>23</bbox_bottom>
|
||||
<HTile>0</HTile>
|
||||
<VTile>0</VTile>
|
||||
<TextureGroups>
|
||||
<TextureGroup0>0</TextureGroup0>
|
||||
</TextureGroups>
|
||||
<For3D>0</For3D>
|
||||
<width>72</width>
|
||||
<height>24</height>
|
||||
<frames>
|
||||
<frame index="0">images\spr_source_0.png</frame>
|
||||
<frame index="1">images\spr_source_1.png</frame>
|
||||
<frame index="2">images\spr_source_2.png</frame>
|
||||
<frame index="3">images\spr_source_3.png</frame>
|
||||
<frame index="4">images\spr_source_4.png</frame>
|
||||
<frame index="5">images\spr_source_5.png</frame>
|
||||
<frame index="6">images\spr_source_6.png</frame>
|
||||
<frame index="7">images\spr_source_7.png</frame>
|
||||
<frame index="8">images\spr_source_8.png</frame>
|
||||
</frames>
|
||||
</sprite>
|
||||
53
LivingDexSS.gmx/sprites/spr_tag.sprite.gmx
Normal file
@@ -0,0 +1,53 @@
|
||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<sprite>
|
||||
<type>0</type>
|
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<xorig>-33</xorig>
|
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<yorigin>-25</yorigin>
|
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<colkind>1</colkind>
|
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<coltolerance>0</coltolerance>
|
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<sepmasks>0</sepmasks>
|
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<bboxmode>0</bboxmode>
|
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<bbox_left>0</bbox_left>
|
||||
<bbox_right>6</bbox_right>
|
||||
<bbox_top>0</bbox_top>
|
||||
<bbox_bottom>14</bbox_bottom>
|
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<HTile>0</HTile>
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<VTile>0</VTile>
|
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<TextureGroups>
|
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<TextureGroup0>0</TextureGroup0>
|
||||
</TextureGroups>
|
||||
<For3D>0</For3D>
|
||||
<width>7</width>
|
||||
<height>15</height>
|
||||
<frames>
|
||||
<frame index="0">images\spr_tag_0.png</frame>
|
||||
<frame index="1">images\spr_tag_1.png</frame>
|
||||
<frame index="2">images\spr_tag_2.png</frame>
|
||||
<frame index="3">images\spr_tag_3.png</frame>
|
||||
<frame index="4">images\spr_tag_4.png</frame>
|
||||
<frame index="5">images\spr_tag_5.png</frame>
|
||||
<frame index="6">images\spr_tag_6.png</frame>
|
||||
<frame index="7">images\spr_tag_7.png</frame>
|
||||
<frame index="8">images\spr_tag_8.png</frame>
|
||||
<frame index="9">images\spr_tag_9.png</frame>
|
||||
<frame index="10">images\spr_tag_10.png</frame>
|
||||
<frame index="11">images\spr_tag_11.png</frame>
|
||||
<frame index="12">images\spr_tag_12.png</frame>
|
||||
<frame index="13">images\spr_tag_13.png</frame>
|
||||
<frame index="14">images\spr_tag_14.png</frame>
|
||||
<frame index="15">images\spr_tag_15.png</frame>
|
||||
<frame index="16">images\spr_tag_16.png</frame>
|
||||
<frame index="17">images\spr_tag_17.png</frame>
|
||||
<frame index="18">images\spr_tag_18.png</frame>
|
||||
<frame index="19">images\spr_tag_19.png</frame>
|
||||
<frame index="20">images\spr_tag_20.png</frame>
|
||||
<frame index="21">images\spr_tag_21.png</frame>
|
||||
<frame index="22">images\spr_tag_22.png</frame>
|
||||
<frame index="23">images\spr_tag_23.png</frame>
|
||||
<frame index="24">images\spr_tag_24.png</frame>
|
||||
<frame index="25">images\spr_tag_25.png</frame>
|
||||
<frame index="26">images\spr_tag_26.png</frame>
|
||||
<frame index="27">images\spr_tag_27.png</frame>
|
||||
<frame index="28">images\spr_tag_28.png</frame>
|
||||
</frames>
|
||||
</sprite>
|
||||