DexTool/LivingDexSS.gmx/objects/obj_slot.object.gmx
2020-02-17 14:23:11 -06:00

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>spr_slot</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="6" enumb="11">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>hover = false;
color = get_color3(own, false);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="6" enumb="10">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>hover = true;
global.selected[dex.dexno] = dexno;
global.selected[dex.pokemon] = pokemon;
global.selected[dex.form] = form;
global.selected[dex.type1] = type1;
global.selected[dex.type2] = type2;
global.selected[dex.sprite] = -1;
global.selected[dex.own] = own;
color = get_color3(own, true);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="6" enumb="8">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>/// CLICKEDY CLICK
if (++own &gt;= 3)
own = 0;
color = get_color3(own, true);
global.selected[dex.own] = own;
global.savedata[idno] = own;
// Auto-Saves
if (file_exists("save.ini"))
{
ini_open("save.ini");
ini_write_real("Pokemon", string(idno), own)
//ini_write_real("Progress","count",global.count)
show_debug_message("Saved "+pokemon+" as "+string(own)+".");
ini_close();
}
else
show_debug_message("ERROR: Save file somehow went missing.");
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>// Scaling
//image_xscale = global.icon_scale;
//image_yscale = global.icon_scale;
// Back color
draw_set_color(color);
draw_rectangle(x+1, y+1, x+global.box_scale-1, y+global.box_scale-1, false);
draw_set_color(c_white);
//draw_self();
//draw_sprite_stretched(sprite_index, 0, x, y, global.box_len, global.box_len);
draw_self();
// Sprite
if (spr != -1)
draw_sprite_ext(spr, 0, x+global.box_scale/2, y+global.box_scale/2, global.icon_scale, global.icon_scale, image_angle, image_blend, image_alpha);
//draw_sprite(spr, 0, x+global.box_len/2, y+global.box_len/2);
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>