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Fix missed typos, edit for clarity
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@ -2,7 +2,7 @@
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**This project is a work in progress! That means there are bugs!**
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**In its current state you can play, and most features are implemented. For info about missing features, check out the [to-do page](https://github.com/users/wolfswolke/projects/2/views/1).**
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**In its current state, you can play, and most features have been implemented. For info about missing features, check out the [to-do page](https://github.com/users/wolfswolke/projects/2/views/1).**
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****
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@ -66,7 +66,7 @@ From what we know the game was based on WH40KEC (Warhammer 40k Eternal Crusade)
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- The game server uses the Amazon GameLift SDK (we are now using P2P).
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- The steam_api.dll cannot be spoofed because Battleye checks the signature. (we have a Battleye emulator)
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- There is an API key that is currently not used by the game.
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- The authentication is done via the bhvrSession Cookie. See [bhvrSession.md](https://github.com/wolfswolke/DeathGarden_API_Rebirth/blob/master/Doc/bhvrSession.md) for details.
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- The authentication is done via the bhvrSession cookie. See [bhvrSession.md](https://github.com/wolfswolke/DeathGarden_API_Rebirth/blob/master/Doc/bhvrSession.md) for details.
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**Currently Known Endpoints and URLs:**
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- This information will be reworked into a wiki page for more detailed reference.
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