From 61d3ad801fa99e00e34f549f7669342a86d2e4ca Mon Sep 17 00:00:00 2001 From: Owen Zinn <16374972+Apollogeist@users.noreply.github.com> Date: Tue, 9 Apr 2024 18:56:02 -0500 Subject: [PATCH] Fix missed typos, edit for clarity --- ReadMe.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/ReadMe.md b/ReadMe.md index a1afefe..f69687f 100644 --- a/ReadMe.md +++ b/ReadMe.md @@ -2,7 +2,7 @@ **This project is a work in progress! That means there are bugs!** -**In its current state you can play, and most features are implemented. For info about missing features, check out the [to-do page](https://github.com/users/wolfswolke/projects/2/views/1).** +**In its current state, you can play, and most features have been implemented. For info about missing features, check out the [to-do page](https://github.com/users/wolfswolke/projects/2/views/1).** **** @@ -66,7 +66,7 @@ From what we know the game was based on WH40KEC (Warhammer 40k Eternal Crusade) - The game server uses the Amazon GameLift SDK (we are now using P2P). - The steam_api.dll cannot be spoofed because Battleye checks the signature. (we have a Battleye emulator) - There is an API key that is currently not used by the game. -- The authentication is done via the bhvrSession Cookie. See [bhvrSession.md](https://github.com/wolfswolke/DeathGarden_API_Rebirth/blob/master/Doc/bhvrSession.md) for details. +- The authentication is done via the bhvrSession cookie. See [bhvrSession.md](https://github.com/wolfswolke/DeathGarden_API_Rebirth/blob/master/Doc/bhvrSession.md) for details. **Currently Known Endpoints and URLs:** - This information will be reworked into a wiki page for more detailed reference.