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https://github.com/AdAstra-LD/DS-Pokemon-Rom-Editor.git
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68 lines
2.5 KiB
Markdown
68 lines
2.5 KiB
Markdown
# DS Pokemon Rom Editor
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Nomura's C# and WinForm DS Pokemon ROM Editor forked with lots of new features and bugfixes.
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## Major Changes to Mixone's fork
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- Significantly shorter load and save times.
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- Fixed script editor (mostly).
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- Support for custom color tables (matrix editor).
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- Added mouse support and warps navigation feature to the Event Editor.
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- Added copy and paste buttons to header editor.
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- Added import and export buttons to header editor.
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- Search location feature.
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- Editable Internal names.
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- Fixed Camera settings selector for HGSS roms.
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- Fixed Text Search and Replace.
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- Added more HGSS weather effects, redone weather preview pics
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- Encounter Editor allows adding and removing encounter files.
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- Encounter Editor can now attempt to repair corrupted encounter files.
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- Redesigned NSBTX Editor
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- Added NSBTX editor button functions
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- Fixed "Open Matrix" not loading the correct textures and buildings, especially for interior maps.
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- Fixed map screen randomly becoming 3D, even with the collision tab open.
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- Fixed OW search algorithm for most (if not all) supported ROMs.
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- Added ARM9 memory expander to the new ROM Toolbox.
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- Replaced "Search Flag" with "Search any command".
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## Minor Changes to Mixone's fork
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- New app Icon.
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- Fixed app name.
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- Fixed many Exceptions, which now show user-friendly messages.
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- Fixed error upon loading Dragon's Den header (Music not found).
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- Added BDHCAM Support.
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- Added placeholder BDHCAM button to ROM toolbox.
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- Added placeholder "Pokemon names case converter" button to toolbox.
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- Fixed BGS signature of maps being overwritten upon saving.
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- Added new ALT key shortcuts (Hold alt to see which shortcuts are available).
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- Fixed header flag names.
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- Fixed a bug that prevented Internal Names from displaying correctly (String termination).
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- Enabled some of the quick script cmd buttons.
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- Added New Movement names and changed some of the old ones.
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- Expanded collisions database.
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- Fixed Matrix editor "add" and "remove" buttons GUI numbering mismatch.
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- Fixed wrong numbers when resizing matrices.
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- Added a warning when attempting to resize matrix 0.
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- Fixed "Text Editor" export button.
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- Added option to show row numbers as hex in the Text Editor.
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- Fixed Encounters editor not opening.
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- the "Open Wild Pokémon" button in Header Editor is disabled when a NULL encounter file is detected.
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- Encounter Editor detects the selected header.
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- Created a palette match algorithm for the Tileset Editor
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