# DS Pokemon Rom Editor Nomura's C# and WinForm DS Pokemon ROM Editor forked with lots of new features and bugfixes. ![Screenshot](aDSPRE_107.png) ![Screenshot](bDSPRE_107.png) ## Major Changes to Mixone's fork - Significantly shorter load and save times. - Fixed script editor (mostly). - Support for custom color tables (matrix editor). - Added mouse support and warps navigation feature to the Event Editor. - Added copy and paste buttons to header editor. - Added import and export buttons to header editor. - Search location feature. - Editable Internal names. - Fixed Camera settings selector for HGSS roms. - Fixed Text Search and Replace. - Added more HGSS weather effects, redone weather preview pics - Encounter Editor allows adding and removing encounter files. - Encounter Editor can now attempt to repair corrupted encounter files. - Redesigned NSBTX Editor - Added NSBTX editor button functions - Fixed "Open Matrix" not loading the correct textures and buildings, especially for interior maps. - Fixed map screen randomly becoming 3D, even with the collision tab open. - Fixed OW search algorithm for most (if not all) supported ROMs. - Added ARM9 memory expander to the new ROM Toolbox. - Replaced "Search Flag" with "Search any command". ## Minor Changes to Mixone's fork - New app Icon. - Fixed app name. - Fixed many Exceptions, which now show user-friendly messages. - Fixed error upon loading Dragon's Den header (Music not found). - Added BDHCAM Support. - Added placeholder BDHCAM button to ROM toolbox. - Added placeholder "Pokemon names case converter" button to toolbox. - Fixed BGS signature of maps being overwritten upon saving. - Added new ALT key shortcuts (Hold alt to see which shortcuts are available). - Fixed header flag names. - Fixed a bug that prevented Internal Names from displaying correctly (String termination). - Enabled some of the quick script cmd buttons. - Added New Movement names and changed some of the old ones. - Expanded collisions database. - Fixed Matrix editor "add" and "remove" buttons GUI numbering mismatch. - Fixed wrong numbers when resizing matrices. - Added a warning when attempting to resize matrix 0. - Fixed "Text Editor" export button. - Added option to show row numbers as hex in the Text Editor. - Fixed Encounters editor not opening. - the "Open Wild Pokémon" button in Header Editor is disabled when a NULL encounter file is detected. - Encounter Editor detects the selected header. - Created a palette match algorithm for the Tileset Editor