AdAstra-LD
1e72cfe89d
Minor fixes
2021-06-05 16:34:50 +02:00
AdAstra-LD
c6d3820a57
Minor readability improvements
2021-06-02 19:45:50 +02:00
AdAstra-LD
2245561105
Merge pull request #4 from PlatinumMaster/dspre-changes
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Nomura's changes.
2021-06-02 19:29:05 +02:00
PlatinumMaster
367ab718cc
Fix issue with internal names table.
2021-05-29 12:55:18 -04:00
PlatinumMaster
cd4c8f2ab3
Fix README again.
2021-05-28 18:22:06 -04:00
PlatinumMaster
365ea00b05
Completed merge, fixed versioning.
2021-05-28 18:18:49 -04:00
NomuraRH
b81baa956b
Added dynamic headers patch and support for adding new headers
2021-05-28 23:25:25 +02:00
AdAstra-LD
cfd6c14dda
Fixed that mess with overlay backups... again
2021-05-06 13:28:50 +02:00
AdAstra-LD
146e342fb7
Updated pics and readme
2021-05-02 19:29:14 +02:00
AdAstra-LD
28e49e0bb3
written "clear level script" code
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- more code cleanup
v1.2.1
2021-05-02 19:17:41 +02:00
AdAstra-LD
44532af130
Code cleanup [Script Macros]
2021-05-02 16:59:03 +02:00
AdAstra-LD
674bda19f0
Removed script buttons and added navigator
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- also removed script graphics
- also fixed money/spawn overlay compression
2021-05-02 04:13:46 +02:00
AdAstra-LD
6e7319a68e
Updated pics and description
2021-04-30 16:21:08 +02:00
AdAstra-LD
f50049bb09
Minor bugfix
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- Added "BETA" label to cmd table repoint patch
- Added a fileName [romName] field to RomInfo.cs to fix name suggestions (Camera editor)
v1.2
2021-04-30 15:26:46 +02:00
AdAstra-LD
9895bc1a08
Removed warning from Script editor
2021-04-30 14:55:26 +02:00
AdAstra-LD
2150f9a2c1
Update PokeDatabase.cs
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Added new HGSS commands and fixed some old ones
2021-04-30 14:53:00 +02:00
AdAstra-LD
92d9cba10c
Lots of bugfixes
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- Renamed Matrix class to GameMatrix to avoid ambiguity
- Moved some accessor methods from MainWindow to RomInfo
- Moved editor setup methods to respective sections
- Fixed lots of problems with Japanese DP roms [either not loading or partially functioning]
2021-04-30 01:08:30 +02:00
AdAstra-LD
79e6c03495
Fixed camera param indices
2021-04-28 18:20:21 +02:00
AdAstra-LD
59bf4f87f9
Added a couple missing features [Camera Editor]
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- Import/Export buttons are now fully working
- Added "Blank BGS" button to Map Editor
- Fixed "Lock X" and "Lock Z" mutex
2021-04-28 17:42:07 +02:00
AdAstra-LD
de368527c8
Bugfixes and minor readability improvement
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- Absence of textures in NSBMD is now detected and reported
- Improved readability of NSBMD renderer code
2021-04-28 17:39:55 +02:00
AdAstra-LD
3e5dc2d729
Changed == null to "is null"
2021-04-24 17:05:35 +02:00
AdAstra-LD
383de86715
Fixed camera table export btn
2021-04-24 17:02:10 +02:00
AdAstra-LD
e6d9aedb8a
Update NSBMDGlRenderer.cs
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improved readability
2021-04-23 14:15:46 +02:00
AdAstra-LD
467ec728b5
Fixed another problem with flood fill
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[didn't see that one lol]
2021-04-20 19:29:47 +02:00
AdAstra-LD
118474b30a
Bugfixing & minor refactor
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- Fixed floodfill bugs
- Fixed Lock X and Lock Z buttons mutex logic [Map Editor]
- LoadAreaData method is now an AreaData constructor
- Changed method names to make them less misleading
2021-04-20 19:17:33 +02:00
AdAstra-LD
5129da5a42
Map editor new features
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- Buildings can now be placed with the mouse [kinda]
- Converted Collision painter Lists to Dictionaries
- Collision editor now supports flood fill and painter grab [both are beta]
- Matrix editor shows selected cell coords in the status bar
2021-04-20 10:27:23 +02:00
AdAstra-LD
13b45e9d92
Fixes + small addition
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- Fixed problem with BMD/BTX exporter and output name suggestion
- Fixed overlay file being zero-filled when saving camera table
- the Matrix editor now shows the coordinates of the selected cell in the Status bar
2021-04-15 20:06:01 +02:00
AdAstra-LD
8397facff6
Added new clear level script icon
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also buttons change depending on the script selected
2021-04-12 03:01:09 +02:00
AdAstra-LD
2c15c5a9ff
Text Editor font is now monospaced
2021-04-12 00:31:15 +02:00
AdAstra-LD
02061e7a6a
Updated MainWindow code [cam editor]
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- Added braces to if statements
- changed overlay compression method return codes
- Added game camera editor setup method and table export function
- Script editor can also search for command usage in the current script only
2021-04-11 13:36:48 +02:00
AdAstra-LD
6e05fbcb00
Added braces to if statements
2021-04-11 13:34:27 +02:00
AdAstra-LD
8d6cecbf1f
First working draft of camera editor
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- Updated some DSUtils methods
- Updated SetCameraTableOverlayAndOffset method in RomInfo
- New GameCamera class
2021-04-11 20:02:11 +02:00
AdAstra-LD
e965b84a59
Tidying up
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- Added GetOverlayRAMOffset method in DSUtils
- Moved RepackROM from MainWindow to DSUtils
- Overworld table and dictionary are only set when loading the Event Editor
- Spawn Settings are only loaded when opening the Matrix Editor (or the Spawn Settings Editor)
2021-04-10 12:19:00 +02:00
AdAstra-LD
0a8d2c8636
Added warning about NSBMD Map size
2021-04-09 11:36:51 +02:00
AdAstra-LD
2bf0617617
Update Main Window.Designer.cs
2021-04-09 07:06:55 +02:00
AdAstra-LD
282fa3c19e
Changed default option for "export textured" checkbox
2021-04-09 06:55:10 +02:00
AdAstra-LD
68d01a584b
Added Embed textures checkbox (Map Model exporter)
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Also fixed NSBMD+tex algorithm
2021-04-09 06:43:26 +02:00
AdAstra-LD
d698e32d08
Finalized model utilities
2021-04-09 06:11:43 +02:00
AdAstra-LD
43c4579fe5
Update removeTextureNSBMD.png
2021-04-09 06:09:22 +02:00
AdAstra-LD
f6f3ff58ac
Added NSBMD Remove texture feature
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also reorganized some code in BuildingEditor and DSUtils
2021-04-08 15:56:29 +02:00
AdAstra-LD
dc58f5820f
Preparing NSBMD Utilities
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- Created new GetModelWithoutTextures method inside DSUtiles
- Reorganized DSUtils class
2021-04-08 14:14:08 +02:00
AdAstra-LD
b933d053c5
Added NSBMD Utilities icons dependencies
2021-04-08 14:13:09 +02:00
AdAstra-LD
cd111fb205
Added NSBMD Utilities buttons
2021-04-08 14:12:47 +02:00
AdAstra-LD
a18d7b03e8
New NSBMD Utilities icons
2021-04-08 14:12:29 +02:00
AdAstra-LD
1e5627f8d5
Updated script editor and other things
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- Add NSBTX and Remove NSBTX buttons also add/remove building configuration file [NSBTX Editor]
- Changed format of Script Editor display
- Added highlighting of 'Script', 'Function' and 'Action' keywords (only upon reloading)
- Changed Endcodes database to HashSet (PokeDatabase -> ScriptEditor)
- Minor refactor
2021-04-08 10:27:42 +02:00
AdAstra-LD
9531220372
Misc fixes
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- Fixed area data not saving/exporting properly
- Fixed night encounter bug [DPPt]
2021-04-01 17:58:26 +02:00
AdAstra-LD
ca9c93b21f
Fixed buildings scaling and translation
2021-03-27 04:25:26 +01:00
AdAstra-LD
26620f6a4e
Improved readability of Building scale/translate method
2021-03-27 04:10:14 +01:00
AdAstra-LD
b847b75860
Minor refactor and readability improvements
2021-03-27 03:58:06 +01:00
AdAstra-LD
e909e47c65
Improved code readablity and formatting here and there
2021-03-27 03:56:30 +01:00