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Fixed another problem with flood fill
[didn't see that one lol]
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@@ -3424,7 +3424,7 @@ namespace DSPRE {
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using (Graphics gMain = Graphics.FromImage(mainBm)) {
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for (int i = 0; i < 32; i++) {
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for (int j = 0; j < 32; j++) {
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PrepareTypePainterGraphics(paintByte = currentMapFile.types[i, j]);
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PrepareTypePainterGraphics(currentMapFile.types[i, j]);
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/* Draw cell with color */
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mainCell = new Rectangle(19 * j, 19 * i, 19, 19);
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