Updated pics and readme
38
README.md
|
|
@ -2,25 +2,27 @@
|
|||
|
||||
Nomura's C# and WinForm DS Pokemon ROM Editor forked with lots of new features and bugfixes.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
## Misc changes to the official DSPRE
|
||||
- Significantly shorter load and save times.
|
||||
- Fixed script editor (it's also much faster now).
|
||||
- New, faster script editor with syntax highlighting and built-in search features.
|
||||
- Fixed lots of problems with Japanese DP roms [either not loading or only partially functioning].
|
||||
|
||||
- Added Advanced Header Search feature.
|
||||
- New NSBMD and NSBTX utilities.
|
||||
- Fixed Overworld sprite search algorithm for most (if not all) supported ROMs.
|
||||
- Lots of new buttons and icons.
|
||||
- Fixed app name.
|
||||
- Fixed many Exceptions, which now show user-friendly messages.
|
||||
- Some fields will now show a colored text depending on their value.
|
||||
- New ROM Toolbox.
|
||||
- DSPRE can now read extracted data from a directory, without loading a ROM.
|
||||
- Added new ALT key shortcuts (Hold alt to see which shortcuts are available).
|
||||
- Fixed Encounter Editor unpacking HG encounters for SS ROMs.
|
||||
- Fixed Overworld sprite search algorithm for most (if not all) supported ROMs.
|
||||
- Fixed app name.
|
||||
- Fixed many Exceptions, which now show user-friendly messages.
|
||||
- New ROM Toolbox.
|
||||
|
||||
### ROM Toolbox:
|
||||
Supported patches:
|
||||
|
|
@ -28,15 +30,16 @@ Supported patches:
|
|||
- BDHCAM.
|
||||
- Set Overlay1 as uncompressed.
|
||||
- Standardize item numbers (fixed).
|
||||
- Pokémon names to Sentence Case.
|
||||
- Convert Pokémon names to Sentence Case.
|
||||
- Expand matrix 0.
|
||||
- Dynamic Headers.
|
||||
|
||||
### Script Command Database:
|
||||
A handy window that shows all the available script commands and the parameters they require.
|
||||
- Many commands have been identified and added.
|
||||
- Many new commands have been identified and added.
|
||||
|
||||
### Spawn Settings Editor:
|
||||
Allows you to change the first map where the adventure begins and the initial money.
|
||||
Allows you to change the map where the adventure begins and the initial money.
|
||||
|
||||
### Wild Encounters Editor:
|
||||
- Added wrench button to fix broken encounter files [whenever possible].
|
||||
|
|
@ -53,6 +56,7 @@ Allows you to change the first map where the adventure begins and the initial mo
|
|||
- Redone HGSS weather preview pics.
|
||||
- Fixed HGSS Camera settings.
|
||||
- Fixed header flag names.
|
||||
- Battle BG and Following Pokemon properties are now fully editable.
|
||||
- Editable Internal names.
|
||||
- Added text length label to Internal Names box (Header Editor).
|
||||
- Fixed a bug that prevented Internal Names from displaying correctly (String termination).
|
||||
|
|
@ -64,6 +68,7 @@ Allows you to change the first map where the adventure begins and the initial mo
|
|||
- Fixed wrong row/col indices when resizing matrices.
|
||||
- Fixed junk input detector.
|
||||
- The coordinates of the selected map appear in the status bar.
|
||||
- Matrix names now appear in the selector.
|
||||
|
||||
### Map Editor:
|
||||
- Partial GUI redesign (now with fewer building controls and a more straightforward GUI).
|
||||
|
|
@ -84,6 +89,7 @@ Allows you to change the first map where the adventure begins and the initial mo
|
|||
- Fixed type painters resetting after changing map.
|
||||
- Fixed type painters font size and value [updown] limit.
|
||||
- Added more type painter colors and collisions.
|
||||
- New 512x map screenshot button (for PDSMS' background image feature).
|
||||
|
||||
### NSBTX Editor:
|
||||
- GUI Redesign.
|
||||
|
|
@ -91,6 +97,7 @@ Allows you to change the first map where the adventure begins and the initial mo
|
|||
- Created a palette match algorithm.
|
||||
|
||||
### Event Editor:
|
||||
- The Standardize Items patch is no longer necessary to edit/add Ground Items.
|
||||
- Added mouse support and warps navigation feature.
|
||||
- Events can now be duplicated.
|
||||
- New fields (for Spawnables and Triggers).
|
||||
|
|
@ -116,4 +123,11 @@ Allows you to change the first map where the adventure begins and the initial mo
|
|||
- Added support for Chinese text.
|
||||
|
||||
### Camera Editor:
|
||||
You can easily change the default camera position in game.
|
||||
You can easily change the default camera position in game.
|
||||
|
||||
### Trainer Editor:
|
||||
Change the Trainer Class, Party, Movesets, AIs and Items of any Trainer in the game.
|
||||
|
||||
### Table Editor [HGSS only]:
|
||||
- Conditional Music Table: allows you to pick a different Header music to play when a specific flag is set.
|
||||
- Pre-Battle Effects: you can now associate many different VS. Sequences and Battle tracks to any Trainer Classes or Pokémon.
|
||||
BIN
aDSPRE_121.png
|
Before Width: | Height: | Size: 176 KiB |
BIN
aDSPRE_123.png
Normal file
|
After Width: | Height: | Size: 103 KiB |
BIN
bDSPRE_121.png
|
Before Width: | Height: | Size: 82 KiB |
BIN
bDSPRE_123.png
Normal file
|
After Width: | Height: | Size: 112 KiB |
BIN
cDSPRE_121.png
|
Before Width: | Height: | Size: 119 KiB |
BIN
cDSPRE_123.png
Normal file
|
After Width: | Height: | Size: 179 KiB |
BIN
dDSPRE_123.png
Normal file
|
After Width: | Height: | Size: 96 KiB |