capitalistspz
1706e5f379
UI: Correct tooltips on checksum tool buttons ( #2014 )
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2026-07-31 02:15:43 +02:00
techmuse
b8f2cf4b43
coreinit: Implement Dynload notify callbacks ( #2003 )
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2026-07-23 07:25:39 +02:00
goeiecool9999
50b9e4ba1d
vulkan: crash on fence errors instead of possibly spamming the log
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2026-07-22 01:22:01 +02:00
primaviera
13d1826b4d
nn_fp: Improve Comment struct and fix invalid Mii name on Linux ( #1986 )
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2026-07-19 08:08:57 +02:00
techmuse
3005cb7b46
coreinit: Implement a few more DynLoad functions ( #1990 )
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2026-07-18 02:36:43 +02:00
goeiecool9999
f82598e42f
build: Fix CMAKE_CXX_FLAGS
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2026-07-17 23:11:12 +02:00
Samuel
acb105bd58
build: Link SDL3 earlier ( #1982 )
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Hacky workaround for a problem where wxWidgets uses SDL2 and Cemu uses SDL3. See #1982
2026-07-13 02:56:18 +02:00
Exzap
d8a5f4bac9
Latte: Smaller fixes
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Fixes #1979
2026-07-13 01:50:10 +02:00
Exzap
578312b6e0
nn_nfp: Fix wrong constant
2026-07-13 01:50:10 +02:00
Exzap
4b72d7cf1e
swkbd: Refactor + implement and stub more API
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MH3G/MH3U has fragile multi-threaded use of swkbd and gets stuck if some operations complete too fast, specifically if SwkbdCreate completes quickly. For now we solve this by adding a sleep delay.
Also modernized and API registration and SwkbdInitLearnDic will create a valid empty dictionary now since MH3G tries to parse it
2026-07-13 01:50:10 +02:00
Exzap
372cadd617
RPL: Improve load order
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System RPLs are actually never loaded from the game's code directory. Verified on console.
Also do a minimalist check if the necessary files are dumped for erreula and swkbd, otherwise they will just crash on load.
Fixes #1977
2026-07-13 01:50:10 +02:00
Exzap
0e1c927d59
h264: Handle stream interruption more gracefully
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Streams will still struggle to catch up, but at least it shouldn't deadlock games anymore
2026-07-13 01:48:43 +02:00
Crementif
145ad1e9d5
deps: update to wxwidgets 3.3.3
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2026-07-11 02:07:40 +02:00
goeiecool9999
2b9938d48a
Latte: Fix caching of shader error state
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Fixes : #1985
2026-07-10 16:51:18 +02:00
Crementif
aa7c82dda3
ppc: add mcrf support to assembler
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2026-07-06 02:49:02 +02:00
Crementif
c201c65147
ppc: Add mfcr and mtcrf support to assembler
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2026-07-05 23:20:06 +02:00
Exzap
880d2b3bd0
Vulkan: Make vertexPipelineStoresAndAtomics optional
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2026-07-01 13:26:24 +02:00
Emma
c2e807f8a3
Metal: specify blit options when copying to textures ( #1912 )
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2026-06-30 18:20:19 +02:00
shinra-electric
0e7e9ee632
CI: homebrew - Untap aws and azure to silence warnings ( #1972 )
2026-06-30 18:19:16 +02:00
Exzap
359f1d9beb
h264: Improve H264DECGetImageSize and fix a regression
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2026-06-29 13:17:49 +02:00
Exzap
4c4ef50f49
Vulkan: Smaller fixes + code cleanup
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2026-06-27 13:12:37 +02:00
Exzap
62ac48f0e9
Latte: Add support for VK_EXT_attachment_feedback_loop
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Requires both VK_EXT_attachment_feedback_loop and VK_EXT_attachment_feedback_loop_dynamic_state to be provided by the driver. Otherwise it will fall back to the old code. Main benefit is for improving performance as it makes barriers cheaper and doesn't force us to unnecessarily interrupt renderpasses
2026-06-27 13:12:37 +02:00
Exzap
e142fadfcd
Latte: Remove calculation of unused minIndex
2026-06-27 13:12:37 +02:00
Exzap
57bc919e7c
Latte: Simplify code
2026-06-27 13:12:37 +02:00
Exzap
3923bfcc01
Latte: Optimize shader lookup by caching whole sets
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Skips the overhead of having to lookup each shader stage individually. Additionally, having whole sets as a lookup key gives us a more trustworthy heuristic than if we only have independent information for each shader stage. We can use this to skip shader hashing most of the time when they are part of a known set.
2026-06-27 13:12:37 +02:00
Exzap
a39e99ecd4
h264: Improve H264DECMemoryRequirement
2026-06-27 13:12:37 +02:00
Exzap
a5d8ceb0dd
Vulkan: Additional smaller optimizations
2026-06-27 13:12:37 +02:00
Exzap
6d050e68ea
Latte+Vulkan: Optimize by using incremental state update checking
2026-06-27 13:12:37 +02:00
Exzap
c7ee701edd
Latte: Omit FragCoordScale uniform in shader if unused
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We insert padding when needed to keep alignment intact for backwards compatibility with gfx pack shaders.
2026-06-27 13:12:37 +02:00
Exzap
45eedb4cd3
Vulkan: Separate function for continued drawcalls
2026-06-27 13:12:37 +02:00
Exzap
309bca61b2
Latte+Vulkan: More code tweaks for performance and cleanup
2026-06-27 13:12:37 +02:00
Exzap
377307515c
Latte+Vulkan: Several smaller optimizations
2026-06-27 13:12:37 +02:00
Exzap
321fa4d74d
Latte+Vulkan: Small code cleanup and optimization
2026-06-27 13:12:37 +02:00
Exzap
038781a05e
Latte: Widen conditions for fast draw mode
2026-06-27 13:12:37 +02:00
Cynthia Coan
1c7fbafb00
coreinit: Flush logs when forwarding ( #1965 )
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2026-06-25 17:26:41 +02:00
Exzap
53a74e44df
coreinit+UI: Implement exit()
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When coreinit exit() is hit, then Cemu will only close when the game was launched directly via command line parameters (-g or -t). Otherwise it returns to the game list. In the case where Cemu closes it will forward the coreinit exit status code as it's own exit status code. This is useful for cases where Cemu is used as a CLI tool for testing homebrew
2026-06-25 06:42:33 +02:00
Cynthia Coan
a3d6395ed7
Add command line parameters to make Cemu more useful for running tests ( #1959 )
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2026-06-23 04:59:53 +02:00
JosJuice
f3d5788f0c
FST: Look for .key file next to wud/wux file ( #1961 )
2026-06-23 04:50:35 +02:00
JosJuice
4ee027d3a8
UI: Show "Could not decrypt title" for drag and drop too ( #1962 )
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2026-06-21 17:54:49 +02:00
capitalistspz
079a4af651
debugging: Add GDB pretty printers for common types ( #1957 )
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By default, GDB will not autoload this for security reasons. See https://sourceware.org/gdb/current/onlinedocs/gdb.html/Auto_002dloading-safe-path.html to see how to enable it.
2026-06-17 18:24:09 +02:00
Crementif
fe70fdcfe5
debugger: Don't clear register views when continuing to run code
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2026-06-13 20:35:12 +02:00
goeiecool9999
dbec2c717c
Clean up includes in MainWindow and remove duplicate helper ( #1955 )
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2026-06-13 15:54:26 +02:00
Exverge
65a37336a7
ih264d: Fix color inaccuracy on aarch64 ( #1954 )
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2026-06-11 22:23:18 +02:00
capitalistspz
b517fbc147
build: Make CMake ask for fmt 12.1 instead of 9 ( #1953 )
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2026-06-11 15:38:44 +02:00
Exzap
a52c9bd74f
README.md: Add LLM policy
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This does not apply retroactively to pull requests which are already open
2026-06-10 17:28:55 +02:00
Exzap
0a4f634eaf
Latte: Handle texture copy edge-case
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Fixes save preview images in BotW
2026-06-10 17:28:55 +02:00
Exzap
d28c7654ec
snduser: Implement MIXSetDeviceSPan + MIXSetDeviceLFE
2026-06-10 17:28:55 +02:00
Exzap
e70b270e71
sndcore: Small fix and cleanup
2026-06-10 17:28:55 +02:00
Exzap
263b3510d6
snduser: Avoid hardcoded samples-per-frame
2026-06-10 17:28:55 +02:00
Exzap
fc001cdf05
sndcore: Improve PCM16 linear sampling + correctly clamp sndcore2 ADSR
2026-06-10 17:28:55 +02:00